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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Material] → [page:ShaderMaterial] →
- <h1>[name]</h1>
- <p class="desc">
- This class works just like [page:ShaderMaterial], except that definitions of
- built-in uniforms and attributes are not automatically prepended to the GLSL shader code.
- </p>
- <h2>Code Example</h2>
- <code>
- const material = new THREE.RawShaderMaterial( {
- uniforms: {
- time: { value: 1.0 }
- },
- vertexShader: document.getElementById( 'vertexShader' ).textContent,
- fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
- } );
- </code>
- <h2>Examples</h2>
- <p>
- [example:webgl_buffergeometry_rawshader WebGL / buffergeometry / rawshader]<br />
- [example:webgl_buffergeometry_instancing_billboards WebGL / buffergeometry / instancing / billboards]<br />
- [example:webgl_buffergeometry_instancing WebGL / buffergeometry / instancing]<br />
- [example:webgl_raymarching_reflect WebGL / raymarching / reflect]<br />
- [example:webgl2_volume_cloud WebGL 2 / volume / cloud]<br />
- [example:webgl2_volume_instancing WebGL 2 / volume / instancing]<br />
- [example:webgl2_volume_perlin WebGL 2 / volume / perlin]
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Object parameters] )</h3>
- <p>
- [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
- Any property of the material (including any property inherited from [page:Material] and [page:ShaderMaterial]) can be passed in here.<br /><br />
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Material] and [page:ShaderMaterial] classes for common properties.</p>
- <h2>Methods</h2>
- <p>See the base [page:Material] and [page:ShaderMaterial] classes for common methods.</p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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