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ColladaLoader.js 79 KB

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  1. import {
  2. AmbientLight,
  3. AnimationClip,
  4. Bone,
  5. BufferGeometry,
  6. ClampToEdgeWrapping,
  7. Color,
  8. DirectionalLight,
  9. DoubleSide,
  10. Euler,
  11. FileLoader,
  12. Float32BufferAttribute,
  13. Group,
  14. Line,
  15. LineBasicMaterial,
  16. LineSegments,
  17. Loader,
  18. LoaderUtils,
  19. MathUtils,
  20. Matrix4,
  21. Mesh,
  22. MeshBasicMaterial,
  23. MeshLambertMaterial,
  24. MeshPhongMaterial,
  25. OrthographicCamera,
  26. PerspectiveCamera,
  27. PointLight,
  28. Quaternion,
  29. QuaternionKeyframeTrack,
  30. RepeatWrapping,
  31. Scene,
  32. Skeleton,
  33. SkinnedMesh,
  34. SpotLight,
  35. TextureLoader,
  36. Vector3,
  37. VectorKeyframeTrack
  38. } from '../../../build/three.module.js';
  39. import { TGALoader } from '../loaders/TGALoader.js';
  40. var ColladaLoader = function ( manager ) {
  41. Loader.call( this, manager );
  42. };
  43. ColladaLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  44. constructor: ColladaLoader,
  45. load: function ( url, onLoad, onProgress, onError ) {
  46. var scope = this;
  47. var path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
  48. var loader = new FileLoader( scope.manager );
  49. loader.setPath( scope.path );
  50. loader.setRequestHeader( scope.requestHeader );
  51. loader.setWithCredentials( scope.withCredentials );
  52. loader.load( url, function ( text ) {
  53. try {
  54. onLoad( scope.parse( text, path ) );
  55. } catch ( e ) {
  56. if ( onError ) {
  57. onError( e );
  58. } else {
  59. console.error( e );
  60. }
  61. scope.manager.itemError( url );
  62. }
  63. }, onProgress, onError );
  64. },
  65. options: {
  66. set convertUpAxis( value ) {
  67. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  68. }
  69. },
  70. parse: function ( text, path ) {
  71. function getElementsByTagName( xml, name ) {
  72. // Non recursive xml.getElementsByTagName() ...
  73. var array = [];
  74. var childNodes = xml.childNodes;
  75. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  76. var child = childNodes[ i ];
  77. if ( child.nodeName === name ) {
  78. array.push( child );
  79. }
  80. }
  81. return array;
  82. }
  83. function parseStrings( text ) {
  84. if ( text.length === 0 ) return [];
  85. var parts = text.trim().split( /\s+/ );
  86. var array = new Array( parts.length );
  87. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  88. array[ i ] = parts[ i ];
  89. }
  90. return array;
  91. }
  92. function parseFloats( text ) {
  93. if ( text.length === 0 ) return [];
  94. var parts = text.trim().split( /\s+/ );
  95. var array = new Array( parts.length );
  96. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  97. array[ i ] = parseFloat( parts[ i ] );
  98. }
  99. return array;
  100. }
  101. function parseInts( text ) {
  102. if ( text.length === 0 ) return [];
  103. var parts = text.trim().split( /\s+/ );
  104. var array = new Array( parts.length );
  105. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  106. array[ i ] = parseInt( parts[ i ] );
  107. }
  108. return array;
  109. }
  110. function parseId( text ) {
  111. return text.substring( 1 );
  112. }
  113. function generateId() {
  114. return 'three_default_' + ( count ++ );
  115. }
  116. function isEmpty( object ) {
  117. return Object.keys( object ).length === 0;
  118. }
  119. // asset
  120. function parseAsset( xml ) {
  121. return {
  122. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  123. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  124. };
  125. }
  126. function parseAssetUnit( xml ) {
  127. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  128. return parseFloat( xml.getAttribute( 'meter' ) );
  129. } else {
  130. return 1; // default 1 meter
  131. }
  132. }
  133. function parseAssetUpAxis( xml ) {
  134. return xml !== undefined ? xml.textContent : 'Y_UP';
  135. }
  136. // library
  137. function parseLibrary( xml, libraryName, nodeName, parser ) {
  138. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  139. if ( library !== undefined ) {
  140. var elements = getElementsByTagName( library, nodeName );
  141. for ( var i = 0; i < elements.length; i ++ ) {
  142. parser( elements[ i ] );
  143. }
  144. }
  145. }
  146. function buildLibrary( data, builder ) {
  147. for ( var name in data ) {
  148. var object = data[ name ];
  149. object.build = builder( data[ name ] );
  150. }
  151. }
  152. // get
  153. function getBuild( data, builder ) {
  154. if ( data.build !== undefined ) return data.build;
  155. data.build = builder( data );
  156. return data.build;
  157. }
  158. // animation
  159. function parseAnimation( xml ) {
  160. var data = {
  161. sources: {},
  162. samplers: {},
  163. channels: {}
  164. };
  165. var hasChildren = false;
  166. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  167. var child = xml.childNodes[ i ];
  168. if ( child.nodeType !== 1 ) continue;
  169. var id;
  170. switch ( child.nodeName ) {
  171. case 'source':
  172. id = child.getAttribute( 'id' );
  173. data.sources[ id ] = parseSource( child );
  174. break;
  175. case 'sampler':
  176. id = child.getAttribute( 'id' );
  177. data.samplers[ id ] = parseAnimationSampler( child );
  178. break;
  179. case 'channel':
  180. id = child.getAttribute( 'target' );
  181. data.channels[ id ] = parseAnimationChannel( child );
  182. break;
  183. case 'animation':
  184. // hierarchy of related animations
  185. parseAnimation( child );
  186. hasChildren = true;
  187. break;
  188. default:
  189. console.log( child );
  190. }
  191. }
  192. if ( hasChildren === false ) {
  193. // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
  194. library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;
  195. }
  196. }
  197. function parseAnimationSampler( xml ) {
  198. var data = {
  199. inputs: {},
  200. };
  201. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  202. var child = xml.childNodes[ i ];
  203. if ( child.nodeType !== 1 ) continue;
  204. switch ( child.nodeName ) {
  205. case 'input':
  206. var id = parseId( child.getAttribute( 'source' ) );
  207. var semantic = child.getAttribute( 'semantic' );
  208. data.inputs[ semantic ] = id;
  209. break;
  210. }
  211. }
  212. return data;
  213. }
  214. function parseAnimationChannel( xml ) {
  215. var data = {};
  216. var target = xml.getAttribute( 'target' );
  217. // parsing SID Addressing Syntax
