Sidebar.Scene.js 9.7 KB

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  1. import { UIPanel, UIBreak, UIRow, UIColor, UISelect, UIText, UINumber } from './libs/ui.js';
  2. import { UIOutliner, UITexture } from './libs/ui.three.js';
  3. function SidebarScene( editor ) {
  4. var signals = editor.signals;
  5. var strings = editor.strings;
  6. var container = new UIPanel();
  7. container.setBorderTop( '0' );
  8. container.setPaddingTop( '20px' );
  9. // outliner
  10. var nodeStates = new WeakMap();
  11. function buildOption( object, draggable ) {
  12. var option = document.createElement( 'div' );
  13. option.draggable = draggable;
  14. option.innerHTML = buildHTML( object );
  15. option.value = object.id;
  16. // opener
  17. if ( nodeStates.has( object ) ) {
  18. var state = nodeStates.get( object );
  19. var opener = document.createElement( 'span' );
  20. opener.classList.add( 'opener' );
  21. if ( object.children.length > 0 ) {
  22. opener.classList.add( state ? 'open' : 'closed' );
  23. }
  24. opener.addEventListener( 'click', function () {
  25. nodeStates.set( object, nodeStates.get( object ) === false ); // toggle
  26. refreshUI();
  27. }, false );
  28. option.insertBefore( opener, option.firstChild );
  29. }
  30. return option;
  31. }
  32. function getMaterialName( material ) {
  33. if ( Array.isArray( material ) ) {
  34. var array = [];
  35. for ( var i = 0; i < material.length; i ++ ) {
  36. array.push( material[ i ].name );
  37. }
  38. return array.join( ',' );
  39. }
  40. return material.name;
  41. }
  42. function escapeHTML( html ) {
  43. return html
  44. .replace( /&/g, '&amp;' )
  45. .replace( /"/g, '&quot;' )
  46. .replace( /'/g, '&#39;' )
  47. .replace( /</g, '&lt;' )
  48. .replace( />/g, '&gt;' );
  49. }
  50. function getObjectType( object ) {
  51. if ( object.isScene ) return 'Scene';
  52. if ( object.isCamera ) return 'Camera';
  53. if ( object.isLight ) return 'Light';
  54. if ( object.isMesh ) return 'Mesh';
  55. if ( object.isLine ) return 'Line';
  56. if ( object.isPoints ) return 'Points';
  57. return 'Object3D';
  58. }
  59. function buildHTML( object ) {
  60. var html = `<span class="type ${ getObjectType( object ) }"></span> ${ escapeHTML( object.name ) }`;
  61. if ( object.isMesh ) {
  62. var geometry = object.geometry;
  63. var material = object.material;
  64. html += ` <span class="type Geometry"></span> ${ escapeHTML( geometry.name ) }`;
  65. html += ` <span class="type Material"></span> ${ escapeHTML( getMaterialName( material ) ) }`;
  66. }
  67. html += getScript( object.uuid );
  68. return html;
  69. }
  70. function getScript( uuid ) {
  71. if ( editor.scripts[ uuid ] !== undefined ) {
  72. return ' <span class="type Script"></span>';
  73. }
  74. return '';
  75. }
  76. var ignoreObjectSelectedSignal = false;
  77. var outliner = new UIOutliner( editor );
  78. outliner.setId( 'outliner' );
  79. outliner.onChange( function () {
  80. ignoreObjectSelectedSignal = true;
  81. editor.selectById( parseInt( outliner.getValue() ) );
  82. ignoreObjectSelectedSignal = false;
  83. } );
  84. outliner.onDblClick( function () {
  85. editor.focusById( parseInt( outliner.getValue() ) );
  86. } );
  87. container.add( outliner );
  88. container.add( new UIBreak() );
  89. // background
  90. function onBackgroundChanged() {
  91. signals.sceneBackgroundChanged.dispatch(
  92. backgroundType.getValue(),
  93. backgroundColor.getHexValue(),
  94. backgroundTexture.getValue(),
  95. backgroundEquirectangularTexture.getValue(),
  96. environmentType.getValue()
  97. );
  98. }
  99. var backgroundRow = new UIRow();
  100. var backgroundType = new UISelect().setOptions( {
