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OrbitControls.js 25 KB

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  1. // This set of controls performs orbiting, dollying (zooming), and panning.
  2. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  3. //
  4. // Orbit - left mouse / touch: one-finger move
  5. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  6. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  7. THREE.OrbitControls = function ( object, domElement ) {
  8. if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
  9. if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
  10. this.object = object;
  11. this.domElement = domElement;
  12. // Set to false to disable this control
  13. this.enabled = true;
  14. // "target" sets the location of focus, where the object orbits around
  15. this.target = new THREE.Vector3();
  16. // How far you can dolly in and out ( PerspectiveCamera only )
  17. this.minDistance = 0;
  18. this.maxDistance = Infinity;
  19. // How far you can zoom in and out ( OrthographicCamera only )
  20. this.minZoom = 0;
  21. this.maxZoom = Infinity;
  22. // How far you can orbit vertically, upper and lower limits.
  23. // Range is 0 to Math.PI radians.
  24. this.minPolarAngle = 0; // radians
  25. this.maxPolarAngle = Math.PI; // radians
  26. // How far you can orbit horizontally, upper and lower limits.
  27. // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
  28. this.minAzimuthAngle = - Infinity; // radians
  29. this.maxAzimuthAngle = Infinity; // radians
  30. // Set to true to enable damping (inertia)
  31. // If damping is enabled, you must call controls.update() in your animation loop
  32. this.enableDamping = false;
  33. this.dampingFactor = 0.05;
  34. // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  35. // Set to false to disable zooming
  36. this.enableZoom = true;
  37. this.zoomSpeed = 1.0;
  38. // Set to false to disable rotating
  39. this.enableRotate = true;
  40. this.rotateSpeed = 1.0;
  41. // Set to false to disable panning
  42. this.enablePan = true;
  43. this.panSpeed = 1.0;
  44. this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
  45. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  46. // Set to true to automatically rotate around the target
  47. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  48. this.autoRotate = false;
  49. this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
  50. // The four arrow keys
  51. this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
  52. // Mouse buttons
  53. this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.DOLLY, RIGHT: THREE.MOUSE.PAN };
  54. // Touch fingers
  55. this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN };
  56. // for reset
  57. this.target0 = this.target.clone();
  58. this.position0 = this.object.position.clone();
  59. this.zoom0 = this.object.zoom;
  60. // the target DOM element for key events
  61. this._domElementKeyEvents = null;
  62. //
  63. // public methods
  64. //
  65. this.getPolarAngle = function () {
  66. return spherical.phi;
  67. };
  68. this.getAzimuthalAngle = function () {
  69. return spherical.theta;
  70. };
  71. this.listenToKeyEvents = function ( domElement ) {
  72. domElement.addEventListener( 'keydown', onKeyDown );
  73. this._domElementKeyEvents = domElement;
  74. };
  75. this.saveState = function () {
  76. scope.target0.copy( scope.target );
  77. scope.position0.copy( scope.object.position );
  78. scope.zoom0 = scope.object.zoom;
  79. };
  80. this.reset = function () {
  81. scope.target.copy( scope.target0 );
  82. scope.object.position.copy( scope.position0 );
  83. scope.object.zoom = scope.zoom0;
  84. scope.object.updateProjectionMatrix();
  85. scope.dispatchEvent( changeEvent );
  86. scope.update();
  87. state = STATE.NONE;
  88. };
  89. // this method is exposed, but perhaps it would be better if we can make it private...
