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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:BufferGeometry] →
- <h1>[name]</h1>
- <p class="desc">A class for generating sphere geometries.</p>
- <iframe id="scene" src="scenes/geometry-browser.html#SphereGeometry"></iframe>
- <script>
- // iOS iframe auto-resize workaround
- if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
- const scene = document.getElementById( 'scene' );
- scene.style.width = getComputedStyle( scene ).width;
- scene.style.height = getComputedStyle( scene ).height;
- scene.setAttribute( 'scrolling', 'no' );
- }
- </script>
- <h2>Code Example</h2>
- <code>const geometry = new THREE.SphereGeometry( 5, 32, 32 );
- const material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
- const sphere = new THREE.Mesh( geometry, material );
- scene.add( sphere );
- </code>
- <h2>Constructor</h2>
- <h3>[name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength], [param:Float thetaStart], [param:Float thetaLength])</h3>
- <p>
- radius — sphere radius. Default is 1.<br />
- widthSegments — number of horizontal segments. Minimum value is 3, and the default is 8.<br />
- heightSegments — number of vertical segments. Minimum value is 2, and the default is 6.<br />
- phiStart — specify horizontal starting angle. Default is 0.<br />
- phiLength — specify horizontal sweep angle size. Default is Math.PI * 2.<br />
- thetaStart — specify vertical starting angle. Default is 0.<br />
- thetaLength — specify vertical sweep angle size. Default is Math.PI.<br />
- </p>
- <p>
- The geometry is created by sweeping and calculating vertexes around the Y axis (horizontal sweep) and the Z axis (vertical sweep). Thus, incomplete spheres (akin to <em>'sphere slices'</em>) can be created through the use of different values of phiStart, phiLength, thetaStart and thetaLength, in order to define the points in which we start (or end) calculating those vertices.
- </p>
- <h2>Properties</h2>
- <p>See the base [page:BufferGeometry] class for common properties.</p>
- <h3>[property:Object parameters]</h3>
- <p>
- An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
- </p>
- <h2>Methods</h2>
- <p>See the base [page:BufferGeometry] class for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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