  218. var parts = target.split( '/' );
  219. var id = parts.shift();
  220. var sid = parts.shift();
  221. // check selection syntax
  222. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  223. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  224. if ( memberSyntax ) {
  225. // member selection access
  226. parts = sid.split( '.' );
  227. sid = parts.shift();
  228. data.member = parts.shift();
  229. } else if ( arraySyntax ) {
  230. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  231. var indices = sid.split( '(' );
  232. sid = indices.shift();
  233. for ( var i = 0; i < indices.length; i ++ ) {
  234. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  235. }
  236. data.indices = indices;
  237. }
  238. data.id = id;
  239. data.sid = sid;
  240. data.arraySyntax = arraySyntax;
  241. data.memberSyntax = memberSyntax;
  242. data.sampler = parseId( xml.getAttribute( 'source' ) );
  243. return data;
  244. }
  245. function buildAnimation( data ) {
  246. var tracks = [];
  247. var channels = data.channels;
  248. var samplers = data.samplers;
  249. var sources = data.sources;
  250. for ( var target in channels ) {
  251. if ( channels.hasOwnProperty( target ) ) {
  252. var channel = channels[ target ];
  253. var sampler = samplers[ channel.sampler ];
  254. var inputId = sampler.inputs.INPUT;
  255. var outputId = sampler.inputs.OUTPUT;
  256. var inputSource = sources[ inputId ];
  257. var outputSource = sources[ outputId ];
  258. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  259. createKeyframeTracks( animation, tracks );
  260. }
  261. }
  262. return tracks;
  263. }
  264. function getAnimation( id ) {
  265. return getBuild( library.animations[ id ], buildAnimation );
  266. }
  267. function buildAnimationChannel( channel, inputSource, outputSource ) {
  268. var node = library.nodes[ channel.id ];
  269. var object3D = getNode( node.id );
  270. var transform = node.transforms[ channel.sid ];
  271. var defaultMatrix = node.matrix.clone().transpose();
  272. var time, stride;
  273. var i, il, j, jl;
  274. var data = {};
  275. // the collada spec allows the animation of data in various ways.
  276. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  277. switch ( transform ) {
  278. case 'matrix':
  279. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  280. time = inputSource.array[ i ];
  281. stride = i * outputSource.stride;
  282. if ( data[ time ] === undefined ) data[ time ] = {};
  283. if ( channel.arraySyntax === true ) {
  284. var value = outputSource.array[ stride ];
  285. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  286. data[ time ][ index ] = value;
  287. } else {
  288. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  289. data[ time ][ j ] = outputSource.array[ stride + j ];
  290. }
  291. }
  292. }
  293. break;
  294. case 'translate':
  295. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  296. break;
  297. case 'rotate':
  298. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  299. break;
  300. case 'scale':
  301. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  302. break;
  303. }
  304. var keyframes = prepareAnimationData( data, defaultMatrix );
  305. var animation = {
  306. name: object3D.uuid,
  307. keyframes: keyframes
  308. };
  309. return animation;
  310. }
  311. function prepareAnimationData( data, defaultMatrix ) {
  312. var keyframes = [];
  313. // transfer data into a sortable array
  314. for ( var time in data ) {
  315. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  316. }
  317. // ensure keyframes are sorted by time
  318. keyframes.sort( ascending );
  319. // now we clean up all animation data, so we can use them for keyframe tracks
  320. for ( var i = 0; i < 16; i ++ ) {
  321. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  322. }
  323. return keyframes;
  324. // array sort function
  325. function ascending( a, b ) {
  326. return a.time - b.time;
  327. }
  328. }
  329. var position = new Vector3();
  330. var scale = new Vector3();
  331. var quaternion = new Quaternion();
  332. function createKeyframeTracks( animation, tracks ) {
  333. var keyframes = animation.keyframes;
  334. var name = animation.name;
  335. var times = [];
  336. var positionData = [];
  337. var quaternionData = [];
  338. var scaleData = [];
  339. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  340. var keyframe = keyframes[ i ];
  341. var time = keyframe.time;
  342. var value = keyframe.value;
  343. matrix.fromArray( value ).transpose();
  344. matrix.decompose( position, quaternion, scale );
  345. times.push( time );
  346. positionData.push( position.x, position.y, position.z );
  347. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  348. scaleData.push( scale.x, scale.y, scale.z );
  349. }
  350. if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
  351. if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  352. if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  353. return tracks;
  354. }
  355. function transformAnimationData( keyframes, property, defaultValue ) {
  356. var keyframe;
  357. var empty = true;
  358. var i, l;
  359. // check, if values of a property are missing in our keyframes
  360. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  361. keyframe = keyframes[ i ];
  362. if ( keyframe.value[ property ] === undefined ) {
  363. keyframe.value[ property ] = null; // mark as missing
  364. } else {
  365. empty = false;
  366. }
  367. }
  368. if ( empty === true ) {
  369. // no values at all, so we set a default value
  370. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  371. keyframe = keyframes[ i ];
  372. keyframe.value[ property ] = defaultValue;
  373. }
  374. } else {
  375. // filling gaps
  376. createMissingKeyframes( keyframes, property );
  377. }
  378. }
  379. function createMissingKeyframes( keyframes, property ) {
  380. var prev, next;
  381. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  382. var keyframe = keyframes[ i ];
  383. if ( keyframe.value[ property ] === null ) {
  384. prev = getPrev( keyframes, i, property );
  385. next = getNext( keyframes, i, property );
  386. if ( prev === null ) {
  387. keyframe.value[ property ] = next.value[ property ];
  388. continue;
  389. }
  390. if ( next === null ) {
  391. keyframe.value[ property ] = prev.value[ property ];
  392. continue;
  393. }
  394. interpolate( keyframe, prev, next, property );
  395. }
  396. }
  397. }
  398. function getPrev( keyframes, i, property ) {
  399. while ( i >= 0 ) {
