FirstPersonControls.js 6.8 KB

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  1. import {
  2. MathUtils,
  3. Spherical,
  4. Vector3
  5. } from '../../../build/three.module.js';
  6. var FirstPersonControls = function ( object, domElement ) {
  7. if ( domElement === undefined ) {
  8. console.warn( 'THREE.FirstPersonControls: The second parameter "domElement" is now mandatory.' );
  9. domElement = document;
  10. }
  11. this.object = object;
  12. this.domElement = domElement;
  13. // API
  14. this.enabled = true;
  15. this.movementSpeed = 1.0;
  16. this.lookSpeed = 0.005;
  17. this.lookVertical = true;
  18. this.autoForward = false;
  19. this.activeLook = true;
  20. this.heightSpeed = false;
  21. this.heightCoef = 1.0;
  22. this.heightMin = 0.0;
  23. this.heightMax = 1.0;
  24. this.constrainVertical = false;
  25. this.verticalMin = 0;
  26. this.verticalMax = Math.PI;
  27. this.mouseDragOn = false;
  28. // internals
  29. this.autoSpeedFactor = 0.0;
  30. this.mouseX = 0;
  31. this.mouseY = 0;
  32. this.moveForward = false;
  33. this.moveBackward = false;
  34. this.moveLeft = false;
  35. this.moveRight = false;
  36. this.viewHalfX = 0;
  37. this.viewHalfY = 0;
  38. // private variables
  39. var lat = 0;
  40. var lon = 0;
  41. var lookDirection = new Vector3();
  42. var spherical = new Spherical();
  43. var target = new Vector3();
  44. //
  45. if ( this.domElement !== document ) {
  46. this.domElement.setAttribute( 'tabindex', - 1 );
  47. }
  48. //
  49. this.handleResize = function () {
  50. if ( this.domElement === document ) {
  51. this.viewHalfX = window.innerWidth / 2;
  52. this.viewHalfY = window.innerHeight / 2;
  53. } else {
  54. this.viewHalfX = this.domElement.offsetWidth / 2;
  55. this.viewHalfY = this.domElement.offsetHeight / 2;
  56. }
  57. };
  58. this.onMouseDown = function ( event ) {
  59. if ( this.domElement !== document ) {
  60. this.domElement.focus();
  61. }
  62. event.preventDefault();
  63. if ( this.activeLook ) {
  64. switch ( event.button ) {
  65. case 0: this.moveForward = true; break;
  66. case 2: this.moveBackward = true; break;
  67. }
  68. }
  69. this.mouseDragOn = true;
  70. };
  71. this.onMouseUp = function ( event ) {
  72. event.preventDefault();
  73. if ( this.activeLook ) {
  74. switch ( event.button ) {
  75. case 0: this.moveForward = false; break;
  76. case 2: this.moveBackward = false; break;
  77. }
  78. }
  79. this.mouseDragOn = false;
  80. };
  81. this.onMouseMove = function ( event ) {
  82. if ( this.domElement === document ) {
  83. this.mouseX = event.pageX - this.viewHalfX;
  84. this.mouseY = event.pageY - this.viewHalfY;
  85. } else {
  86. this.mouseX = event.pageX - this.domElement.offsetLeft - this.viewHalfX;
  87. this.mouseY = event.pageY - this.domElement.offsetTop - this.viewHalfY;
  88. }
  89. };
  90. this.onKeyDown = function ( event ) {
  91. //event.preventDefault();
  92. switch ( event.code ) {
  93. case 'ArrowUp':
  94. case 'KeyW': this.moveForward = true; break;
  95. case 'ArrowLeft':
  96. case 'KeyA': this.moveLeft = true; break;
  97. case 'ArrowDown':
  98. case 'KeyS': this.moveBackward = true; break;
  99. case 'ArrowRight':
  100. case 'KeyD': this.moveRight = true; break;
  101. case 'KeyR': this.moveUp = true; break;
  102. case 'KeyF': this.moveDown = true; break;
  103. }
  104. };
  105. this.onKeyUp = function ( event ) {
  106. switch ( event.code ) {
  107. case 'ArrowUp':
  108. case 'KeyW': this.moveForward = false; break;
  109. case 'ArrowLeft':
  110. case 'KeyA': this.moveLeft = false; break;
  111. case 'ArrowDown':
  112. case 'KeyS': this.moveBackward = false; break;
  113. case 'ArrowRight':
  114. case 'KeyD': this.moveRight = false; break;
  115. case 'KeyR': this.moveUp = false; break;
  116. case 'KeyF': this.moveDown = false; break;
  117. }
