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- <h1>[name]</h1>
- <p class="desc">
- AnimationActions schedule the performance of the animations which are stored in
- [page:AnimationClip AnimationClips].<br /><br />
- Note: Most of AnimationAction's methods can be chained.<br /><br />
- For an overview of the different elements of the three.js animation system see the
- "Animation System" article in the "Next Steps" section of the manual.
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:AnimationMixer mixer], [param:AnimationClip clip], [param:Object3D localRoot] )</h3>
- <p>
- [page:AnimationMixer mixer] - the *AnimationMixer* that is controlled by this action.<br />
- [page:AnimationClip clip] - the *AnimationClip* that holds the animation data for this action.<br />
- [page:Object3D localRoot] - the root object on which this action is performed.<br /><br />
- Note: Instead of calling this constructor directly you should instantiate an AnimationAction with
- [page:AnimationMixer.clipAction] since this method provides caching for better performance.
- </p>
- <h2>Properties</h2>
- <h3>[property:Boolean clampWhenFinished]</h3>
- <p>
- If *clampWhenFinished* is set to true the animation will automatically be [page:.paused paused]
- on its last frame.<br /><br />
- If *clampWhenFinished* is set to false, [page:.enabled enabled] will automatically be switched
- to false when the last loop of the action has finished, so that this action has no further
- impact.<br /><br />
- Default is false.<br /><br />
- Note: *clampWhenFinished* has no impact if the action is interrupted (it has only an effect if
- its last loop has really finished).
- </p>
- <h3>[property:Boolean enabled]</h3>
- <p>
- Setting *enabled* to *false* disables this action, so that it has no impact. Default is *true*.<br /><br />
- When the action is re-enabled, the animation continues from its current [page:.time time]
- (setting *enabled* to *false* doesn't reset the action).<br /><br />
- Note: Setting *enabled* to *true* doesn’t automatically restart the animation. Setting *enabled*
- to *true* will only restart the animation immediately if the following condition is fulfilled:
- [page:.paused paused] is *false*, this action has not been deactivated in the meantime (by
- executing a [page:.stop stop] or [page:.reset reset] command), and neither [page:.weight weight]
- nor [page:.timeScale timeScale] is 0.
- </p>
- <h3>[property:Number loop]</h3>
- <p>
- The looping mode (can be changed with [page:.setLoop setLoop]). Default is
- [page:Animation THREE.LoopRepeat] (with an infinite number of [page:.repetitions repetitions])<br /><br />
- Must be one of these constants:<br /><br />
- [page:Animation THREE.LoopOnce] - playing the clip once,<br />
- [page:Animation THREE.LoopRepeat] - playing the clip with the choosen number of *repetitions*,
- each time jumping from the end of the clip directly to its beginning,<br />
- [page:Animation THREE.LoopPingPong] - playing the clip with the choosen number of *repetitions*,
- alternately playing forward and backward.
- </p>
- <h3>[property:Boolean paused]</h3>
- <p>
- Setting *paused* to *true* pauses the execution of the action by setting the effective time scale
- to 0. Default is *false*.<br /><br />
- </p>
- <h3>[property:Number repetitions]</h3>
- <p>
- The number of repetitions of the performed [page:AnimationClip] over the course of this action.
- Can be set via [page:.setLoop setLoop]. Default is *Infinity*.<br /><br />
- Setting this number has no effect, if the [page:.loop loop mode] is set to
- [page:Animation THREE.LoopOnce].
- </p>
- <h3>[property:Number time]</h3>
- <p>
- The local time of this action (in seconds, starting with 0).<br /><br />
- The value gets clamped or wrapped to 0...clip.duration (according to the loop state). It can be
- scaled relativly to the global mixer time by changing [page:.timeScale timeScale] (using
- [page:.setEffectiveTimeScale setEffectiveTimeScale] or [page:.setDuration setDuration]).<br />
- </p>
- <h3>[property:Number timeScale]</h3>
- <p>
- Scaling factor for the [page:.time time]. A value of 0 causes the animation to pause. Negative
- values cause the animation to play backwards. Default is 1.<br /><br />
- Properties/methods concerning *timeScale* (respectively *time*) are:
- [page:.getEffectiveTimeScale getEffectiveTimeScale],
- [page:.halt halt],
- [page:.paused paused],
- [page:.setDuration setDuration],
- [page:.setEffectiveTimeScale setEffectiveTimeScale],
- [page:.stopWarping stopWarping],
- [page:.syncWith syncWith],
- [page:.warp warp].
