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- import { Command } from '../Command.js';
- import { ObjectLoader } from '../../../build/three.module.js';
- /**
- * @param editor Editor
- * @param object THREE.Object3D
- * @param newMaterial THREE.Material
- * @constructor
- */
- class SetMaterialCommand extends Command {
- constructor( editor, object, newMaterial, materialSlot ) {
- super( editor );
- this.type = 'SetMaterialCommand';
- this.name = 'New Material';
- this.object = object;
- this.materialSlot = materialSlot;
- this.oldMaterial = this.editor.getObjectMaterial( object, materialSlot );
- this.newMaterial = newMaterial;
- }
- execute() {
- this.editor.setObjectMaterial( this.object, this.materialSlot, this.newMaterial );
- this.editor.signals.materialChanged.dispatch( this.newMaterial );
- }
- undo() {
- this.editor.setObjectMaterial( this.object, this.materialSlot, this.oldMaterial );
- this.editor.signals.materialChanged.dispatch( this.oldMaterial );
- }
- toJSON() {
- const output = super.toJSON( this );
- output.objectUuid = this.object.uuid;
- output.oldMaterial = this.oldMaterial.toJSON();
- output.newMaterial = this.newMaterial.toJSON();
- return output;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.object = this.editor.objectByUuid( json.objectUuid );
- this.oldMaterial = parseMaterial( json.oldMaterial );
- this.newMaterial = parseMaterial( json.newMaterial );
- function parseMaterial( json ) {
- const loader = new ObjectLoader();
- const images = loader.parseImages( json.images );
- const textures = loader.parseTextures( json.textures, images );
- const materials = loader.parseMaterials( [ json ], textures );
- return materials[ json.uuid ];
- }
- }
- }
- export { SetMaterialCommand };
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