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BasicShader.js 331 B

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  1. /**
  2. * Simple test shader
  3. */
  4. THREE.BasicShader = {
  5. uniforms: {},
  6. vertexShader: [
  7. 'void main() {',
  8. ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
  9. '}'
  10. ].join( '\n' ),
  11. fragmentShader: [
  12. 'void main() {',
  13. ' gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );',
  14. '}'
  15. ].join( '\n' )
  16. };