  400. var keyframe = keyframes[ i ];
  401. if ( keyframe.value[ property ] !== null ) return keyframe;
  402. i --;
  403. }
  404. return null;
  405. }
  406. function getNext( keyframes, i, property ) {
  407. while ( i < keyframes.length ) {
  408. var keyframe = keyframes[ i ];
  409. if ( keyframe.value[ property ] !== null ) return keyframe;
  410. i ++;
  411. }
  412. return null;
  413. }
  414. function interpolate( key, prev, next, property ) {
  415. if ( ( next.time - prev.time ) === 0 ) {
  416. key.value[ property ] = prev.value[ property ];
  417. return;
  418. }
  419. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  420. }
  421. // animation clips
  422. function parseAnimationClip( xml ) {
  423. var data = {
  424. name: xml.getAttribute( 'id' ) || 'default',
  425. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  426. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  427. animations: []
  428. };
  429. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  430. var child = xml.childNodes[ i ];
  431. if ( child.nodeType !== 1 ) continue;
  432. switch ( child.nodeName ) {
  433. case 'instance_animation':
  434. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  435. break;
  436. }
  437. }
  438. library.clips[ xml.getAttribute( 'id' ) ] = data;
  439. }
  440. function buildAnimationClip( data ) {
  441. var tracks = [];
  442. var name = data.name;
  443. var duration = ( data.end - data.start ) || - 1;
  444. var animations = data.animations;
  445. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  446. var animationTracks = getAnimation( animations[ i ] );
  447. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  448. tracks.push( animationTracks[ j ] );
  449. }
  450. }
  451. return new AnimationClip( name, duration, tracks );
  452. }
  453. function getAnimationClip( id ) {
  454. return getBuild( library.clips[ id ], buildAnimationClip );
  455. }
  456. // controller
  457. function parseController( xml ) {
  458. var data = {};
  459. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  460. var child = xml.childNodes[ i ];
  461. if ( child.nodeType !== 1 ) continue;
  462. switch ( child.nodeName ) {
  463. case 'skin':
  464. // there is exactly one skin per controller
  465. data.id = parseId( child.getAttribute( 'source' ) );
  466. data.skin = parseSkin( child );
  467. break;
  468. case 'morph':
  469. data.id = parseId( child.getAttribute( 'source' ) );
  470. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  471. break;
  472. }
  473. }
  474. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  475. }
  476. function parseSkin( xml ) {
  477. var data = {
  478. sources: {}
  479. };
  480. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  481. var child = xml.childNodes[ i ];
  482. if ( child.nodeType !== 1 ) continue;
  483. switch ( child.nodeName ) {
  484. case 'bind_shape_matrix':
  485. data.bindShapeMatrix = parseFloats( child.textContent );
  486. break;
  487. case 'source':
  488. var id = child.getAttribute( 'id' );
  489. data.sources[ id ] = parseSource( child );
  490. break;
  491. case 'joints':
  492. data.joints = parseJoints( child );
  493. break;
  494. case 'vertex_weights':
  495. data.vertexWeights = parseVertexWeights( child );
  496. break;
  497. }
  498. }
  499. return data;
  500. }
  501. function parseJoints( xml ) {
  502. var data = {
  503. inputs: {}
  504. };
  505. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  506. var child = xml.childNodes[ i ];
  507. if ( child.nodeType !== 1 ) continue;
  508. switch ( child.nodeName ) {
  509. case 'input':
  510. var semantic = child.getAttribute( 'semantic' );
  511. var id = parseId( child.getAttribute( 'source' ) );
  512. data.inputs[ semantic ] = id;
  513. break;
  514. }
  515. }
  516. return data;
  517. }
  518. function parseVertexWeights( xml ) {
  519. var data = {
  520. inputs: {}
  521. };
  522. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  523. var child = xml.childNodes[ i ];
  524. if ( child.nodeType !== 1 ) continue;
  525. switch ( child.nodeName ) {
  526. case 'input':
  527. var semantic = child.getAttribute( 'semantic' );
  528. var id = parseId( child.getAttribute( 'source' ) );
  529. var offset = parseInt( child.getAttribute( 'offset' ) );
  530. data.inputs[ semantic ] = { id: id, offset: offset };
  531. break;
  532. case 'vcount':
  533. data.vcount = parseInts( child.textContent );
  534. break;
  535. case 'v':
  536. data.v = parseInts( child.textContent );
  537. break;
  538. }
  539. }
  540. return data;
  541. }
  542. function buildController( data ) {
  543. var build = {
  544. id: data.id
  545. };
  546. var geometry = library.geometries[ build.id ];
  547. if ( data.skin !== undefined ) {
  548. build.skin = buildSkin( data.skin );
  549. // we enhance the 'sources' property of the corresponding geometry with our skin data
  550. geometry.sources.skinIndices = build.skin.indices;
  551. geometry.sources.skinWeights = build.skin.weights;
  552. }
  553. return build;
  554. }
  555. function buildSkin( data ) {
  556. var BONE_LIMIT = 4;
  557. var build = {
  558. joints: [], // this must be an array to preserve the joint order
  559. indices: {
  560. array: [],
  561. stride: BONE_LIMIT
  562. },
  563. weights: {
  564. array: [],
  565. stride: BONE_LIMIT
  566. }
  567. };
  568. var sources = data.sources;
  569. var vertexWeights = data.vertexWeights;
  570. var vcount = vertexWeights.vcount;
  571. var v = vertexWeights.v;
  572. var jointOffset = vertexWeights.inputs.JOINT.offset;
  573. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  574. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  575. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  576. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  577. var stride = 0;
  578. var i, j, l;
  579. // procces skin data for each vertex
  580. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  581. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  582. var vertexSkinData = [];
  583. for ( j = 0; j < jointCount; j ++ ) {
  584. var skinIndex = v[ stride + jointOffset ];
  585. var weightId = v[ stride + weightOffset ];
  586. var skinWeight = weights[ weightId ];
  587. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  588. stride += 2;
  589. }
  590. // we sort the joints in descending order based on the weights.
  591. // this ensures, we only procced the most important joints of the vertex
  592. vertexSkinData.sort( descending );
  593. // now we provide for each vertex a set of four index and weight values.