  90. this.update = function () {
  91. var offset = new THREE.Vector3();
  92. // so camera.up is the orbit axis
  93. var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
  94. var quatInverse = quat.clone().invert();
  95. var lastPosition = new THREE.Vector3();
  96. var lastQuaternion = new THREE.Quaternion();
  97. var twoPI = 2 * Math.PI;
  98. return function update() {
  99. var position = scope.object.position;
  100. offset.copy( position ).sub( scope.target );
  101. // rotate offset to "y-axis-is-up" space
  102. offset.applyQuaternion( quat );
  103. // angle from z-axis around y-axis
  104. spherical.setFromVector3( offset );
  105. if ( scope.autoRotate && state === STATE.NONE ) {
  106. rotateLeft( getAutoRotationAngle() );
  107. }
  108. if ( scope.enableDamping ) {
  109. spherical.theta += sphericalDelta.theta * scope.dampingFactor;
  110. spherical.phi += sphericalDelta.phi * scope.dampingFactor;
  111. } else {
  112. spherical.theta += sphericalDelta.theta;
  113. spherical.phi += sphericalDelta.phi;
  114. }
  115. // restrict theta to be between desired limits
  116. var min = scope.minAzimuthAngle;
  117. var max = scope.maxAzimuthAngle;
  118. if ( isFinite( min ) && isFinite( max ) ) {
  119. if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
  120. if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
  121. if ( min <= max ) {
  122. spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
  123. } else {
  124. spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ?
  125. Math.max( min, spherical.theta ) :
  126. Math.min( max, spherical.theta );
  127. }
  128. }
  129. // restrict phi to be between desired limits
  130. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  131. spherical.makeSafe();
  132. spherical.radius *= scale;
  133. // restrict radius to be between desired limits
  134. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
  135. // move target to panned location
  136. if ( scope.enableDamping === true ) {
  137. scope.target.addScaledVector( panOffset, scope.dampingFactor );
  138. } else {
  139. scope.target.add( panOffset );
  140. }
  141. offset.setFromSpherical( spherical );
  142. // rotate offset back to "camera-up-vector-is-up" space
  143. offset.applyQuaternion( quatInverse );
  144. position.copy( scope.target ).add( offset );
  145. scope.object.lookAt( scope.target );
  146. if ( scope.enableDamping === true ) {
  147. sphericalDelta.theta *= ( 1 - scope.dampingFactor );
  148. sphericalDelta.phi *= ( 1 - scope.dampingFactor );
  149. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  150. } else {
  151. sphericalDelta.set( 0, 0, 0 );
  152. panOffset.set( 0, 0, 0 );
  153. }
  154. scale = 1;
  155. // update condition is:
  156. // min(camera displacement, camera rotation in radians)^2 > EPS
  157. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  158. if ( zoomChanged ||
  159. lastPosition.distanceToSquared( scope.object.position ) > EPS ||
  160. 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
  161. scope.dispatchEvent( changeEvent );
  162. lastPosition.copy( scope.object.position );
  163. lastQuaternion.copy( scope.object.quaternion );
  164. zoomChanged = false;
  165. return true;
  166. }
  167. return false;
  168. };
  169. }();
  170. this.dispose = function () {
  171. scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
  172. scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
  173. scope.domElement.removeEventListener( 'wheel', onMouseWheel );
  174. scope.domElement.removeEventListener( 'touchstart', onTouchStart );
  175. scope.domElement.removeEventListener( 'touchend', onTouchEnd );
  176. scope.domElement.removeEventListener( 'touchmove', onTouchMove );
  177. scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove );
  178. scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp );
  179. if ( scope._domElementKeyEvents !== null ) {
  180. scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
  181. }
  182. //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  183. };
  184. //
  185. // internals
  186. //
  187. var scope = this;
  188. var changeEvent = { type: 'change' };
  189. var startEvent = { type: 'start' };
  190. var endEvent = { type: 'end' };
  191. var STATE = {
  192. NONE: - 1,
  193. ROTATE: 0,
  194. DOLLY: 1,
  195. PAN: 2,
  196. TOUCH_ROTATE: 3,
  197. TOUCH_PAN: 4,
  198. TOUCH_DOLLY_PAN: 5,
  199. TOUCH_DOLLY_ROTATE: 6
  200. };
  201. var state = STATE.NONE;
  202. var EPS = 0.000001;
  203. // current position in spherical coordinates
  204. var spherical = new THREE.Spherical();
  205. var sphericalDelta = new THREE.Spherical();
  206. var scale = 1;
  207. var panOffset = new THREE.Vector3();
  208. var zoomChanged = false;
  209. var rotateStart = new THREE.Vector2();
  210. var rotateEnd = new THREE.Vector2();
  211. var rotateDelta = new THREE.Vector2();
