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- /**
- * Technicolor Shader
- * Simulates the look of the two-strip technicolor process popular in early 20th century films.
- * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
- * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
- */
- THREE.TechnicolorShader = {
- uniforms: {
- 'tDiffuse': { value: null }
- },
- vertexShader: [
- 'varying vec2 vUv;',
- 'void main() {',
- ' vUv = uv;',
- ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
- '}'
- ].join( '\n' ),
- fragmentShader: [
- 'uniform sampler2D tDiffuse;',
- 'varying vec2 vUv;',
- 'void main() {',
- ' vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );',
- ' vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);',
- ' gl_FragColor = newTex;',
- '}'
- ].join( '\n' )
- };
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