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- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
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- </head>
- <body>
- [page:Object3D] →
- <h1>[name]</h1>
- <p class="desc">Creates 6 cameras that render to a [page:WebGLCubeRenderTarget].</p>
- <h2>Code Example</h2>
- <code>
- // Create cube render target
- const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { format: THREE.RGBFormat, generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );
- // Create cube camera
- const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
- scene.add( cubeCamera );
- // Create car
- const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
- const car = new Mesh( carGeometry, chromeMaterial );
- scene.add( car );
- // Update the render target cube
- car.visible = false;
- cubeCamera.position.copy( car.position );
- cubeCamera.update( renderer, scene );
- // Render the scene
- car.visible = true;
- renderer.render( scene, camera );
- </code>
- <h2>Examples</h2>
- <p>
- [example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]<br />
- [example:webgl_shading_physical shading / physical ]
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Number near], [param:Number far], [param:WebGLCubeRenderTarget renderTarget] )</h3>
- <p>
- near -- The near clipping distance. <br />
- far -- The far clipping distance. <br />
- renderTarget -- The destination cube render target.
- </p>
- <p>
- Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that
- render to a [page:WebGLCubeRenderTarget].
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Object3D] class for common properties.</p>
- <h3>[property:WebGLCubeRenderTarget renderTarget]</h3>
- <p>
- The destination cube render target.
- </p>
- <h2>Methods</h2>
- <p>See the base [page:Object3D] class for common methods.</p>
- <h3>[method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
- <p>
- renderer -- The current WebGL renderer <br />
- scene -- The current scene
- </p>
- <p>
- Call this to update the [page:CubeCamera.renderTarget renderTarget].
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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