  212. var panStart = new THREE.Vector2();
  213. var panEnd = new THREE.Vector2();
  214. var panDelta = new THREE.Vector2();
  215. var dollyStart = new THREE.Vector2();
  216. var dollyEnd = new THREE.Vector2();
  217. var dollyDelta = new THREE.Vector2();
  218. function getAutoRotationAngle() {
  219. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  220. }
  221. function getZoomScale() {
  222. return Math.pow( 0.95, scope.zoomSpeed );
  223. }
  224. function rotateLeft( angle ) {
  225. sphericalDelta.theta -= angle;
  226. }
  227. function rotateUp( angle ) {
  228. sphericalDelta.phi -= angle;
  229. }
  230. var panLeft = function () {
  231. var v = new THREE.Vector3();
  232. return function panLeft( distance, objectMatrix ) {
  233. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  234. v.multiplyScalar( - distance );
  235. panOffset.add( v );
  236. };
  237. }();
  238. var panUp = function () {
  239. var v = new THREE.Vector3();
  240. return function panUp( distance, objectMatrix ) {
  241. if ( scope.screenSpacePanning === true ) {
  242. v.setFromMatrixColumn( objectMatrix, 1 );
  243. } else {
  244. v.setFromMatrixColumn( objectMatrix, 0 );
  245. v.crossVectors( scope.object.up, v );
  246. }
  247. v.multiplyScalar( distance );
  248. panOffset.add( v );
  249. };
  250. }();
  251. // deltaX and deltaY are in pixels; right and down are positive
  252. var pan = function () {
  253. var offset = new THREE.Vector3();
  254. return function pan( deltaX, deltaY ) {
  255. var element = scope.domElement;
  256. if ( scope.object.isPerspectiveCamera ) {
  257. // perspective
  258. var position = scope.object.position;
  259. offset.copy( position ).sub( scope.target );
  260. var targetDistance = offset.length();
  261. // half of the fov is center to top of screen
  262. targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
  263. // we use only clientHeight here so aspect ratio does not distort speed
  264. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  265. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  266. } else if ( scope.object.isOrthographicCamera ) {
  267. // orthographic
  268. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  269. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  270. } else {
  271. // camera neither orthographic nor perspective
  272. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
  273. scope.enablePan = false;
  274. }
  275. };
  276. }();
  277. function dollyOut( dollyScale ) {
  278. if ( scope.object.isPerspectiveCamera ) {
  279. scale /= dollyScale;
  280. } else if ( scope.object.isOrthographicCamera ) {
  281. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  282. scope.object.updateProjectionMatrix();
  283. zoomChanged = true;
  284. } else {
  285. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  286. scope.enableZoom = false;
  287. }
  288. }
  289. function dollyIn( dollyScale ) {
  290. if ( scope.object.isPerspectiveCamera ) {
  291. scale *= dollyScale;
  292. } else if ( scope.object.isOrthographicCamera ) {
  293. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  294. scope.object.updateProjectionMatrix();
  295. zoomChanged = true;
  296. } else {
  297. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  298. scope.enableZoom = false;
  299. }
  300. }
  301. //
  302. // event callbacks - update the object state
  303. //
  304. function handleMouseDownRotate( event ) {
  305. rotateStart.set( event.clientX, event.clientY );
  306. }
  307. function handleMouseDownDolly( event ) {
  308. dollyStart.set( event.clientX, event.clientY );
  309. }
  310. function handleMouseDownPan( event ) {
  311. panStart.set( event.clientX, event.clientY );
  312. }
  313. function handleMouseMoveRotate( event ) {
  314. rotateEnd.set( event.clientX, event.clientY );
  315. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  316. var element = scope.domElement;
  317. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  318. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  319. rotateStart.copy( rotateEnd );
  320. scope.update();
  321. }
  322. function handleMouseMoveDolly( event ) {
  323. dollyEnd.set( event.clientX, event.clientY );
  324. dollyDelta.subVectors( dollyEnd, dollyStart );
  325. if ( dollyDelta.y > 0 ) {
  326. dollyOut( getZoomScale() );
  327. } else if ( dollyDelta.y < 0 ) {
  328. dollyIn( getZoomScale() );
  329. }
  330. dollyStart.copy( dollyEnd );
  331. scope.update();
  332. }
  333. function handleMouseMovePan( event ) {
  334. panEnd.set( event.clientX, event.clientY );
  335. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  336. pan( panDelta.x, panDelta.y );
  337. panStart.copy( panEnd );
  338. scope.update();
  339. }
  340. function handleMouseUp( /*event*/ ) {
  341. // no-op
  342. }
  343. function handleMouseWheel( event ) {
  344. if ( event.deltaY < 0 ) {
