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- /**
- * Simple test shader
- */
- THREE.BasicShader = {
- uniforms: {},
- vertexShader: [
- 'void main() {',
- ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
- '}'
- ].join( '\n' ),
- fragmentShader: [
- 'void main() {',
- ' gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );',
- '}'
- ].join( '\n' )
- };
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