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PointerLockControls.js 3.3 KB

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  1. THREE.PointerLockControls = function ( camera, domElement ) {
  2. if ( domElement === undefined ) {
  3. console.warn( 'THREE.PointerLockControls: The second parameter "domElement" is now mandatory.' );
  4. domElement = document.body;
  5. }
  6. this.domElement = domElement;
  7. this.isLocked = false;
  8. // Set to constrain the pitch of the camera
  9. // Range is 0 to Math.PI radians
  10. this.minPolarAngle = 0; // radians
  11. this.maxPolarAngle = Math.PI; // radians
  12. //
  13. // internals
  14. //
  15. var scope = this;
  16. var changeEvent = { type: 'change' };
  17. var lockEvent = { type: 'lock' };
  18. var unlockEvent = { type: 'unlock' };
  19. var euler = new THREE.Euler( 0, 0, 0, 'YXZ' );
  20. var PI_2 = Math.PI / 2;
  21. var vec = new THREE.Vector3();
  22. function onMouseMove( event ) {
  23. if ( scope.isLocked === false ) return;
  24. var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
  25. var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
  26. euler.setFromQuaternion( camera.quaternion );
  27. euler.y -= movementX * 0.002;
  28. euler.x -= movementY * 0.002;
  29. euler.x = Math.max( PI_2 - scope.maxPolarAngle, Math.min( PI_2 - scope.minPolarAngle, euler.x ) );
  30. camera.quaternion.setFromEuler( euler );
  31. scope.dispatchEvent( changeEvent );
  32. }
  33. function onPointerlockChange() {
  34. if ( scope.domElement.ownerDocument.pointerLockElement === scope.domElement ) {
  35. scope.dispatchEvent( lockEvent );
  36. scope.isLocked = true;
  37. } else {
  38. scope.dispatchEvent( unlockEvent );
  39. scope.isLocked = false;
  40. }
  41. }
  42. function onPointerlockError() {
  43. console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' );
  44. }
  45. this.connect = function () {
  46. scope.domElement.ownerDocument.addEventListener( 'mousemove', onMouseMove );
  47. scope.domElement.ownerDocument.addEventListener( 'pointerlockchange', onPointerlockChange );
  48. scope.domElement.ownerDocument.addEventListener( 'pointerlockerror', onPointerlockError );
  49. };
  50. this.disconnect = function () {
  51. scope.domElement.ownerDocument.removeEventListener( 'mousemove', onMouseMove );
  52. scope.domElement.ownerDocument.removeEventListener( 'pointerlockchange', onPointerlockChange );
  53. scope.domElement.ownerDocument.removeEventListener( 'pointerlockerror', onPointerlockError );
  54. };
  55. this.dispose = function () {
  56. this.disconnect();
  57. };
  58. this.getObject = function () { // retaining this method for backward compatibility
  59. return camera;
  60. };
  61. this.getDirection = function () {
  62. var direction = new THREE.Vector3( 0, 0, - 1 );
  63. return function ( v ) {
  64. return v.copy( direction ).applyQuaternion( camera.quaternion );
  65. };
  66. }();
  67. this.moveForward = function ( distance ) {
  68. // move forward parallel to the xz-plane
  69. // assumes camera.up is y-up
  70. vec.setFromMatrixColumn( camera.matrix, 0 );
  71. vec.crossVectors( camera.up, vec );
  72. camera.position.addScaledVector( vec, distance );
  73. };
  74. this.moveRight = function ( distance ) {
  75. vec.setFromMatrixColumn( camera.matrix, 0 );
  76. camera.position.addScaledVector( vec, distance );
  77. };
  78. this.lock = function () {
  79. this.domElement.requestPointerLock();
  80. };
  81. this.unlock = function () {
  82. scope.domElement.ownerDocument.exitPointerLock();
  83. };
  84. this.connect();
  85. };
  86. THREE.PointerLockControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  87. THREE.PointerLockControls.prototype.constructor = THREE.PointerLockControls;