StereoEffect.js 1.1 KB

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  1. import {
  2. StereoCamera,
  3. Vector2
  4. } from '../../../build/three.module.js';
  5. var StereoEffect = function ( renderer ) {
  6. var _stereo = new StereoCamera();
  7. _stereo.aspect = 0.5;
  8. var size = new Vector2();
  9. this.setEyeSeparation = function ( eyeSep ) {
  10. _stereo.eyeSep = eyeSep;
  11. };
  12. this.setSize = function ( width, height ) {
  13. renderer.setSize( width, height );
  14. };
  15. this.render = function ( scene, camera ) {
  16. scene.updateMatrixWorld();
  17. if ( camera.parent === null ) camera.updateMatrixWorld();
  18. _stereo.update( camera );
  19. renderer.getSize( size );
  20. if ( renderer.autoClear ) renderer.clear();
  21. renderer.setScissorTest( true );
  22. renderer.setScissor( 0, 0, size.width / 2, size.height );
  23. renderer.setViewport( 0, 0, size.width / 2, size.height );
  24. renderer.render( scene, _stereo.cameraL );
  25. renderer.setScissor( size.width / 2, 0, size.width / 2, size.height );
  26. renderer.setViewport( size.width / 2, 0, size.width / 2, size.height );
  27. renderer.render( scene, _stereo.cameraR );
  28. renderer.setScissorTest( false );
  29. };
  30. };
  31. export { StereoEffect };