2
0

FirstPersonControls.js 6.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344
  1. THREE.FirstPersonControls = function ( object, domElement ) {
  2. if ( domElement === undefined ) {
  3. console.warn( 'THREE.FirstPersonControls: The second parameter "domElement" is now mandatory.' );
  4. domElement = document;
  5. }
  6. this.object = object;
  7. this.domElement = domElement;
  8. // API
  9. this.enabled = true;
  10. this.movementSpeed = 1.0;
  11. this.lookSpeed = 0.005;
  12. this.lookVertical = true;
  13. this.autoForward = false;
  14. this.activeLook = true;
  15. this.heightSpeed = false;
  16. this.heightCoef = 1.0;
  17. this.heightMin = 0.0;
  18. this.heightMax = 1.0;
  19. this.constrainVertical = false;
  20. this.verticalMin = 0;
  21. this.verticalMax = Math.PI;
  22. this.mouseDragOn = false;
  23. // internals
  24. this.autoSpeedFactor = 0.0;
  25. this.mouseX = 0;
  26. this.mouseY = 0;
  27. this.moveForward = false;
  28. this.moveBackward = false;
  29. this.moveLeft = false;
  30. this.moveRight = false;
  31. this.viewHalfX = 0;
  32. this.viewHalfY = 0;
  33. // private variables
  34. var lat = 0;
  35. var lon = 0;
  36. var lookDirection = new THREE.Vector3();
  37. var spherical = new THREE.Spherical();
  38. var target = new THREE.Vector3();
  39. //
  40. if ( this.domElement !== document ) {
  41. this.domElement.setAttribute( 'tabindex', - 1 );
  42. }
  43. //
  44. this.handleResize = function () {
  45. if ( this.domElement === document ) {
  46. this.viewHalfX = window.innerWidth / 2;
  47. this.viewHalfY = window.innerHeight / 2;
  48. } else {
  49. this.viewHalfX = this.domElement.offsetWidth / 2;
  50. this.viewHalfY = this.domElement.offsetHeight / 2;
  51. }
  52. };
  53. this.onMouseDown = function ( event ) {
  54. if ( this.domElement !== document ) {
  55. this.domElement.focus();
  56. }
  57. event.preventDefault();
  58. if ( this.activeLook ) {
  59. switch ( event.button ) {
  60. case 0: this.moveForward = true; break;
  61. case 2: this.moveBackward = true; break;
  62. }
  63. }
  64. this.mouseDragOn = true;
  65. };
  66. this.onMouseUp = function ( event ) {
  67. event.preventDefault();
  68. if ( this.activeLook ) {
  69. switch ( event.button ) {
  70. case 0: this.moveForward = false; break;
  71. case 2: this.moveBackward = false; break;
  72. }
  73. }
  74. this.mouseDragOn = false;
  75. };
  76. this.onMouseMove = function ( event ) {
  77. if ( this.domElement === document ) {
  78. this.mouseX = event.pageX - this.viewHalfX;
  79. this.mouseY = event.pageY - this.viewHalfY;
  80. } else {
  81. this.mouseX = event.pageX - this.domElement.offsetLeft - this.viewHalfX;
  82. this.mouseY = event.pageY - this.domElement.offsetTop - this.viewHalfY;
  83. }
  84. };
  85. this.onKeyDown = function ( event ) {
  86. //event.preventDefault();
  87. switch ( event.code ) {
  88. case 'ArrowUp':
  89. case 'KeyW': this.moveForward = true; break;
  90. case 'ArrowLeft':
  91. case 'KeyA': this.moveLeft = true; break;
  92. case 'ArrowDown':
  93. case 'KeyS': this.moveBackward = true; break;
  94. case 'ArrowRight':
  95. case 'KeyD': this.moveRight = true; break;
  96. case 'KeyR': this.moveUp = true; break;
  97. case 'KeyF': this.moveDown = true; break;
  98. }
  99. };
  100. this.onKeyUp = function ( event ) {
  101. switch ( event.code ) {
  102. case 'ArrowUp':
  103. case 'KeyW': this.moveForward = false; break;
  104. case 'ArrowLeft':
  105. case 'KeyA': this.moveLeft = false; break;
  106. case 'ArrowDown':
  107. case 'KeyS': this.moveBackward = false; break;
  108. case 'ArrowRight':
  109. case 'KeyD': this.moveRight = false; break;
  110. case 'KeyR': this.moveUp = false; break;
  111. case 'KeyF': this.moveDown = false; break;
  112. }
  113. };
  114. this.lookAt = function ( x, y, z ) {
