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- <!DOCTYPE html>
- <html lang="zh">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Texture] →
- <h1>立方纹理([name])</h1>
- <p class="desc">创建一个由6张图片所组成的纹理对象。</p>
- <h2>代码示例</h2>
- <code>
- const loader = new THREE.CubeTextureLoader();
- loader.setPath( 'textures/cube/pisa/' );
- const textureCube = loader.load( [
- 'px.png', 'nx.png',
- 'py.png', 'ny.png',
- 'pz.png', 'nz.png'
- ] );
- const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
- </code>
- <h2>构造函数</h2>
- <h3>[name]( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy )</h3>
- <p>
- CubeTexture(立方贴图)的功能以及用法几乎和[page:Texture]是相同的。区别在于,CubeTexture中的图像是6个单独的图像所组成的数组,
- 纹理映射选项为[page:Textures THREE.CubeReflectionMapping](默认值)或[page:Textures THREE.CubeRefractionMapping]。
- </p>
- <h2>属性</h2>
- <p>
- See the base [page:Texture Texture] class for common properties.
- </p>
- <h2>方法</h2>
- <p>
- See the base [page:Texture Texture] class for common methods.
- </p>
- <h2>源代码</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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