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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8">
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- <h1>[name]</h1>
- <p>
- Even though this is becoming less and less of a problem, some devices or browsers may still not support WebGL.
- The following method allows you to check if it is supported and display a message to the user if it is not.
- </p>
- <p>
- Add [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/WebGL.js]
- to your javascript and run the following before attempting to render anything.
- </p>
- <code>
- if ( WEBGL.isWebGLAvailable() ) {
- // Initiate function or other initializations here
- animate();
- } else {
- const warning = WEBGL.getWebGLErrorMessage();
- document.getElementById( 'container' ).appendChild( warning );
- }
- </code>
- </body>
- </html>
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