1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- /**
- * Unpack RGBA depth shader
- * - show RGBA encoded depth as monochrome color
- */
- THREE.UnpackDepthRGBAShader = {
- uniforms: {
- 'tDiffuse': { value: null },
- 'opacity': { value: 1.0 }
- },
- vertexShader: [
- 'varying vec2 vUv;',
- 'void main() {',
- ' vUv = uv;',
- ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
- '}'
- ].join( '\n' ),
- fragmentShader: [
- 'uniform float opacity;',
- 'uniform sampler2D tDiffuse;',
- 'varying vec2 vUv;',
- '#include <packing>',
- 'void main() {',
- ' float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );',
- ' gl_FragColor = vec4( vec3( depth ), opacity );',
- '}'
- ].join( '\n' )
- };
|