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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Curve] → [page:CurvePath] → [page:Path] →
- <h1>[name]</h1>
- <p class="desc">
- Defines an arbitrary 2d shape plane using paths with optional holes. It can be used with [page:ExtrudeGeometry],
- [page:ShapeGeometry], to get points, or to get triangulated faces.
- </p>
- <h2>Code Example</h2>
- <code>
- const heartShape = new THREE.Shape();
- heartShape.moveTo( 25, 25 );
- heartShape.bezierCurveTo( 25, 25, 20, 0, 0, 0 );
- heartShape.bezierCurveTo( 30, 0, 30, 35,30,35 );
- heartShape.bezierCurveTo( 30, 55, 10, 77, 25, 95 );
- heartShape.bezierCurveTo( 60, 77, 80, 55, 80, 35 );
- heartShape.bezierCurveTo( 80, 35, 80, 0, 50, 0 );
- heartShape.bezierCurveTo( 35, 0, 25, 25, 25, 25 );
- const extrudeSettings = { amount: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 };
- const geometry = new THREE.ExtrudeGeometry( heartShape, extrudeSettings );
- const mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
- </code>
- <h2>Examples</h2>
- <p>
- [example:webgl_geometry_shapes geometry / shapes ]<br/>
- [example:webgl_geometry_extrude_shapes geometry / extrude / shapes ]<br/>
- [example:webgl_geometry_extrude_shapes2 geometry / extrude / shapes2 ]<br/>
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Array points] )</h3>
- <p>
- points -- (optional) array of [page:Vector2 Vector2s].<br /><br />
- Creates a Shape from the points. The first point defines the offset, then successive points
- are added to the [page:CurvePath.curves curves] array as [page:LineCurve LineCurves].<br /><br />
- If no points are specified, an empty shape is created and the [page:.currentPoint] is set to
- the origin.
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Path] class for common properties.</p>
- <h3>[property:String uuid]</h3>
- <p>
- [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this instance. This gets automatically assigned, so this shouldn't be edited.
- </p>
- <h3>[property:Array holes]</h3>
- <p>An array of [page:Path paths] that define the holes in the shape.</p>
- <h2>Methods</h2>
- <p>See the base [page:Path] class for common methods.</p>
- <h3>[method:Array extractPoints]( [param:Integer divisions] )</h3>
- <p>
- divisions -- The fineness of the result.<br /><br />
- Call [page:Curve.getPoints getPoints] on the shape and the [page:.holes] array, and return an object of the form:
- <code>
- {
- shape
- holes
- }
- </code>
- where shape and holes are arrays of [page:Vector2 Vector2s].
- </p>
- <h3>[method:Array getPointsHoles]( [param:Integer divisions] )</h3>
- <p>
- divisions -- The fineness of the result.<br /><br />
- Get an array of [page:Vector2 Vector2s] that represent the holes in the shape.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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