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- /**
- * Pixelation shader
- */
- THREE.PixelShader = {
- uniforms: {
- 'tDiffuse': { value: null },
- 'resolution': { value: null },
- 'pixelSize': { value: 1. },
- },
- vertexShader: [
- 'varying highp vec2 vUv;',
- 'void main() {',
- 'vUv = uv;',
- 'gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
- '}'
- ].join( '\n' ),
- fragmentShader: [
- 'uniform sampler2D tDiffuse;',
- 'uniform float pixelSize;',
- 'uniform vec2 resolution;',
- 'varying highp vec2 vUv;',
- 'void main(){',
- 'vec2 dxy = pixelSize / resolution;',
- 'vec2 coord = dxy * floor( vUv / dxy );',
- 'gl_FragColor = texture2D(tDiffuse, coord);',
- '}'
- ].join( '\n' )
- };
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