2
0

AfterimageShader.js 909 B

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. /**
  2. * Afterimage shader
  3. * I created this effect inspired by a demo on codepen:
  4. * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
  5. */
  6. THREE.AfterimageShader = {
  7. uniforms: {
  8. 'damp': { value: 0.96 },
  9. 'tOld': { value: null },
  10. 'tNew': { value: null }
  11. },
  12. vertexShader: [
  13. 'varying vec2 vUv;',
  14. 'void main() {',
  15. ' vUv = uv;',
  16. ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
  17. '}'
  18. ].join( '\n' ),
  19. fragmentShader: [
  20. 'uniform float damp;',
  21. 'uniform sampler2D tOld;',
  22. 'uniform sampler2D tNew;',
  23. 'varying vec2 vUv;',
  24. 'vec4 when_gt( vec4 x, float y ) {',
  25. ' return max( sign( x - y ), 0.0 );',
  26. '}',
  27. 'void main() {',
  28. ' vec4 texelOld = texture2D( tOld, vUv );',
  29. ' vec4 texelNew = texture2D( tNew, vUv );',
  30. ' texelOld *= damp * when_gt( texelOld, 0.1 );',
  31. ' gl_FragColor = max(texelNew, texelOld);',
  32. '}'
  33. ].join( '\n' )
  34. };