GammaCorrectionShader.js 624 B

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  1. /**
  2. * Gamma Correction Shader
  3. * http://en.wikipedia.org/wiki/gamma_correction
  4. */
  5. THREE.GammaCorrectionShader = {
  6. uniforms: {
  7. 'tDiffuse': { value: null }
  8. },
  9. vertexShader: [
  10. 'varying vec2 vUv;',
  11. 'void main() {',
  12. ' vUv = uv;',
  13. ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
  14. '}'
  15. ].join( '\n' ),
  16. fragmentShader: [
  17. 'uniform sampler2D tDiffuse;',
  18. 'varying vec2 vUv;',
  19. 'void main() {',
  20. ' vec4 tex = texture2D( tDiffuse, vUv );',
  21. ' gl_FragColor = LinearTosRGB( tex );', // optional: LinearToGamma( tex, float( GAMMA_FACTOR ) );
  22. '}'
  23. ].join( '\n' )
  24. };