- </p>
- <h3>[property:Number weight]</h3>
- <p>
- The degree of influence of this action (in the interval [0, 1]). Values between 0 (no impact)
- and 1 (full impact) can be used to blend between several actions. Default is 1. <br /><br />
- Properties/methods concerning *weight* are:
- [page:.crossFadeFrom crossFadeFrom],
- [page:.crossFadeTo crossFadeTo],
- [page:.enabled enabled],
- [page:.fadeIn fadeIn],
- [page:.fadeOut fadeOut],
- [page:.getEffectiveWeight getEffectiveWeight],
- [page:.setEffectiveWeight setEffectiveWeight],
- [page:.stopFading stopFading].
- </p>
- <h3>[property:Boolean zeroSlopeAtEnd]</h3>
- <p>
- Enables smooth interpolation without separate clips for start, loop and end. Default is *true*.
- </p>
- <h3>[property:Boolean zeroSlopeAtStart]</h3>
- <p>
- Enables smooth interpolation without separate clips for start, loop and end. Default is *true*.
- </p>
- <h2>Methods</h2>
- <h3>[method:AnimationAction crossFadeFrom]( [param:AnimationAction fadeOutAction], [param:Number durationInSeconds], [param:Boolean warpBoolean] )</h3>
- <p>
- Causes this action to [page:.fadeIn fade in], fading out another action simultaneously, within
- the passed time interval. This method can be chained.<br /><br />
- If warpBoolean is true, additional [page:.warp warping] (gradually changes of the time scales)
- will be applied.<br /><br />
- Note: Like with *fadeIn*/*fadeOut*, the fading starts/ends with a weight of 1.
- </p>
- <h3>[method:AnimationAction crossFadeTo]( [param:AnimationAction fadeInAction], [param:Number durationInSeconds], [param:Boolean warpBoolean] )</h3>
- <p>
- Causes this action to [page:.fadeOut fade out], fading in another action simultaneously, within
- the passed time interval. This method can be chained.<br /><br />
- If warpBoolean is true, additional [page:.warp warping] (gradually changes of the time scales)
- will be applied.<br /><br />
- Note: Like with *fadeIn*/*fadeOut*, the fading starts/ends with a weight of 1.
- </p>
- <h3>[method:AnimationAction fadeIn]( [param:Number durationInSeconds] )</h3>
- <p>
- Increases the [page:.weight weight] of this action gradually from 0 to 1, within the passed time
- interval. This method can be chained.
- </p>
- <h3>[method:AnimationAction fadeOut]( [param:Number durationInSeconds] )</h3>
- <p>
- Decreases the [page:.weight weight] of this action gradually from 1 to 0, within the passed time
- interval. This method can be chained.
- </p>
- <h3>[method:Number getEffectiveTimeScale]()</h3>
- <p>
- Returns the effective time scale (considering the current states of warping and
- [page:.paused paused]).
- </p>
- <h3>[method:number getEffectiveWeight]()</h3>
- <p>
- Returns the effective weight (considering the current states of fading and
- [page:.enabled enabled]).
- </p>
- <h3>[method:AnimationClip getClip]()</h3>
- <p>
- Returns the clip which holds the animation data for this action.
- </p>
- <h3>[method:AnimationMixer getMixer]()</h3>
- <p>
- Returns the mixer which is responsible for playing this action.
- </p>
- <h3>[method:Object3D getRoot]()</h3>
- <p>
- Returns the root object on which this action is performed.
- </p>
- <h3>[method:AnimationAction halt]( [param:Number durationInSeconds] )</h3>
- <p>
- Decelerates this animation's speed to 0 by decreasing [page:.timeScale timeScale] gradually
- (starting from its current value), within the passed time interval. This method can be chained.
- </p>
- <h3>[method:Boolean isRunning]()</h3>
- <p>
- Returns true if the action’s [page:.time time] is currently running.<br /><br />
- In addition to being activated in the mixer (see [page:.isScheduled isScheduled]) the following conditions must be fulfilled:
- [page:.paused paused] is equal to false, [page:.enabled enabled] is equal to true,
- [page:.timeScale timeScale] is different from 0, and there is no scheduling for a delayed start
- ([page:.startAt startAt]).<br /><br />
- Note: *isRunning* being true doesn’t necessarily mean that the animation can actually be seen.
- This is only the case, if [page:.weight weight] is additionally set to a non-zero value.
- </p>
- <h3>[method:Boolean isScheduled]()</h3>
- <p>
- Returns true, if this action is activated in the mixer.<br /><br />
- Note: This doesn’t necessarily mean that the animation is actually running (compare the additional
- conditions for [page:.isRunning isRunning]).
- </p>
- <h3>[method:AnimationAction play]()</h3>
- <p>
- Tells the mixer to activate the action. This method can be chained.<br /><br />
- Note: Activating this action doesn’t necessarily mean that the animation starts immediately:
- If the action had already finished before (by reaching the end of its last loop), or if a time
- for a delayed start has been set (via [page:.startAt startAt]), a [page:.reset reset] must be
- executed first. Some other settings ([page:.paused paused]=true, [page:.enabled enabled]=false,
- [page:.weight weight]=0, [page:.timeScale timeScale]=0) can prevent the animation from playing,
- too.