  345. dollyIn( getZoomScale() );
  346. } else if ( event.deltaY > 0 ) {
  347. dollyOut( getZoomScale() );
  348. }
  349. scope.update();
  350. }
  351. function handleKeyDown( event ) {
  352. var needsUpdate = false;
  353. switch ( event.keyCode ) {
  354. case scope.keys.UP:
  355. pan( 0, scope.keyPanSpeed );
  356. needsUpdate = true;
  357. break;
  358. case scope.keys.BOTTOM:
  359. pan( 0, - scope.keyPanSpeed );
  360. needsUpdate = true;
  361. break;
  362. case scope.keys.LEFT:
  363. pan( scope.keyPanSpeed, 0 );
  364. needsUpdate = true;
  365. break;
  366. case scope.keys.RIGHT:
  367. pan( - scope.keyPanSpeed, 0 );
  368. needsUpdate = true;
  369. break;
  370. }
  371. if ( needsUpdate ) {
  372. // prevent the browser from scrolling on cursor keys
  373. event.preventDefault();
  374. scope.update();
  375. }
  376. }
  377. function handleTouchStartRotate( event ) {
  378. if ( event.touches.length == 1 ) {
  379. rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  380. } else {
  381. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  382. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  383. rotateStart.set( x, y );
  384. }
  385. }
  386. function handleTouchStartPan( event ) {
  387. if ( event.touches.length == 1 ) {
  388. panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  389. } else {
  390. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  391. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  392. panStart.set( x, y );
  393. }
  394. }
  395. function handleTouchStartDolly( event ) {
  396. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  397. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  398. var distance = Math.sqrt( dx * dx + dy * dy );
  399. dollyStart.set( 0, distance );
  400. }
  401. function handleTouchStartDollyPan( event ) {
  402. if ( scope.enableZoom ) handleTouchStartDolly( event );
  403. if ( scope.enablePan ) handleTouchStartPan( event );
  404. }
  405. function handleTouchStartDollyRotate( event ) {
  406. if ( scope.enableZoom ) handleTouchStartDolly( event );
  407. if ( scope.enableRotate ) handleTouchStartRotate( event );
  408. }
  409. function handleTouchMoveRotate( event ) {
  410. if ( event.touches.length == 1 ) {
  411. rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  412. } else {
  413. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  414. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  415. rotateEnd.set( x, y );
  416. }
  417. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  418. var element = scope.domElement;
  419. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  420. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  421. rotateStart.copy( rotateEnd );
  422. }
  423. function handleTouchMovePan( event ) {
  424. if ( event.touches.length == 1 ) {
  425. panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  426. } else {
  427. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  428. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  429. panEnd.set( x, y );
  430. }
  431. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  432. pan( panDelta.x, panDelta.y );
  433. panStart.copy( panEnd );
  434. }
  435. function handleTouchMoveDolly( event ) {
  436. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  437. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  438. var distance = Math.sqrt( dx * dx + dy * dy );
  439. dollyEnd.set( 0, distance );
  440. dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
  441. dollyOut( dollyDelta.y );
  442. dollyStart.copy( dollyEnd );
  443. }
  444. function handleTouchMoveDollyPan( event ) {
  445. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  446. if ( scope.enablePan ) handleTouchMovePan( event );
  447. }
  448. function handleTouchMoveDollyRotate( event ) {
  449. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  450. if ( scope.enableRotate ) handleTouchMoveRotate( event );
  451. }
  452. function handleTouchEnd( /*event*/ ) {
  453. // no-op
  454. }
  455. //
  456. // event handlers - FSM: listen for events and reset state
  457. //
  458. function onPointerDown( event ) {
  459. if ( scope.enabled === false ) return;
  460. switch ( event.pointerType ) {
  461. case 'mouse':
  462. case 'pen':
  463. onMouseDown( event );
  464. break;
  465. // TODO touch
  466. }
  467. }
  468. function onPointerMove( event ) {
  469. if ( scope.enabled === false ) return;
  470. switch ( event.pointerType ) {
  471. case 'mouse':
  472. case 'pen':
  473. onMouseMove( event );
  474. break;
  475. // TODO touch
  476. }
  477. }
  478. function onPointerUp( event ) {
  479. switch ( event.pointerType ) {
  480. case 'mouse':
  481. case 'pen':
  482. onMouseUp( event );
  483. break;
  484. // TODO touch
  485. }
  486. }
  487. function onMouseDown( event ) {
  488. // Prevent the browser from scrolling.
