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- <h1>[name]</h1>
- <h2>Overview</h2>
- <div>
- <p>
- Three.js can use WebGL to render your scenes on all modern browsers. For older browsers, especially Internet Explorer 10 and below, you may have to fallback to one of the other [link:https://github.com/mrdoob/three.js/tree/master/examples/jsm/renderers renderers] (CSS2DRenderer, CSS3DRenderer, SVGRenderer). Additionally, you may have to include some polyfills, especially if you are using files from the [link:https://github.com/mrdoob/three.js/tree/master/examples /examples] folder.
- </p>
- <p>
- Note: if you don't need to support these old browsers, then it is not recommended to use the other renderers as they are slower and support less features than the WebGLRenderer.
- </p>
- </div>
- <h2>Browsers that support WebGL</h2>
- <div>
- <p>
- Google Chrome 9+, Firefox 4+, Opera 15+, Safari 5.1+, Internet Explorer 11 and Microsoft Edge. You can find which browsers support WebGL at [link:https://caniuse.com/#feat=webgl Can I use WebGL].
- </p>
- </div>
- <h2>JavaScript Language Features or Web APIs Used in three.js</h2>
- <div>
- <p>
- Here are some features used in three.js. Some of them may require additional polyfills.
- </p>
- <table>
- <thead>
- <tr>
- <th>Feature</th>
- <th>Use Scope</th>
- <th>Modules</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>Typed Arrays</td>
- <td>Source</td>
- <td>BufferAttribute, BufferGeometry, etc.</td>
- </tr>
- <tr>
- <td>Web Audio API</td>
- <td>Source</td>
- <td>Audio, AudioContext, AudioListener, etc.</td>
- </tr>
- <tr>
- <td>WebXR Device API</td>
- <td>Source</td>
- <td>WebXRManager</td>
- </tr>
- <tr>
- <td>Blob</td>
- <td>Source</td>
- <td>FileLoader, etc.</td>
- </tr>
- <tr>
- <td>Promise</td>
- <td>Examples</td>
- <td>GLTFLoader, DRACOLoader, BasisTextureLoader, GLTFExporter, VRButton, ARButton, etc.</td>
- </tr>
- <tr>
- <td>Fetch</td>
- <td>Examples</td>
- <td>ImageBitmapLoader, etc.</td>
- </tr>
- <tr>
- <td>File API</td>
- <td>Examples</td>
- <td>GLTFExporter, etc.</td>
- </tr>
- <tr>
- <td>URL API</td>
- <td>Examples</td>
- <td>GLTFLoader, etc.</td>
- </tr>
- <tr>
- <td>Pointer Lock API</td>
- <td>Examples</td>
- <td>PointerLockControls</td>
- </tr>
- </tbody>
- </table>
- </div>
- <h2>Polyfills</h2>
- <div>
- <p>Just import polyfills based on your requirements. Taking IE9 as an example, you need to polyfill at least these features:</p>
- <ul>
- <li>Typed Arrays</li>
- <li>Blob</li>
- </ul>
- </div>
- <h3>Suggested polyfills</h3>
- <div>
- <ul>
- <li>
- [link:https://github.com/zloirock/core-js core-js]
- </li>
- <li>
- [link:https://github.com/inexorabletash/polyfill/blob/master/typedarray.js typedarray.js]
- </li>
- <li>
- [link:https://github.com/stefanpenner/es6-promise/ ES6-Promise]
- </li>
- <li>
- [link:https://github.com/eligrey/Blob.js Blob.js]
- </li>
- <li>
- [link:https://github.com/github/fetch fetch]
- </li>
- </ul>
- </div>
- </body>
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