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- <h1>WebGLRenderer Constants</h1>
- <h2>Cull Face Modes</h2>
- <code>
- THREE.CullFaceNone
- THREE.CullFaceBack
- THREE.CullFaceFront
- THREE.CullFaceFrontBack
- </code>
- <p>
- [page:constant CullFaceNone] disables face culling.<br />
- [page:constant CullFaceBack] culls back faces (default).<br />
- [page:constant CullFaceFront] culls front faces.<br />
- [page:constant CullFaceFrontBack] culls both front and back faces.
- </p>
- <h2>Shadow Types</h2>
- <code>
- THREE.BasicShadowMap
- THREE.PCFShadowMap
- THREE.PCFSoftShadowMap
- THREE.VSMShadowMap
- </code>
- <p>
- These define the WebGLRenderer's [page:WebGLRenderer.shadowMap.type shadowMap.type] property.<br /><br />
- [page:constant BasicShadowMap] gives unfiltered shadow maps - fastest, but lowest quality.<br />
- [page:constant PCFShadowMap] filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm (default).<br />
- [page:constant PCFSoftShadowMap] filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm with better soft shadows especially when using low-resolution shadow maps.<br />
- [page:constant VSMShadowMap] filters shadow maps using the Variance Shadow Map (VSM) algorithm. When using VSMShadowMap all shadow receivers will also cast shadows.
- </p>
- <h2>Tone Mapping</h2>
- <code>
- THREE.NoToneMapping
- THREE.LinearToneMapping
- THREE.ReinhardToneMapping
- THREE.CineonToneMapping
- THREE.ACESFilmicToneMapping
- </code>
- <p>
- These define the WebGLRenderer's [page:WebGLRenderer.toneMapping toneMapping] property.
- This is used to approximate the appearance of high dynamic range (HDR) on the
- low dynamic range medium of a standard computer monitor or mobile device's screen.<br /><br />
- See the [example:webgl_tonemapping WebGL / tonemapping] example.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
- </p>
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