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BlendShader.js 761 B

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  1. /**
  2. * Blend two textures
  3. */
  4. THREE.BlendShader = {
  5. uniforms: {
  6. 'tDiffuse1': { value: null },
  7. 'tDiffuse2': { value: null },
  8. 'mixRatio': { value: 0.5 },
  9. 'opacity': { value: 1.0 }
  10. },
  11. vertexShader: [
  12. 'varying vec2 vUv;',
  13. 'void main() {',
  14. ' vUv = uv;',
  15. ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
  16. '}'
  17. ].join( '\n' ),
  18. fragmentShader: [
  19. 'uniform float opacity;',
  20. 'uniform float mixRatio;',
  21. 'uniform sampler2D tDiffuse1;',
  22. 'uniform sampler2D tDiffuse2;',
  23. 'varying vec2 vUv;',
  24. 'void main() {',
  25. ' vec4 texel1 = texture2D( tDiffuse1, vUv );',
  26. ' vec4 texel2 = texture2D( tDiffuse2, vUv );',
  27. ' gl_FragColor = opacity * mix( texel1, texel2, mixRatio );',
  28. '}'
  29. ].join( '\n' )
  30. };