  101. 'None': '',
  102. 'Color': 'Color',
  103. 'Texture': 'Texture',
  104. 'Equirectangular': 'Equirect'
  105. } ).setWidth( '150px' );
  106. backgroundType.onChange( function () {
  107. onBackgroundChanged();
  108. refreshBackgroundUI();
  109. } );
  110. backgroundType.setValue( 'Color' );
  111. backgroundRow.add( new UIText( strings.getKey( 'sidebar/scene/background' ) ).setWidth( '90px' ) );
  112. backgroundRow.add( backgroundType );
  113. var backgroundColor = new UIColor().setValue( '#000000' ).setMarginLeft( '8px' ).onInput( onBackgroundChanged );
  114. backgroundRow.add( backgroundColor );
  115. var backgroundTexture = new UITexture().setMarginLeft( '8px' ).onChange( onBackgroundChanged );
  116. backgroundTexture.setDisplay( 'none' );
  117. backgroundRow.add( backgroundTexture );
  118. var backgroundEquirectangularTexture = new UITexture().setMarginLeft( '8px' ).onChange( onBackgroundChanged );
  119. backgroundEquirectangularTexture.setDisplay( 'none' );
  120. backgroundRow.add( backgroundEquirectangularTexture );
  121. container.add( backgroundRow );
  122. //
  123. function refreshBackgroundUI() {
  124. var type = backgroundType.getValue();
  125. backgroundType.setWidth( type === 'None' ? '150px' : '110px' );
  126. backgroundColor.setDisplay( type === 'Color' ? '' : 'none' );
  127. backgroundTexture.setDisplay( type === 'Texture' ? '' : 'none' );
  128. backgroundEquirectangularTexture.setDisplay( type === 'Equirectangular' ? '' : 'none' );
  129. }
  130. // environment
  131. var environmentRow = new UIRow();
  132. var environmentType = new UISelect().setOptions( {
  133. 'None': '',
  134. 'Background': 'Background'
  135. } ).setWidth( '150px' );
  136. environmentType.setValue( 'None' );
  137. environmentType.onChange( function () {
  138. signals.sceneEnvironmentChanged.dispatch( environmentType.getValue() );
  139. } );
  140. environmentRow.add( new UIText( strings.getKey( 'sidebar/scene/environment' ) ).setWidth( '90px' ) );
  141. environmentRow.add( environmentType );
  142. container.add( environmentRow );
  143. // fog
  144. function onFogChanged() {
  145. signals.sceneFogChanged.dispatch(
  146. fogType.getValue(),
  147. fogColor.getHexValue(),
  148. fogNear.getValue(),
  149. fogFar.getValue(),
  150. fogDensity.getValue()
  151. );
  152. }
  153. function onFogSettingsChanged() {
  154. signals.sceneFogSettingsChanged.dispatch(
  155. fogType.getValue(),
  156. fogColor.getHexValue(),
  157. fogNear.getValue(),
  158. fogFar.getValue(),
  159. fogDensity.getValue()
  160. );
  161. }
  162. var fogTypeRow = new UIRow();
  163. var fogType = new UISelect().setOptions( {
  164. 'None': '',
  165. 'Fog': 'Linear',
  166. 'FogExp2': 'Exponential'
  167. } ).setWidth( '150px' );
  168. fogType.onChange( function () {
  169. onFogChanged();
  170. refreshFogUI();
  171. } );
  172. fogTypeRow.add( new UIText( strings.getKey( 'sidebar/scene/fog' ) ).setWidth( '90px' ) );
  173. fogTypeRow.add( fogType );
  174. container.add( fogTypeRow );
  175. // fog color
  176. var fogPropertiesRow = new UIRow();
  177. fogPropertiesRow.setDisplay( 'none' );
  178. fogPropertiesRow.setMarginLeft( '90px' );
  179. container.add( fogPropertiesRow );
  180. var fogColor = new UIColor().setValue( '#aaaaaa' );
  181. fogColor.onInput( onFogSettingsChanged );
  182. fogPropertiesRow.add( fogColor );
  183. // fog near
  184. var fogNear = new UINumber( 0.1 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogSettingsChanged );
  185. fogPropertiesRow.add( fogNear );
  186. // fog far
  187. var fogFar = new UINumber( 50 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogSettingsChanged );
  188. fogPropertiesRow.add( fogFar );