  594. // the order of the skin data matches the order of vertices
  595. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  596. var d = vertexSkinData[ j ];
  597. if ( d !== undefined ) {
  598. build.indices.array.push( d.index );
  599. build.weights.array.push( d.weight );
  600. } else {
  601. build.indices.array.push( 0 );
  602. build.weights.array.push( 0 );
  603. }
  604. }
  605. }
  606. // setup bind matrix
  607. if ( data.bindShapeMatrix ) {
  608. build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  609. } else {
  610. build.bindMatrix = new Matrix4().identity();
  611. }
  612. // process bones and inverse bind matrix data
  613. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  614. var name = jointSource.array[ i ];
  615. var boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  616. build.joints.push( { name: name, boneInverse: boneInverse } );
  617. }
  618. return build;
  619. // array sort function
  620. function descending( a, b ) {
  621. return b.weight - a.weight;
  622. }
  623. }
  624. function getController( id ) {
  625. return getBuild( library.controllers[ id ], buildController );
  626. }
  627. // image
  628. function parseImage( xml ) {
  629. var data = {
  630. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  631. };
  632. library.images[ xml.getAttribute( 'id' ) ] = data;
  633. }
  634. function buildImage( data ) {
  635. if ( data.build !== undefined ) return data.build;
  636. return data.init_from;
  637. }
  638. function getImage( id ) {
  639. var data = library.images[ id ];
  640. if ( data !== undefined ) {
  641. return getBuild( data, buildImage );
  642. }
  643. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  644. return null;
  645. }
  646. // effect
  647. function parseEffect( xml ) {
  648. var data = {};
  649. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  650. var child = xml.childNodes[ i ];
  651. if ( child.nodeType !== 1 ) continue;
  652. switch ( child.nodeName ) {
  653. case 'profile_COMMON':
  654. data.profile = parseEffectProfileCOMMON( child );
  655. break;
  656. }
  657. }
  658. library.effects[ xml.getAttribute( 'id' ) ] = data;
  659. }
  660. function parseEffectProfileCOMMON( xml ) {
  661. var data = {
  662. surfaces: {},
  663. samplers: {}
  664. };
  665. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  666. var child = xml.childNodes[ i ];
  667. if ( child.nodeType !== 1 ) continue;
  668. switch ( child.nodeName ) {
  669. case 'newparam':
  670. parseEffectNewparam( child, data );
  671. break;
  672. case 'technique':
  673. data.technique = parseEffectTechnique( child );
  674. break;
  675. case 'extra':
  676. data.extra = parseEffectExtra( child );
  677. break;
  678. }
  679. }
  680. return data;
  681. }
  682. function parseEffectNewparam( xml, data ) {
  683. var sid = xml.getAttribute( 'sid' );
  684. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  685. var child = xml.childNodes[ i ];
  686. if ( child.nodeType !== 1 ) continue;
  687. switch ( child.nodeName ) {
  688. case 'surface':
  689. data.surfaces[ sid ] = parseEffectSurface( child );
  690. break;
  691. case 'sampler2D':
  692. data.samplers[ sid ] = parseEffectSampler( child );
  693. break;
  694. }
  695. }
  696. }
  697. function parseEffectSurface( xml ) {
  698. var data = {};
  699. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  700. var child = xml.childNodes[ i ];
  701. if ( child.nodeType !== 1 ) continue;
  702. switch ( child.nodeName ) {
  703. case 'init_from':
  704. data.init_from = child.textContent;
  705. break;
  706. }
  707. }
  708. return data;
  709. }
  710. function parseEffectSampler( xml ) {
  711. var data = {};
  712. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  713. var child = xml.childNodes[ i ];
  714. if ( child.nodeType !== 1 ) continue;
  715. switch ( child.nodeName ) {
  716. case 'source':
  717. data.source = child.textContent;
  718. break;
  719. }
  720. }
  721. return data;
  722. }
  723. function parseEffectTechnique( xml ) {
  724. var data = {};
  725. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  726. var child = xml.childNodes[ i ];
  727. if ( child.nodeType !== 1 ) continue;
  728. switch ( child.nodeName ) {
  729. case 'constant':
  730. case 'lambert':
  731. case 'blinn':
  732. case 'phong':
  733. data.type = child.nodeName;
  734. data.parameters = parseEffectParameters( child );
  735. break;
  736. }
  737. }
  738. return data;
  739. }
  740. function parseEffectParameters( xml ) {
  741. var data = {};
  742. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  743. var child = xml.childNodes[ i ];
  744. if ( child.nodeType !== 1 ) continue;
  745. switch ( child.nodeName ) {
  746. case 'emission':
  747. case 'diffuse':
  748. case 'specular':
  749. case 'bump':
  750. case 'ambient':
  751. case 'shininess':
  752. case 'transparency':
  753. data[ child.nodeName ] = parseEffectParameter( child );
  754. break;
  755. case 'transparent':
  756. data[ child.nodeName ] = {
  757. opaque: child.getAttribute( 'opaque' ),
  758. data: parseEffectParameter( child )
  759. };
  760. break;
  761. }
  762. }
  763. return data;
  764. }
  765. function parseEffectParameter( xml ) {
  766. var data = {};
  767. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  768. var child = xml.childNodes[ i ];
  769. if ( child.nodeType !== 1 ) continue;
  770. switch ( child.nodeName ) {
  771. case 'color':
  772. data[ child.nodeName ] = parseFloats( child.textContent );
  773. break;
  774. case 'float':
  775. data[ child.nodeName ] = parseFloat( child.textContent );
  776. break;
  777. case 'texture':
  778. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  779. break;
  780. }
  781. }
  782. return data;
  783. }
  784. function parseEffectParameterTexture( xml ) {
  785. var data = {
  786. technique: {}
  787. };
  788. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  789. var child = xml.childNodes[ i ];
  790. if ( child.nodeType !== 1 ) continue;
  791. switch ( child.nodeName ) {
  792. case 'extra':
  793. parseEffectParameterTextureExtra( child, data );
  794. break;
  795. }
  796. }
  797. return data;
  798. }
  799. function parseEffectParameterTextureExtra( xml, data ) {
  800. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  801. var child = xml.childNodes[ i ];
  802. if ( child.nodeType !== 1 ) continue;
  803. switch ( child.nodeName ) {
  804. case 'technique':
  805. parseEffectParameterTextureExtraTechnique( child, data );
  806. break;
  807. }
  808. }
  809. }
  810. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  811. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  812. var child = xml.childNodes[ i ];
  813. if ( child.nodeType !== 1 ) continue;
  814. switch ( child.nodeName ) {
  815. case 'repeatU':
  816. case 'repeatV':
  817. case 'offsetU':
  818. case 'offsetV':
  819. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  820. break;
  821. case 'wrapU':
  822. case 'wrapV':
  823. // some files have values for wrapU/wrapV which become NaN via parseInt
