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SceneUtils.js 1.2 KB

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  1. THREE.SceneUtils = {
  2. createMeshesFromInstancedMesh: function ( instancedMesh ) {
  3. var group = new THREE.Group();
  4. var count = instancedMesh.count;
  5. var geometry = instancedMesh.geometry;
  6. var material = instancedMesh.material;
  7. for ( var i = 0; i < count; i ++ ) {
  8. var mesh = new THREE.Mesh( geometry, material );
  9. instancedMesh.getMatrixAt( i, mesh.matrix );
  10. mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
  11. group.add( mesh );
  12. }
  13. group.copy( instancedMesh );
  14. group.updateMatrixWorld(); // ensure correct world matrices of meshes
  15. return group;
  16. },
  17. createMultiMaterialObject: function ( geometry, materials ) {
  18. var group = new THREE.Group();
  19. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  20. group.add( new THREE.Mesh( geometry, materials[ i ] ) );
  21. }
  22. return group;
  23. },
  24. detach: function ( child, parent, scene ) {
  25. console.warn( 'THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.' );
  26. scene.attach( child );
  27. },
  28. attach: function ( child, scene, parent ) {
  29. console.warn( 'THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.' );
  30. parent.attach( child );
  31. }
  32. };