- </p>
- <h3>[method:AnimationAction reset]()</h3>
- <p>
- Resets the action. This method can be chained.<br /><br />
- This method sets [page:.paused paused] to false, [page:.enabled enabled] to true,
- [page:.time time] to 0, interrupts any scheduled fading and warping, and removes the internal
- loop count and scheduling for delayed starting.<br /><br />
- Note: .*reset* is always called by [page:.stop stop], but .*reset* doesn’t call .*stop* itself.
- This means: If you want both, resetting and stopping, don’t call .*reset*; call .*stop* instead.
- </p>
- <h3>[method:AnimationAction setDuration]( [param:Number durationInSeconds] )</h3>
- <p>
- Sets the duration for a single loop of this action (by adjusting [page:.timeScale timeScale]
- and stopping any scheduled warping). This method can be chained.
- </p>
- <h3>[method:AnimationAction setEffectiveTimeScale]( [param:Number timeScale] )</h3>
- <p>
- Sets the [page:.timeScale timeScale] and stops any scheduled warping. This method can be chained.<br /><br />
- If [page:.paused paused] is false, the effective time scale (an internal property) will also be set
- to this value; otherwise the effective time scale (directly affecting the animation at
- this moment) will be set to 0.<br /><br />
- Note: .*paused* will not be switched to *true* automatically, if .*timeScale* is set to 0 by
- this method.
- </p>
- <h3>[method:AnimationAction setEffectiveWeight]( [param:Number weight] )</h3>
- <p>
- Sets the [page:.weight weight] and stops any scheduled fading. This method can be chained.<br /><br />
- If [page:.enabled enabled] is true, the effective weight (an internal property) will also be set
- to this value; otherwise the effective weight (directly affecting the animation at this moment)
- will be set to 0.<br /><br />
- Note: .*enabled* will not be switched to *false* automatically, if .*weight* is set to 0 by
- this method.
- </p>
- <h3>[method:AnimationAction setLoop]( [param:Number loopMode], [param:Number repetitions] )</h3>
- <p>
- Sets the [page:.loop loop mode] and the number of [page:.repetitions repetitions]. This method
- can be chained.
- </p>
- <h3>[method:AnimationAction startAt]( [param:Number startTimeInSeconds] )</h3>
- <p>
- Defines the time for a delayed start (usually passed as [page:AnimationMixer.time] +
- deltaTimeInSeconds). This method can be chained.<br /><br />
- Note: The animation will only start at the given time, if .*startAt* is chained with
- [page:.play play], or if the action has already been activated in the mixer (by a previous
- call of .*play*, without stopping or resetting it in the meantime).
- </p>
- <h3>[method:AnimationAction stop]()</h3>
- <p>
- Tells the mixer to deactivate this action. This method can be chained.<br /><br />
- The action will be immediately stopped and completely [page:.reset reset].<br /><br />
- Note: You can stop all active actions on the same mixer in one go via
- [page:AnimationMixer.stopAllAction mixer.stopAllAction].
- </p>
- <h3>[method:AnimationAction stopFading]()</h3>
- <p>
- Stops any scheduled [page:.fadeIn fading] which is applied to this action. This method can be
- chained.
- </p>
- <h3>[method:AnimationAction stopWarping]()</h3>
- <p>
- Stops any scheduled [page:.warp warping] which is applied to this action. This method can be
- chained.
- </p>
- <h3>[method:AnimationAction syncWith]( [param:AnimationAction otherAction] )</h3>
- <p>
- Synchronizes this action with the passed other action. This method can be chained.<br /><br />
- Synchronizing is done by setting this action’s [page:.time time] and [page:.timeScale timeScale] values
- to the corresponding values of the other action (stopping any scheduled warping).<br /><br />
- Note: Future changes of the other action's *time* and *timeScale* will not be detected.
- </p>
- <h3>[method:AnimationAction warp]( [param:Number startTimeScale], [param:Number endTimeScale], [param:Number durationInSeconds] )</h3>
- <p>
- Changes the playback speed, within the passed time interval, by modifying
- [page:.timeScale timeScale] gradually from *startTimeScale* to *endTimeScale*. This method can
- be chained.
- </p>
- <h2>Events</h2>
- <p class="desc">
- There are two events indicating when a single loop of the action respectively the entire action has finished. You can react to them with:
- </p>
- <code>
- mixer.addEventListener( 'loop', function( e ) { …} ); // properties of e: type, action and loopDelta
- mixer.addEventListener( 'finished', function( e ) { …} ); // properties of e: type, action and direction
- </code>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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