  824. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  825. data.technique[ child.nodeName ] = 1;
  826. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  827. data.technique[ child.nodeName ] = 0;
  828. } else {
  829. data.technique[ child.nodeName ] = parseInt( child.textContent );
  830. }
  831. break;
  832. }
  833. }
  834. }
  835. function parseEffectExtra( xml ) {
  836. var data = {};
  837. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  838. var child = xml.childNodes[ i ];
  839. if ( child.nodeType !== 1 ) continue;
  840. switch ( child.nodeName ) {
  841. case 'technique':
  842. data.technique = parseEffectExtraTechnique( child );
  843. break;
  844. }
  845. }
  846. return data;
  847. }
  848. function parseEffectExtraTechnique( xml ) {
  849. var data = {};
  850. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  851. var child = xml.childNodes[ i ];
  852. if ( child.nodeType !== 1 ) continue;
  853. switch ( child.nodeName ) {
  854. case 'double_sided':
  855. data[ child.nodeName ] = parseInt( child.textContent );
  856. break;
  857. }
  858. }
  859. return data;
  860. }
  861. function buildEffect( data ) {
  862. return data;
  863. }
  864. function getEffect( id ) {
  865. return getBuild( library.effects[ id ], buildEffect );
  866. }
  867. // material
  868. function parseMaterial( xml ) {
  869. var data = {
  870. name: xml.getAttribute( 'name' )
  871. };
  872. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  873. var child = xml.childNodes[ i ];
  874. if ( child.nodeType !== 1 ) continue;
  875. switch ( child.nodeName ) {
  876. case 'instance_effect':
  877. data.url = parseId( child.getAttribute( 'url' ) );
  878. break;
  879. }
  880. }
  881. library.materials[ xml.getAttribute( 'id' ) ] = data;
  882. }
  883. function getTextureLoader( image ) {
  884. var loader;
  885. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  886. extension = extension.toLowerCase();
  887. switch ( extension ) {
  888. case 'tga':
  889. loader = tgaLoader;
  890. break;
  891. default:
  892. loader = textureLoader;
  893. }
  894. return loader;
  895. }
  896. function buildMaterial( data ) {
  897. var effect = getEffect( data.url );
  898. var technique = effect.profile.technique;
  899. var extra = effect.profile.extra;
  900. var material;
  901. switch ( technique.type ) {
  902. case 'phong':
  903. case 'blinn':
  904. material = new MeshPhongMaterial();
  905. break;
  906. case 'lambert':
  907. material = new MeshLambertMaterial();
  908. break;
  909. default:
  910. material = new MeshBasicMaterial();
  911. break;
  912. }
  913. material.name = data.name || '';
  914. function getTexture( textureObject ) {
  915. var sampler = effect.profile.samplers[ textureObject.id ];
  916. var image = null;
  917. // get image
  918. if ( sampler !== undefined ) {
  919. var surface = effect.profile.surfaces[ sampler.source ];
  920. image = getImage( surface.init_from );
  921. } else {
  922. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  923. image = getImage( textureObject.id );
  924. }
  925. // create texture if image is avaiable
  926. if ( image !== null ) {
  927. var loader = getTextureLoader( image );
  928. if ( loader !== undefined ) {
  929. var texture = loader.load( image );
  930. var extra = textureObject.extra;
  931. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  932. var technique = extra.technique;
  933. texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
  934. texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
  935. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  936. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  937. } else {
  938. texture.wrapS = RepeatWrapping;
  939. texture.wrapT = RepeatWrapping;
  940. }
  941. return texture;
  942. } else {
  943. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  944. return null;
  945. }
  946. } else {
  947. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  948. return null;
  949. }
  950. }
  951. var parameters = technique.parameters;
  952. for ( var key in parameters ) {
  953. var parameter = parameters[ key ];
  954. switch ( key ) {
  955. case 'diffuse':
  956. if ( parameter.color ) material.color.fromArray( parameter.color );
  957. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  958. break;
  959. case 'specular':
  960. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  961. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  962. break;
  963. case 'bump':
  964. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  965. break;
  966. case 'ambient':
  967. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  968. break;
  969. case 'shininess':
  970. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  971. break;
  972. case 'emission':
  973. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  974. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  975. break;
  976. }
  977. }
  978. //
  979. var transparent = parameters[ 'transparent' ];
  980. var transparency = parameters[ 'transparency' ];
  981. // <transparency> does not exist but <transparent>
  982. if ( transparency === undefined && transparent ) {
  983. transparency = {
  984. float: 1
  985. };
  986. }
  987. // <transparent> does not exist but <transparency>
  988. if ( transparent === undefined && transparency ) {
  989. transparent = {
  990. opaque: 'A_ONE',
  991. data: {
  992. color: [ 1, 1, 1, 1 ]
  993. } };
  994. }
  995. if ( transparent && transparency ) {
  996. // handle case if a texture exists but no color
  997. if ( transparent.data.texture ) {
  998. // we do not set an alpha map (see #13792)
  999. material.transparent = true;
  1000. } else {
  1001. var color = transparent.data.color;
  1002. switch ( transparent.opaque ) {
  1003. case 'A_ONE':
  1004. material.opacity = color[ 3 ] * transparency.float;
  1005. break;
  1006. case 'RGB_ZERO':
  1007. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  1008. break;
  1009. case 'A_ZERO':
  1010. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  1011. break;
  1012. case 'RGB_ONE':
  1013. material.opacity = color[ 0 ] * transparency.float;
  1014. break;
  1015. default:
  1016. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  1017. }
  1018. if ( material.opacity < 1 ) material.transparent = true;
  1019. }
  1020. }
  1021. //
  1022. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  1023. material.side = DoubleSide;
  1024. }
  1025. return material;
  1026. }
  1027. function getMaterial( id ) {
  1028. return getBuild( library.materials[ id ], buildMaterial );
  1029. }
  1030. // camera
  1031. function parseCamera( xml ) {
  1032. var data = {
  1033. name: xml.getAttribute( 'name' )
  1034. };
  1035. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1036. var child = xml.childNodes[ i ];
  1037. if ( child.nodeType !== 1 ) continue;
  1038. switch ( child.nodeName ) {
  1039. case 'optics':
  1040. data.optics = parseCameraOptics( child );
  1041. break;
  1042. }
  1043. }
  1044. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  1045. }