  489. event.preventDefault();
  490. // Manually set the focus since calling preventDefault above
  491. // prevents the browser from setting it automatically.
  492. scope.domElement.focus ? scope.domElement.focus() : window.focus();
  493. var mouseAction;
  494. switch ( event.button ) {
  495. case 0:
  496. mouseAction = scope.mouseButtons.LEFT;
  497. break;
  498. case 1:
  499. mouseAction = scope.mouseButtons.MIDDLE;
  500. break;
  501. case 2:
  502. mouseAction = scope.mouseButtons.RIGHT;
  503. break;
  504. default:
  505. mouseAction = - 1;
  506. }
  507. switch ( mouseAction ) {
  508. case THREE.MOUSE.DOLLY:
  509. if ( scope.enableZoom === false ) return;
  510. handleMouseDownDolly( event );
  511. state = STATE.DOLLY;
  512. break;
  513. case THREE.MOUSE.ROTATE:
  514. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  515. if ( scope.enablePan === false ) return;
  516. handleMouseDownPan( event );
  517. state = STATE.PAN;
  518. } else {
  519. if ( scope.enableRotate === false ) return;
  520. handleMouseDownRotate( event );
  521. state = STATE.ROTATE;
  522. }
  523. break;
  524. case THREE.MOUSE.PAN:
  525. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  526. if ( scope.enableRotate === false ) return;
  527. handleMouseDownRotate( event );
  528. state = STATE.ROTATE;
  529. } else {
  530. if ( scope.enablePan === false ) return;
  531. handleMouseDownPan( event );
  532. state = STATE.PAN;
  533. }
  534. break;
  535. default:
  536. state = STATE.NONE;
  537. }
  538. if ( state !== STATE.NONE ) {
  539. scope.domElement.ownerDocument.addEventListener( 'pointermove', onPointerMove );
  540. scope.domElement.ownerDocument.addEventListener( 'pointerup', onPointerUp );
  541. scope.dispatchEvent( startEvent );
  542. }
  543. }
  544. function onMouseMove( event ) {
  545. if ( scope.enabled === false ) return;
  546. event.preventDefault();
  547. switch ( state ) {
  548. case STATE.ROTATE:
  549. if ( scope.enableRotate === false ) return;
  550. handleMouseMoveRotate( event );
  551. break;
  552. case STATE.DOLLY:
  553. if ( scope.enableZoom === false ) return;
  554. handleMouseMoveDolly( event );
  555. break;
  556. case STATE.PAN:
  557. if ( scope.enablePan === false ) return;
  558. handleMouseMovePan( event );
  559. break;
  560. }
  561. }
  562. function onMouseUp( event ) {
  563. scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove );
  564. scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp );
  565. if ( scope.enabled === false ) return;
  566. handleMouseUp( event );
  567. scope.dispatchEvent( endEvent );
  568. state = STATE.NONE;
  569. }
  570. function onMouseWheel( event ) {
  571. if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
  572. event.preventDefault();
  573. scope.dispatchEvent( startEvent );
  574. handleMouseWheel( event );
  575. scope.dispatchEvent( endEvent );
  576. }
  577. function onKeyDown( event ) {
  578. if ( scope.enabled === false || scope.enablePan === false ) return;
  579. handleKeyDown( event );
  580. }
  581. function onTouchStart( event ) {
  582. if ( scope.enabled === false ) return;
  583. event.preventDefault(); // prevent scrolling
  584. switch ( event.touches.length ) {
  585. case 1:
  586. switch ( scope.touches.ONE ) {
  587. case THREE.TOUCH.ROTATE:
  588. if ( scope.enableRotate === false ) return;
  589. handleTouchStartRotate( event );
  590. state = STATE.TOUCH_ROTATE;
  591. break;
  592. case THREE.TOUCH.PAN:
  593. if ( scope.enablePan === false ) return;
  594. handleTouchStartPan( event );
