FilmPass.js 1.4 KB

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  1. THREE.FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
  2. THREE.Pass.call( this );
  3. if ( THREE.FilmShader === undefined )
  4. console.error( 'THREE.FilmPass relies on THREE.FilmShader' );
  5. var shader = THREE.FilmShader;
  6. this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  7. this.material = new THREE.ShaderMaterial( {
  8. uniforms: this.uniforms,
  9. vertexShader: shader.vertexShader,
  10. fragmentShader: shader.fragmentShader
  11. } );
  12. if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale;
  13. if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity;
  14. if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity;
  15. if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount;
  16. this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
  17. };
  18. THREE.FilmPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
  19. constructor: THREE.FilmPass,
  20. render: function ( renderer, writeBuffer, readBuffer, deltaTime /*, maskActive */ ) {
  21. this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
  22. this.uniforms[ 'time' ].value += deltaTime;
  23. if ( this.renderToScreen ) {
  24. renderer.setRenderTarget( null );
  25. this.fsQuad.render( renderer );
  26. } else {
  27. renderer.setRenderTarget( writeBuffer );
  28. if ( this.clear ) renderer.clear();
  29. this.fsQuad.render( renderer );
  30. }
  31. }
  32. } );