  1046. function parseCameraOptics( xml ) {
  1047. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1048. var child = xml.childNodes[ i ];
  1049. switch ( child.nodeName ) {
  1050. case 'technique_common':
  1051. return parseCameraTechnique( child );
  1052. }
  1053. }
  1054. return {};
  1055. }
  1056. function parseCameraTechnique( xml ) {
  1057. var data = {};
  1058. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1059. var child = xml.childNodes[ i ];
  1060. switch ( child.nodeName ) {
  1061. case 'perspective':
  1062. case 'orthographic':
  1063. data.technique = child.nodeName;
  1064. data.parameters = parseCameraParameters( child );
  1065. break;
  1066. }
  1067. }
  1068. return data;
  1069. }
  1070. function parseCameraParameters( xml ) {
  1071. var data = {};
  1072. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1073. var child = xml.childNodes[ i ];
  1074. switch ( child.nodeName ) {
  1075. case 'xfov':
  1076. case 'yfov':
  1077. case 'xmag':
  1078. case 'ymag':
  1079. case 'znear':
  1080. case 'zfar':
  1081. case 'aspect_ratio':
  1082. data[ child.nodeName ] = parseFloat( child.textContent );
  1083. break;
  1084. }
  1085. }
  1086. return data;
  1087. }
  1088. function buildCamera( data ) {
  1089. var camera;
  1090. switch ( data.optics.technique ) {
  1091. case 'perspective':
  1092. camera = new PerspectiveCamera(
  1093. data.optics.parameters.yfov,
  1094. data.optics.parameters.aspect_ratio,
  1095. data.optics.parameters.znear,
  1096. data.optics.parameters.zfar
  1097. );
  1098. break;
  1099. case 'orthographic':
  1100. var ymag = data.optics.parameters.ymag;
  1101. var xmag = data.optics.parameters.xmag;
  1102. var aspectRatio = data.optics.parameters.aspect_ratio;
  1103. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1104. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1105. xmag *= 0.5;
  1106. ymag *= 0.5;
  1107. camera = new OrthographicCamera(
  1108. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1109. data.optics.parameters.znear,
  1110. data.optics.parameters.zfar
  1111. );
  1112. break;
  1113. default:
  1114. camera = new PerspectiveCamera();
  1115. break;
  1116. }
  1117. camera.name = data.name || '';
  1118. return camera;
  1119. }
  1120. function getCamera( id ) {
  1121. var data = library.cameras[ id ];
  1122. if ( data !== undefined ) {
  1123. return getBuild( data, buildCamera );
  1124. }
  1125. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1126. return null;
  1127. }
  1128. // light
  1129. function parseLight( xml ) {
  1130. var data = {};
  1131. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1132. var child = xml.childNodes[ i ];
  1133. if ( child.nodeType !== 1 ) continue;
  1134. switch ( child.nodeName ) {
  1135. case 'technique_common':
  1136. data = parseLightTechnique( child );
  1137. break;
  1138. }
  1139. }
  1140. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1141. }
  1142. function parseLightTechnique( xml ) {
  1143. var data = {};
  1144. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1145. var child = xml.childNodes[ i ];
  1146. if ( child.nodeType !== 1 ) continue;
  1147. switch ( child.nodeName ) {
  1148. case 'directional':
  1149. case 'point':
  1150. case 'spot':
  1151. case 'ambient':
  1152. data.technique = child.nodeName;
  1153. data.parameters = parseLightParameters( child );
  1154. }
  1155. }
  1156. return data;
  1157. }
  1158. function parseLightParameters( xml ) {
  1159. var data = {};
  1160. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1161. var child = xml.childNodes[ i ];
  1162. if ( child.nodeType !== 1 ) continue;
  1163. switch ( child.nodeName ) {
  1164. case 'color':
  1165. var array = parseFloats( child.textContent );
  1166. data.color = new Color().fromArray( array );
  1167. break;
  1168. case 'falloff_angle':
  1169. data.falloffAngle = parseFloat( child.textContent );
  1170. break;
  1171. case 'quadratic_attenuation':
  1172. var f = parseFloat( child.textContent );
  1173. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1174. break;
  1175. }
  1176. }
  1177. return data;
  1178. }
  1179. function buildLight( data ) {
  1180. var light;
  1181. switch ( data.technique ) {
  1182. case 'directional':
  1183. light = new DirectionalLight();
  1184. break;
  1185. case 'point':
  1186. light = new PointLight();
  1187. break;
  1188. case 'spot':
  1189. light = new SpotLight();
  1190. break;
  1191. case 'ambient':
  1192. light = new AmbientLight();
  1193. break;
  1194. }
  1195. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1196. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1197. return light;
  1198. }
  1199. function getLight( id ) {
  1200. var data = library.lights[ id ];
  1201. if ( data !== undefined ) {
  1202. return getBuild( data, buildLight );
  1203. }
  1204. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1205. return null;
  1206. }
  1207. // geometry
  1208. function parseGeometry( xml ) {
  1209. var data = {
  1210. name: xml.getAttribute( 'name' ),
  1211. sources: {},
  1212. vertices: {},
  1213. primitives: []
  1214. };
  1215. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1216. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1217. if ( mesh === undefined ) return;
  1218. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1219. var child = mesh.childNodes[ i ];
  1220. if ( child.nodeType !== 1 ) continue;
  1221. var id = child.getAttribute( 'id' );
  1222. switch ( child.nodeName ) {
  1223. case 'source':
  1224. data.sources[ id ] = parseSource( child );
  1225. break;
  1226. case 'vertices':
  1227. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1228. data.vertices = parseGeometryVertices( child );
  1229. break;
  1230. case 'polygons':
  1231. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1232. break;
  1233. case 'lines':
  1234. case 'linestrips':
  1235. case 'polylist':
  1236. case 'triangles':
  1237. data.primitives.push( parseGeometryPrimitive( child ) );
  1238. break;
  1239. default:
  1240. console.log( child );
  1241. }
  1242. }
  1243. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1244. }
  1245. function parseSource( xml ) {
  1246. var data = {
  1247. array: [],
  1248. stride: 3
  1249. };
  1250. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1251. var child = xml.childNodes[ i ];
  1252. if ( child.nodeType !== 1 ) continue;
  1253. switch ( child.nodeName ) {
  1254. case 'float_array':
  1255. data.array = parseFloats( child.textContent );
  1256. break;
  1257. case 'Name_array':
  1258. data.array = parseStrings( child.textContent );
  1259. break;
  1260. case 'technique_common':
  1261. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1262. if ( accessor !== undefined ) {
  1263. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1264. }
  1265. break;
  1266. }
  1267. }
  1268. return data;
  1269. }
  1270. function parseGeometryVertices( xml ) {
  1271. var data = {};
  1272. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1273. var child = xml.childNodes[ i ];
