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- [page:Object3D] →
- <h1>[name]</h1>
- <p class="desc">
- Abstract base class for cameras. This class should always be inherited when you build a new camera.
- </p>
- <h2>Constructor</h2>
- <h3>[name]()</h3>
- <p>
- Creates a new [name]. Note that this class is not intended to be called directly;
- you probably want a [page:PerspectiveCamera] or [page:OrthographicCamera] instead.
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Object3D] class for common properties.</p>
- <h3>[property:Layers layers]</h3>
- <p>
- The [page:Layers layers] that the camera is a member of. This is an inherited
- property from [page:Object3D].<br /><br />
- Objects must share at least one layer with the camera to be seen
- when the camera's viewpoint is rendered.
- </p>
- <h3>[property:Matrix4 matrixWorldInverse]</h3>
- <p>
- This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has
- the world transform of the Camera.
- </p>
- <h3>[property:Matrix4 projectionMatrix]</h3>
- <p>This is the matrix which contains the projection.</p>
- <h3>[property:Matrix4 projectionMatrixInverse]</h3>
- <p>The inverse of projectionMatrix.</p>
- <h2>Methods</h2>
- <p>See the base [page:Object3D] class for common methods.</p>
- <h3>[method:Camera clone]( )</h3>
- <p>
- Return a new camera with the same properties as this one.
- </p>
- <h3>[method:Camera copy]( [param:Camera source], [param:Boolean recursive] )</h3>
- <p>
- Copy the properties from the source camera into this one.
- </p>
- <h3>[method:Vector3 getWorldDirection]( [param:Vector3 target] )</h3>
- <p>
- [page:Vector3 target] — the result will be copied into this Vector3. <br /><br />
- Returns a [page:Vector3] representing the world space direction in which the camera is looking.
- (Note: A camera looks down its local, negative z-axis).<br /><br />
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
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