  189. // fog density
  190. var fogDensity = new UINumber( 0.05 ).setWidth( '40px' ).setRange( 0, 0.1 ).setStep( 0.001 ).setPrecision( 3 ).onChange( onFogSettingsChanged );
  191. fogPropertiesRow.add( fogDensity );
  192. //
  193. function refreshUI() {
  194. var camera = editor.camera;
  195. var scene = editor.scene;
  196. var options = [];
  197. options.push( buildOption( camera, false ) );
  198. options.push( buildOption( scene, false ) );
  199. ( function addObjects( objects, pad ) {
  200. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  201. var object = objects[ i ];
  202. if ( nodeStates.has( object ) === false ) {
  203. nodeStates.set( object, false );
  204. }
  205. var option = buildOption( object, true );
  206. option.style.paddingLeft = ( pad * 18 ) + 'px';
  207. options.push( option );
  208. if ( nodeStates.get( object ) === true ) {
  209. addObjects( object.children, pad + 1 );
  210. }
  211. }
  212. } )( scene.children, 0 );
  213. outliner.setOptions( options );
  214. if ( editor.selected !== null ) {
  215. outliner.setValue( editor.selected.id );
  216. }
  217. if ( scene.background ) {
  218. if ( scene.background.isColor ) {
  219. backgroundType.setValue( 'Color' );
  220. backgroundColor.setHexValue( scene.background.getHex() );
  221. backgroundTexture.setValue( null );
  222. backgroundEquirectangularTexture.setValue( null );
  223. }
  224. // TODO: Add Texture/EquirectangularTexture support
  225. } else {
  226. backgroundType.setValue( 'None' );
  227. backgroundTexture.setValue( null );
  228. backgroundEquirectangularTexture.setValue( null );
  229. }
  230. if ( scene.environment ) {
  231. // TODO
  232. } else {
  233. environmentType.setValue( 'None' );
  234. }
  235. if ( scene.fog ) {
  236. fogColor.setHexValue( scene.fog.color.getHex() );
  237. if ( scene.fog.isFog ) {
  238. fogType.setValue( 'Fog' );
  239. fogNear.setValue( scene.fog.near );
  240. fogFar.setValue( scene.fog.far );
  241. } else if ( scene.fog.isFogExp2 ) {
  242. fogType.setValue( 'FogExp2' );
  243. fogDensity.setValue( scene.fog.density );
  244. }
  245. } else {
  246. fogType.setValue( 'None' );
  247. }
  248. refreshBackgroundUI();
  249. refreshFogUI();
  250. }
  251. function refreshFogUI() {
  252. var type = fogType.getValue();
  253. fogPropertiesRow.setDisplay( type === 'None' ? 'none' : '' );
  254. fogNear.setDisplay( type === 'Fog' ? '' : 'none' );
  255. fogFar.setDisplay( type === 'Fog' ? '' : 'none' );
  256. fogDensity.setDisplay( type === 'FogExp2' ? '' : 'none' );
  257. }
  258. refreshUI();
  259. // events
  260. signals.editorCleared.add( refreshUI );
  261. signals.sceneGraphChanged.add( refreshUI );
  262. /*
  263. signals.objectChanged.add( function ( object ) {
  264. var options = outliner.options;
  265. for ( var i = 0; i < options.length; i ++ ) {
  266. var option = options[ i ];
  267. if ( option.value === object.id ) {
  268. option.innerHTML = buildHTML( object );
  269. return;
  270. }
  271. }
  272. } );
  273. */
  274. signals.objectSelected.add( function ( object ) {
  275. if ( ignoreObjectSelectedSignal === true ) return;
  276. if ( object !== null && object.parent !== null ) {
  277. let needsRefresh = false;
  278. let parent = object.parent;
  279. while ( parent !== editor.scene ) {
  280. if ( nodeStates.get( parent ) !== true ) {
  281. nodeStates.set( parent, true );
  282. needsRefresh = true;
  283. }
  284. parent = parent.parent;
  285. }
  286. if ( needsRefresh ) refreshUI();
  287. outliner.setValue( object.id );
  288. } else {
  289. outliner.setValue( null );
  290. }
  291. } );
  292. return container;
  293. }
  294. export { SidebarScene };