  595. state = STATE.TOUCH_PAN;
  596. break;
  597. default:
  598. state = STATE.NONE;
  599. }
  600. break;
  601. case 2:
  602. switch ( scope.touches.TWO ) {
  603. case THREE.TOUCH.DOLLY_PAN:
  604. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  605. handleTouchStartDollyPan( event );
  606. state = STATE.TOUCH_DOLLY_PAN;
  607. break;
  608. case THREE.TOUCH.DOLLY_ROTATE:
  609. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  610. handleTouchStartDollyRotate( event );
  611. state = STATE.TOUCH_DOLLY_ROTATE;
  612. break;
  613. default:
  614. state = STATE.NONE;
  615. }
  616. break;
  617. default:
  618. state = STATE.NONE;
  619. }
  620. if ( state !== STATE.NONE ) {
  621. scope.dispatchEvent( startEvent );
  622. }
  623. }
  624. function onTouchMove( event ) {
  625. if ( scope.enabled === false ) return;
  626. event.preventDefault(); // prevent scrolling
  627. switch ( state ) {
  628. case STATE.TOUCH_ROTATE:
  629. if ( scope.enableRotate === false ) return;
  630. handleTouchMoveRotate( event );
  631. scope.update();
  632. break;
  633. case STATE.TOUCH_PAN:
  634. if ( scope.enablePan === false ) return;
  635. handleTouchMovePan( event );
  636. scope.update();
  637. break;
  638. case STATE.TOUCH_DOLLY_PAN:
  639. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  640. handleTouchMoveDollyPan( event );
  641. scope.update();
  642. break;
  643. case STATE.TOUCH_DOLLY_ROTATE:
  644. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  645. handleTouchMoveDollyRotate( event );
  646. scope.update();
  647. break;
  648. default:
  649. state = STATE.NONE;
  650. }
  651. }
  652. function onTouchEnd( event ) {
  653. if ( scope.enabled === false ) return;
  654. handleTouchEnd( event );
  655. scope.dispatchEvent( endEvent );
  656. state = STATE.NONE;
  657. }
  658. function onContextMenu( event ) {
  659. if ( scope.enabled === false ) return;
  660. event.preventDefault();
  661. }
  662. //
  663. scope.domElement.addEventListener( 'contextmenu', onContextMenu );
  664. scope.domElement.addEventListener( 'pointerdown', onPointerDown );
  665. scope.domElement.addEventListener( 'wheel', onMouseWheel );
  666. scope.domElement.addEventListener( 'touchstart', onTouchStart );
  667. scope.domElement.addEventListener( 'touchend', onTouchEnd );
  668. scope.domElement.addEventListener( 'touchmove', onTouchMove );
  669. // force an update at start
  670. this.update();
  671. };
  672. THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  673. THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
  674. // This set of controls performs orbiting, dollying (zooming), and panning.
  675. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  676. // This is very similar to OrbitControls, another set of touch behavior
  677. //
  678. // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
  679. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  680. // Pan - left mouse, or arrow keys / touch: one-finger move
  681. THREE.MapControls = function ( object, domElement ) {
  682. THREE.OrbitControls.call( this, object, domElement );
  683. this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
  684. this.mouseButtons.LEFT = THREE.MOUSE.PAN;
  685. this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
  686. this.touches.ONE = THREE.TOUCH.PAN;
  687. this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
  688. };
  689. THREE.MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  690. THREE.MapControls.prototype.constructor = THREE.MapControls;