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- /**
- * Gamma Correction Shader
- * http://en.wikipedia.org/wiki/gamma_correction
- */
- THREE.GammaCorrectionShader = {
- uniforms: {
- 'tDiffuse': { value: null }
- },
- vertexShader: [
- 'varying vec2 vUv;',
- 'void main() {',
- ' vUv = uv;',
- ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
- '}'
- ].join( '\n' ),
- fragmentShader: [
- 'uniform sampler2D tDiffuse;',
- 'varying vec2 vUv;',
- 'void main() {',
- ' vec4 tex = texture2D( tDiffuse, vUv );',
- ' gl_FragColor = LinearTosRGB( tex );', // optional: LinearToGamma( tex, float( GAMMA_FACTOR ) );
- '}'
- ].join( '\n' )
- };
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