  115. if ( x.isVector3 ) {
  116. target.copy( x );
  117. } else {
  118. target.set( x, y, z );
  119. }
  120. this.object.lookAt( target );
  121. setOrientation( this );
  122. return this;
  123. };
  124. this.update = function () {
  125. var targetPosition = new THREE.Vector3();
  126. return function update( delta ) {
  127. if ( this.enabled === false ) return;
  128. if ( this.heightSpeed ) {
  129. var y = THREE.MathUtils.clamp( this.object.position.y, this.heightMin, this.heightMax );
  130. var heightDelta = y - this.heightMin;
  131. this.autoSpeedFactor = delta * ( heightDelta * this.heightCoef );
  132. } else {
  133. this.autoSpeedFactor = 0.0;
  134. }
  135. var actualMoveSpeed = delta * this.movementSpeed;
  136. if ( this.moveForward || ( this.autoForward && ! this.moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) );
  137. if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed );
  138. if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed );
  139. if ( this.moveRight ) this.object.translateX( actualMoveSpeed );
  140. if ( this.moveUp ) this.object.translateY( actualMoveSpeed );
  141. if ( this.moveDown ) this.object.translateY( - actualMoveSpeed );
  142. var actualLookSpeed = delta * this.lookSpeed;
  143. if ( ! this.activeLook ) {
  144. actualLookSpeed = 0;
  145. }
  146. var verticalLookRatio = 1;
  147. if ( this.constrainVertical ) {
  148. verticalLookRatio = Math.PI / ( this.verticalMax - this.verticalMin );
  149. }
  150. lon -= this.mouseX * actualLookSpeed;
  151. if ( this.lookVertical ) lat -= this.mouseY * actualLookSpeed * verticalLookRatio;
  152. lat = Math.max( - 85, Math.min( 85, lat ) );
  153. var phi = THREE.MathUtils.degToRad( 90 - lat );
  154. var theta = THREE.MathUtils.degToRad( lon );
  155. if ( this.constrainVertical ) {
  156. phi = THREE.MathUtils.mapLinear( phi, 0, Math.PI, this.verticalMin, this.verticalMax );
  157. }
  158. var position = this.object.position;
  159. targetPosition.setFromSphericalCoords( 1, phi, theta ).add( position );
  160. this.object.lookAt( targetPosition );
  161. };
  162. }();
  163. function contextmenu( event ) {
  164. event.preventDefault();
  165. }
  166. this.dispose = function () {
  167. this.domElement.removeEventListener( 'contextmenu', contextmenu );
  168. this.domElement.removeEventListener( 'mousedown', _onMouseDown );
  169. this.domElement.removeEventListener( 'mousemove', _onMouseMove );
  170. this.domElement.removeEventListener( 'mouseup', _onMouseUp );
  171. window.removeEventListener( 'keydown', _onKeyDown );
  172. window.removeEventListener( 'keyup', _onKeyUp );
  173. };
  174. var _onMouseMove = bind( this, this.onMouseMove );
  175. var _onMouseDown = bind( this, this.onMouseDown );
  176. var _onMouseUp = bind( this, this.onMouseUp );
  177. var _onKeyDown = bind( this, this.onKeyDown );
  178. var _onKeyUp = bind( this, this.onKeyUp );
  179. this.domElement.addEventListener( 'contextmenu', contextmenu );
  180. this.domElement.addEventListener( 'mousemove', _onMouseMove );
  181. this.domElement.addEventListener( 'mousedown', _onMouseDown );
  182. this.domElement.addEventListener( 'mouseup', _onMouseUp );
  183. window.addEventListener( 'keydown', _onKeyDown );
  184. window.addEventListener( 'keyup', _onKeyUp );
  185. function bind( scope, fn ) {
  186. return function () {
  187. fn.apply( scope, arguments );
  188. };
  189. }
  190. function setOrientation( controls ) {
  191. var quaternion = controls.object.quaternion;
  192. lookDirection.set( 0, 0, - 1 ).applyQuaternion( quaternion );
  193. spherical.setFromVector3( lookDirection );
  194. lat = 90 - THREE.MathUtils.radToDeg( spherical.phi );
  195. lon = THREE.MathUtils.radToDeg( spherical.theta );
  196. }
  197. this.handleResize();
  198. setOrientation( this );
  199. };