  118. };
  119. this.lookAt = function ( x, y, z ) {
  120. if ( x.isVector3 ) {
  121. target.copy( x );
  122. } else {
  123. target.set( x, y, z );
  124. }
  125. this.object.lookAt( target );
  126. setOrientation( this );
  127. return this;
  128. };
  129. this.update = function () {
  130. var targetPosition = new Vector3();
  131. return function update( delta ) {
  132. if ( this.enabled === false ) return;
  133. if ( this.heightSpeed ) {
  134. var y = MathUtils.clamp( this.object.position.y, this.heightMin, this.heightMax );
  135. var heightDelta = y - this.heightMin;
  136. this.autoSpeedFactor = delta * ( heightDelta * this.heightCoef );
  137. } else {
  138. this.autoSpeedFactor = 0.0;
  139. }
  140. var actualMoveSpeed = delta * this.movementSpeed;
  141. if ( this.moveForward || ( this.autoForward && ! this.moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) );
  142. if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed );
  143. if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed );
  144. if ( this.moveRight ) this.object.translateX( actualMoveSpeed );
  145. if ( this.moveUp ) this.object.translateY( actualMoveSpeed );
  146. if ( this.moveDown ) this.object.translateY( - actualMoveSpeed );
  147. var actualLookSpeed = delta * this.lookSpeed;
  148. if ( ! this.activeLook ) {
  149. actualLookSpeed = 0;
  150. }
  151. var verticalLookRatio = 1;
  152. if ( this.constrainVertical ) {
  153. verticalLookRatio = Math.PI / ( this.verticalMax - this.verticalMin );
  154. }
  155. lon -= this.mouseX * actualLookSpeed;
  156. if ( this.lookVertical ) lat -= this.mouseY * actualLookSpeed * verticalLookRatio;
  157. lat = Math.max( - 85, Math.min( 85, lat ) );
  158. var phi = MathUtils.degToRad( 90 - lat );
  159. var theta = MathUtils.degToRad( lon );
  160. if ( this.constrainVertical ) {
  161. phi = MathUtils.mapLinear( phi, 0, Math.PI, this.verticalMin, this.verticalMax );
  162. }
  163. var position = this.object.position;
  164. targetPosition.setFromSphericalCoords( 1, phi, theta ).add( position );
  165. this.object.lookAt( targetPosition );
  166. };
  167. }();
  168. function contextmenu( event ) {
  169. event.preventDefault();
  170. }
  171. this.dispose = function () {
  172. this.domElement.removeEventListener( 'contextmenu', contextmenu );
  173. this.domElement.removeEventListener( 'mousedown', _onMouseDown );
  174. this.domElement.removeEventListener( 'mousemove', _onMouseMove );
  175. this.domElement.removeEventListener( 'mouseup', _onMouseUp );
  176. window.removeEventListener( 'keydown', _onKeyDown );
  177. window.removeEventListener( 'keyup', _onKeyUp );
  178. };
  179. var _onMouseMove = bind( this, this.onMouseMove );
  180. var _onMouseDown = bind( this, this.onMouseDown );
  181. var _onMouseUp = bind( this, this.onMouseUp );
  182. var _onKeyDown = bind( this, this.onKeyDown );
  183. var _onKeyUp = bind( this, this.onKeyUp );
  184. this.domElement.addEventListener( 'contextmenu', contextmenu );
  185. this.domElement.addEventListener( 'mousemove', _onMouseMove );
  186. this.domElement.addEventListener( 'mousedown', _onMouseDown );
  187. this.domElement.addEventListener( 'mouseup', _onMouseUp );
  188. window.addEventListener( 'keydown', _onKeyDown );
  189. window.addEventListener( 'keyup', _onKeyUp );
  190. function bind( scope, fn ) {
  191. return function () {
  192. fn.apply( scope, arguments );
  193. };
  194. }
  195. function setOrientation( controls ) {
  196. var quaternion = controls.object.quaternion;
  197. lookDirection.set( 0, 0, - 1 ).applyQuaternion( quaternion );
  198. spherical.setFromVector3( lookDirection );
  199. lat = 90 - MathUtils.radToDeg( spherical.phi );
  200. lon = MathUtils.radToDeg( spherical.theta );
  201. }
  202. this.handleResize();
  203. setOrientation( this );
  204. };
  205. export { FirstPersonControls };