UnpackDepthRGBAShader.js 690 B

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  1. /**
  2. * Unpack RGBA depth shader
  3. * - show RGBA encoded depth as monochrome color
  4. */
  5. THREE.UnpackDepthRGBAShader = {
  6. uniforms: {
  7. 'tDiffuse': { value: null },
  8. 'opacity': { value: 1.0 }
  9. },
  10. vertexShader: [
  11. 'varying vec2 vUv;',
  12. 'void main() {',
  13. ' vUv = uv;',
  14. ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
  15. '}'
  16. ].join( '\n' ),
  17. fragmentShader: [
  18. 'uniform float opacity;',
  19. 'uniform sampler2D tDiffuse;',
  20. 'varying vec2 vUv;',
  21. '#include <packing>',
  22. 'void main() {',
  23. ' float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );',
  24. ' gl_FragColor = vec4( vec3( depth ), opacity );',
  25. '}'
  26. ].join( '\n' )
  27. };