  1274. if ( child.nodeType !== 1 ) continue;
  1275. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1276. }
  1277. return data;
  1278. }
  1279. function parseGeometryPrimitive( xml ) {
  1280. var primitive = {
  1281. type: xml.nodeName,
  1282. material: xml.getAttribute( 'material' ),
  1283. count: parseInt( xml.getAttribute( 'count' ) ),
  1284. inputs: {},
  1285. stride: 0,
  1286. hasUV: false
  1287. };
  1288. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1289. var child = xml.childNodes[ i ];
  1290. if ( child.nodeType !== 1 ) continue;
  1291. switch ( child.nodeName ) {
  1292. case 'input':
  1293. var id = parseId( child.getAttribute( 'source' ) );
  1294. var semantic = child.getAttribute( 'semantic' );
  1295. var offset = parseInt( child.getAttribute( 'offset' ) );
  1296. var set = parseInt( child.getAttribute( 'set' ) );
  1297. var inputname = ( set > 0 ? semantic + set : semantic );
  1298. primitive.inputs[ inputname ] = { id: id, offset: offset };
  1299. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1300. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1301. break;
  1302. case 'vcount':
  1303. primitive.vcount = parseInts( child.textContent );
  1304. break;
  1305. case 'p':
  1306. primitive.p = parseInts( child.textContent );
  1307. break;
  1308. }
  1309. }
  1310. return primitive;
  1311. }
  1312. function groupPrimitives( primitives ) {
  1313. var build = {};
  1314. for ( var i = 0; i < primitives.length; i ++ ) {
  1315. var primitive = primitives[ i ];
  1316. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1317. build[ primitive.type ].push( primitive );
  1318. }
  1319. return build;
  1320. }
  1321. function checkUVCoordinates( primitives ) {
  1322. var count = 0;
  1323. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1324. var primitive = primitives[ i ];
  1325. if ( primitive.hasUV === true ) {
  1326. count ++;
  1327. }
  1328. }
  1329. if ( count > 0 && count < primitives.length ) {
  1330. primitives.uvsNeedsFix = true;
  1331. }
  1332. }
  1333. function buildGeometry( data ) {
  1334. var build = {};
  1335. var sources = data.sources;
  1336. var vertices = data.vertices;
  1337. var primitives = data.primitives;
  1338. if ( primitives.length === 0 ) return {};
  1339. // our goal is to create one buffer geometry for a single type of primitives
  1340. // first, we group all primitives by their type
  1341. var groupedPrimitives = groupPrimitives( primitives );
  1342. for ( var type in groupedPrimitives ) {
  1343. var primitiveType = groupedPrimitives[ type ];
  1344. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1345. checkUVCoordinates( primitiveType );
  1346. // third, create a buffer geometry for each type of primitives
  1347. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1348. }
  1349. return build;
  1350. }
  1351. function buildGeometryType( primitives, sources, vertices ) {
  1352. var build = {};
  1353. var position = { array: [], stride: 0 };
  1354. var normal = { array: [], stride: 0 };
  1355. var uv = { array: [], stride: 0 };
  1356. var uv2 = { array: [], stride: 0 };
  1357. var color = { array: [], stride: 0 };
  1358. var skinIndex = { array: [], stride: 4 };
  1359. var skinWeight = { array: [], stride: 4 };
  1360. var geometry = new BufferGeometry();
  1361. var materialKeys = [];
  1362. var start = 0;
  1363. for ( var p = 0; p < primitives.length; p ++ ) {
  1364. var primitive = primitives[ p ];
  1365. var inputs = primitive.inputs;
  1366. // groups
  1367. var count = 0;
  1368. switch ( primitive.type ) {
  1369. case 'lines':
  1370. case 'linestrips':
  1371. count = primitive.count * 2;
  1372. break;
  1373. case 'triangles':
  1374. count = primitive.count * 3;
  1375. break;
  1376. case 'polylist':
  1377. for ( var g = 0; g < primitive.count; g ++ ) {
  1378. var vc = primitive.vcount[ g ];
  1379. switch ( vc ) {
  1380. case 3:
  1381. count += 3; // single triangle
  1382. break;
  1383. case 4:
  1384. count += 6; // quad, subdivided into two triangles
  1385. break;
  1386. default:
  1387. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1388. break;
  1389. }
  1390. }
  1391. break;
  1392. default:
  1393. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1394. }
  1395. geometry.addGroup( start, count, p );
  1396. start += count;
  1397. // material
  1398. if ( primitive.material ) {
  1399. materialKeys.push( primitive.material );
  1400. }
  1401. // geometry data
  1402. for ( var name in inputs ) {
  1403. var input = inputs[ name ];
  1404. switch ( name ) {
  1405. case 'VERTEX':
  1406. for ( var key in vertices ) {
  1407. var id = vertices[ key ];
  1408. switch ( key ) {
  1409. case 'POSITION':
  1410. var prevLength = position.array.length;
  1411. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1412. position.stride = sources[ id ].stride;
  1413. if ( sources.skinWeights && sources.skinIndices ) {
  1414. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1415. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1416. }
  1417. // see #3803
  1418. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1419. var count = ( position.array.length - prevLength ) / position.stride;
  1420. for ( var i = 0; i < count; i ++ ) {
  1421. // fill missing uv coordinates
  1422. uv.array.push( 0, 0 );
  1423. }
  1424. }
  1425. break;
  1426. case 'NORMAL':
  1427. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1428. normal.stride = sources[ id ].stride;
  1429. break;
  1430. case 'COLOR':
  1431. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1432. color.stride = sources[ id ].stride;
  1433. break;
  1434. case 'TEXCOORD':
  1435. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1436. uv.stride = sources[ id ].stride;
  1437. break;
  1438. case 'TEXCOORD1':
  1439. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1440. uv.stride = sources[ id ].stride;
  1441. break;
  1442. default:
  1443. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1444. }
  1445. }
  1446. break;
  1447. case 'NORMAL':
  1448. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1449. normal.stride = sources[ input.id ].stride;
  1450. break;
  1451. case 'COLOR':
  1452. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1453. color.stride = sources[ input.id ].stride;
  1454. break;
  1455. case 'TEXCOORD':
  1456. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1457. uv.stride = sources[ input.id ].stride;
  1458. break;
  1459. case 'TEXCOORD1':
  1460. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1461. uv2.stride = sources[ input.id ].stride;
  1462. break;
  1463. }
  1464. }
  1465. }
  1466. // build geometry
  1467. if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
  1468. if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
  1469. if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
  1470. if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
  1471. if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new Float32BufferAttribute( uv2.array, uv2.stride ) );
  1472. if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1473. if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1474. build.data = geometry;
