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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:BufferGeometry] →
- <h1>[name]</h1>
- <p class="desc">Creates extruded geometry from a path shape.</p>
- <iframe id="scene" src="scenes/geometry-browser.html#ExtrudeGeometry"></iframe>
- <script>
- // iOS iframe auto-resize workaround
- if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
- const scene = document.getElementById( 'scene' );
- scene.style.width = getComputedStyle( scene ).width;
- scene.style.height = getComputedStyle( scene ).height;
- scene.setAttribute( 'scrolling', 'no' );
- }
- </script>
- <h2>Code Example</h2>
- <code>
- const length = 12, width = 8;
- const shape = new THREE.Shape();
- shape.moveTo( 0,0 );
- shape.lineTo( 0, width );
- shape.lineTo( length, width );
- shape.lineTo( length, 0 );
- shape.lineTo( 0, 0 );
- const extrudeSettings = {
- steps: 2,
- depth: 16,
- bevelEnabled: true,
- bevelThickness: 1,
- bevelSize: 1,
- bevelOffset: 0,
- bevelSegments: 1
- };
- const geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );
- const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
- const mesh = new THREE.Mesh( geometry, material ) ;
- scene.add( mesh );
- </code>
- <h2>Constructor</h2>
- <h3>[name]([param:Array shapes], [param:Object options])</h3>
- <p>
- shapes — Shape or an array of shapes. <br />
- options — Object that can contain the following parameters.
- <ul>
- <li>curveSegments — int. Number of points on the curves. Default is 12.</li>
- <li>steps — int. Number of points used for subdividing segments along the depth of the extruded spline. Default is 1.</li>
- <li>depth — float. Depth to extrude the shape. Default is 100.</li>
- <li>bevelEnabled — bool. Apply beveling to the shape. Default is true.</li>
- <li>bevelThickness — float. How deep into the original shape the bevel goes. Default is 6.</li>
- <li>bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.</li>
- <li>bevelOffset — float. Distance from the shape outline that the bevel starts. Default is 0.</li>
- <li>bevelSegments — int. Number of bevel layers. Default is 3.</li>
- <li>extrudePath — THREE.Curve. A 3D spline path along which the shape should be extruded. Bevels not supported for path extrusion.</li>
- <li>UVGenerator — Object. object that provides UV generator functions</li>
- </ul>
- </p>
- <p>
- This object extrudes a 2D shape to a 3D geometry.
- </p>
- <p>
- When creating a Mesh with this geometry, if you'd like to have a separate material used for its face
- and its extruded sides, you can use an array of materials. The first material will be
- applied to the face; the second material will be applied to the sides.
- </p>
- <h2>Properties</h2>
- <p>See the base [page:BufferGeometry] class for common properties.</p>
- <h3>[property:Object parameters]</h3>
- <p>
- An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
- </p>
- <h2>Methods</h2>
- <p>See the base [page:BufferGeometry] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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