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ColorifyShader.js 675 B

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  1. /**
  2. * Colorify shader
  3. */
  4. THREE.ColorifyShader = {
  5. uniforms: {
  6. 'tDiffuse': { value: null },
  7. 'color': { value: new THREE.Color( 0xffffff ) }
  8. },
  9. vertexShader: [
  10. 'varying vec2 vUv;',
  11. 'void main() {',
  12. ' vUv = uv;',
  13. ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
  14. '}'
  15. ].join( '\n' ),
  16. fragmentShader: [
  17. 'uniform vec3 color;',
  18. 'uniform sampler2D tDiffuse;',
  19. 'varying vec2 vUv;',
  20. 'void main() {',
  21. ' vec4 texel = texture2D( tDiffuse, vUv );',
  22. ' vec3 luma = vec3( 0.299, 0.587, 0.114 );',
  23. ' float v = dot( texel.xyz, luma );',
  24. ' gl_FragColor = vec4( v * color, texel.w );',
  25. '}'
  26. ].join( '\n' )
  27. };