OBJExporter.js 5.8 KB

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  1. THREE.OBJExporter = function () {};
  2. THREE.OBJExporter.prototype = {
  3. constructor: THREE.OBJExporter,
  4. parse: function ( object ) {
  5. var output = '';
  6. var indexVertex = 0;
  7. var indexVertexUvs = 0;
  8. var indexNormals = 0;
  9. var vertex = new THREE.Vector3();
  10. var color = new THREE.Color();
  11. var normal = new THREE.Vector3();
  12. var uv = new THREE.Vector2();
  13. var i, j, k, l, m, face = [];
  14. var parseMesh = function ( mesh ) {
  15. var nbVertex = 0;
  16. var nbNormals = 0;
  17. var nbVertexUvs = 0;
  18. var geometry = mesh.geometry;
  19. var normalMatrixWorld = new THREE.Matrix3();
  20. if ( geometry.isBufferGeometry !== true ) {
  21. throw new Error( 'THREE.OBJExporter: Geometry is not of type THREE.BufferGeometry.' );
  22. }
  23. // shortcuts
  24. var vertices = geometry.getAttribute( 'position' );
  25. var normals = geometry.getAttribute( 'normal' );
  26. var uvs = geometry.getAttribute( 'uv' );
  27. var indices = geometry.getIndex();
  28. // name of the mesh object
  29. output += 'o ' + mesh.name + '\n';
  30. // name of the mesh material
  31. if ( mesh.material && mesh.material.name ) {
  32. output += 'usemtl ' + mesh.material.name + '\n';
  33. }
  34. // vertices
  35. if ( vertices !== undefined ) {
  36. for ( i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
  37. vertex.x = vertices.getX( i );
  38. vertex.y = vertices.getY( i );
  39. vertex.z = vertices.getZ( i );
  40. // transform the vertex to world space
  41. vertex.applyMatrix4( mesh.matrixWorld );
  42. // transform the vertex to export format
  43. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
  44. }
  45. }
  46. // uvs
  47. if ( uvs !== undefined ) {
  48. for ( i = 0, l = uvs.count; i < l; i ++, nbVertexUvs ++ ) {
  49. uv.x = uvs.getX( i );
  50. uv.y = uvs.getY( i );
  51. // transform the uv to export format
  52. output += 'vt ' + uv.x + ' ' + uv.y + '\n';
  53. }
  54. }
  55. // normals
  56. if ( normals !== undefined ) {
  57. normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
  58. for ( i = 0, l = normals.count; i < l; i ++, nbNormals ++ ) {
  59. normal.x = normals.getX( i );
  60. normal.y = normals.getY( i );
  61. normal.z = normals.getZ( i );
  62. // transform the normal to world space
  63. normal.applyMatrix3( normalMatrixWorld ).normalize();
  64. // transform the normal to export format
  65. output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
  66. }
  67. }
  68. // faces
  69. if ( indices !== null ) {
  70. for ( i = 0, l = indices.count; i < l; i += 3 ) {
  71. for ( m = 0; m < 3; m ++ ) {
  72. j = indices.getX( i + m ) + 1;
  73. face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
  74. }
  75. // transform the face to export format
  76. output += 'f ' + face.join( ' ' ) + '\n';
  77. }
  78. } else {
  79. for ( i = 0, l = vertices.count; i < l; i += 3 ) {
  80. for ( m = 0; m < 3; m ++ ) {
  81. j = i + m + 1;
  82. face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
  83. }
  84. // transform the face to export format
  85. output += 'f ' + face.join( ' ' ) + '\n';
  86. }
  87. }
  88. // update index
  89. indexVertex += nbVertex;
  90. indexVertexUvs += nbVertexUvs;
  91. indexNormals += nbNormals;
  92. };
  93. var parseLine = function ( line ) {
  94. var nbVertex = 0;
  95. var geometry = line.geometry;
  96. var type = line.type;
  97. if ( geometry.isBufferGeometry !== true ) {
  98. throw new Error( 'THREE.OBJExporter: Geometry is not of type THREE.BufferGeometry.' );
  99. }
  100. // shortcuts
  101. var vertices = geometry.getAttribute( 'position' );
  102. // name of the line object
  103. output += 'o ' + line.name + '\n';
  104. if ( vertices !== undefined ) {
  105. for ( i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
  106. vertex.x = vertices.getX( i );
  107. vertex.y = vertices.getY( i );
  108. vertex.z = vertices.getZ( i );
  109. // transform the vertex to world space
  110. vertex.applyMatrix4( line.matrixWorld );
  111. // transform the vertex to export format
  112. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
  113. }
  114. }
  115. if ( type === 'Line' ) {
  116. output += 'l ';
  117. for ( j = 1, l = vertices.count; j <= l; j ++ ) {
  118. output += ( indexVertex + j ) + ' ';
  119. }
  120. output += '\n';
  121. }
  122. if ( type === 'LineSegments' ) {
  123. for ( j = 1, k = j + 1, l = vertices.count; j < l; j += 2, k = j + 1 ) {
  124. output += 'l ' + ( indexVertex + j ) + ' ' + ( indexVertex + k ) + '\n';
  125. }
  126. }
  127. // update index
  128. indexVertex += nbVertex;
  129. };
  130. var parsePoints = function ( points ) {
  131. var nbVertex = 0;
  132. var geometry = points.geometry;
  133. if ( geometry.isBufferGeometry !== true ) {
  134. throw new Error( 'THREE.OBJExporter: Geometry is not of type THREE.BufferGeometry.' );
  135. }
  136. var vertices = geometry.getAttribute( 'position' );
  137. var colors = geometry.getAttribute( 'color' );
  138. output += 'o ' + points.name + '\n';
  139. if ( vertices !== undefined ) {
  140. for ( i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
  141. vertex.fromBufferAttribute( vertices, i );
  142. vertex.applyMatrix4( points.matrixWorld );
  143. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z;
  144. if ( colors !== undefined ) {
  145. color.fromBufferAttribute( colors, i );
  146. output += ' ' + color.r + ' ' + color.g + ' ' + color.b;
  147. }
  148. output += '\n';
  149. }
  150. }
  151. output += 'p ';
  152. for ( j = 1, l = vertices.count; j <= l; j ++ ) {
  153. output += ( indexVertex + j ) + ' ';
  154. }
  155. output += '\n';
  156. // update index
  157. indexVertex += nbVertex;
  158. };
  159. object.traverse( function ( child ) {
  160. if ( child.isMesh === true ) {
  161. parseMesh( child );
  162. }
  163. if ( child.isLine === true ) {
  164. parseLine( child );
  165. }
  166. if ( child.isPoints === true ) {
  167. parsePoints( child );
  168. }
  169. } );
  170. return output;
  171. }
  172. };