CSS2DRenderer.html 1.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. <h1>CSS 2D渲染器([name])</h1>
  11. <p class="desc">[name]是[page:CSS3DRenderer](CSS 3D渲染器)的简化版本,唯一支持的变换是位移。<br /><br />
  12. 如果你希望将三维物体和基于HTML的标签相结合,则这一渲染器将十分有用。在这里,各个DOM元素也被包含到一个*CSS2DObject*实例中,并被添加到场景图中。<br />
  13. </p>
  14. <h2>例子</h2>
  15. <p>
  16. [example:css2d_label]<br>
  17. [example:webgl_loader_pdb molecules]
  18. </p>
  19. <h2>构造函数</h2>
  20. <h3>[name]()</h3>
  21. <h2>方法</h2>
  22. <h3>[method:Object getSize]()</h3>
  23. <p>
  24. 返回一个包含有渲染器宽和高的对象。
  25. </p>
  26. <h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
  27. <p>
  28. 使用[page:Camera camera]渲染[page:Scene scene]。<br />
  29. </p>
  30. <h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
  31. <p>
  32. 将渲染器的尺寸调整为(width, height).
  33. </p>
  34. <h2>源代码</h2>
  35. <p>
  36. [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/renderers/CSS2DRenderer.js examples/jsm/renderers/CSS2DRenderer.js]
  37. </p>
  38. </body>
  39. </html>