  1475. build.type = primitives[ 0 ].type;
  1476. build.materialKeys = materialKeys;
  1477. return build;
  1478. }
  1479. function buildGeometryData( primitive, source, offset, array ) {
  1480. var indices = primitive.p;
  1481. var stride = primitive.stride;
  1482. var vcount = primitive.vcount;
  1483. function pushVector( i ) {
  1484. var index = indices[ i + offset ] * sourceStride;
  1485. var length = index + sourceStride;
  1486. for ( ; index < length; index ++ ) {
  1487. array.push( sourceArray[ index ] );
  1488. }
  1489. }
  1490. var sourceArray = source.array;
  1491. var sourceStride = source.stride;
  1492. if ( primitive.vcount !== undefined ) {
  1493. var index = 0;
  1494. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1495. var count = vcount[ i ];
  1496. if ( count === 4 ) {
  1497. var a = index + stride * 0;
  1498. var b = index + stride * 1;
  1499. var c = index + stride * 2;
  1500. var d = index + stride * 3;
  1501. pushVector( a ); pushVector( b ); pushVector( d );
  1502. pushVector( b ); pushVector( c ); pushVector( d );
  1503. } else if ( count === 3 ) {
  1504. var a = index + stride * 0;
  1505. var b = index + stride * 1;
  1506. var c = index + stride * 2;
  1507. pushVector( a ); pushVector( b ); pushVector( c );
  1508. } else if ( count > 4 ) {
  1509. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1510. var a = index + stride * 0;
  1511. var b = index + stride * k;
  1512. var c = index + stride * ( k + 1 );
  1513. pushVector( a ); pushVector( b ); pushVector( c );
  1514. }
  1515. }
  1516. index += stride * count;
  1517. }
  1518. } else {
  1519. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1520. pushVector( i );
  1521. }
  1522. }
  1523. }
  1524. function getGeometry( id ) {
  1525. return getBuild( library.geometries[ id ], buildGeometry );
  1526. }
  1527. // kinematics
  1528. function parseKinematicsModel( xml ) {
  1529. var data = {
  1530. name: xml.getAttribute( 'name' ) || '',
  1531. joints: {},
  1532. links: []
  1533. };
  1534. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1535. var child = xml.childNodes[ i ];
  1536. if ( child.nodeType !== 1 ) continue;
  1537. switch ( child.nodeName ) {
  1538. case 'technique_common':
  1539. parseKinematicsTechniqueCommon( child, data );
  1540. break;
  1541. }
  1542. }
  1543. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1544. }
  1545. function buildKinematicsModel( data ) {
  1546. if ( data.build !== undefined ) return data.build;
  1547. return data;
  1548. }
  1549. function getKinematicsModel( id ) {
  1550. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1551. }
  1552. function parseKinematicsTechniqueCommon( xml, data ) {
  1553. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1554. var child = xml.childNodes[ i ];
  1555. if ( child.nodeType !== 1 ) continue;
  1556. switch ( child.nodeName ) {
  1557. case 'joint':
  1558. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1559. break;
  1560. case 'link':
  1561. data.links.push( parseKinematicsLink( child ) );
  1562. break;
  1563. }
  1564. }
  1565. }
  1566. function parseKinematicsJoint( xml ) {
  1567. var data;
  1568. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1569. var child = xml.childNodes[ i ];
  1570. if ( child.nodeType !== 1 ) continue;
  1571. switch ( child.nodeName ) {
  1572. case 'prismatic':
  1573. case 'revolute':
  1574. data = parseKinematicsJointParameter( child );
  1575. break;
  1576. }
  1577. }
  1578. return data;
  1579. }
  1580. function parseKinematicsJointParameter( xml, data ) {
  1581. var data = {
  1582. sid: xml.getAttribute( 'sid' ),
  1583. name: xml.getAttribute( 'name' ) || '',
  1584. axis: new Vector3(),
  1585. limits: {
  1586. min: 0,
  1587. max: 0
  1588. },
  1589. type: xml.nodeName,
  1590. static: false,
  1591. zeroPosition: 0,
  1592. middlePosition: 0
  1593. };
  1594. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1595. var child = xml.childNodes[ i ];
  1596. if ( child.nodeType !== 1 ) continue;
  1597. switch ( child.nodeName ) {
  1598. case 'axis':
  1599. var array = parseFloats( child.textContent );
  1600. data.axis.fromArray( array );
  1601. break;
  1602. case 'limits':
  1603. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1604. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1605. data.limits.max = parseFloat( max.textContent );
  1606. data.limits.min = parseFloat( min.textContent );
  1607. break;
  1608. }
  1609. }
  1610. // if min is equal to or greater than max, consider the joint static
  1611. if ( data.limits.min >= data.limits.max ) {
  1612. data.static = true;
  1613. }
  1614. // calculate middle position
  1615. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1616. return data;
  1617. }
  1618. function parseKinematicsLink( xml ) {
  1619. var data = {
  1620. sid: xml.getAttribute( 'sid' ),
  1621. name: xml.getAttribute( 'name' ) || '',
  1622. attachments: [],
  1623. transforms: []
  1624. };
  1625. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1626. var child = xml.childNodes[ i ];
  1627. if ( child.nodeType !== 1 ) continue;
  1628. switch ( child.nodeName ) {
  1629. case 'attachment_full':
  1630. data.attachments.push( parseKinematicsAttachment( child ) );
  1631. break;
  1632. case 'matrix':
  1633. case 'translate':
  1634. case 'rotate':
  1635. data.transforms.push( parseKinematicsTransform( child ) );
  1636. break;
  1637. }
  1638. }
  1639. return data;
  1640. }
  1641. function parseKinematicsAttachment( xml ) {
  1642. var data = {
  1643. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1644. transforms: [],
  1645. links: []
  1646. };
  1647. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1648. var child = xml.childNodes[ i ];
  1649. if ( child.nodeType !== 1 ) continue;
  1650. switch ( child.nodeName ) {
  1651. case 'link':
  1652. data.links.push( parseKinematicsLink( child ) );
  1653. break;
  1654. case 'matrix':
  1655. case 'translate':
  1656. case 'rotate':
  1657. data.transforms.push( parseKinematicsTransform( child ) );
  1658. break;
  1659. }
  1660. }
  1661. return data;
  1662. }
  1663. function parseKinematicsTransform( xml ) {
  1664. var data = {
  1665. type: xml.nodeName
  1666. };
  1667. var array = parseFloats( xml.textContent );
  1668. switch ( data.type ) {
  1669. case 'matrix':
  1670. data.obj = new Matrix4();
  1671. data.obj.fromArray( array ).transpose();
  1672. break;
  1673. case 'translate':
  1674. data.obj = new Vector3();
  1675. data.obj.fromArray( array );
  1676. break;
  1677. case 'rotate':
  1678. data.obj = new Vector3();
  1679. data.obj.fromArray( array );
  1680. data.angle = MathUtils.degToRad( array[ 3 ] );
  1681. break;
  1682. }
  1683. return data;
  1684. }
  1685. // physics
  1686. function parsePhysicsModel( xml ) {
  1687. var data = {
  1688. name: xml.getAttribute( 'name' ) || '',
  1689. rigidBodies: {}
  1690. };
  1691. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1692. var child = xml.childNodes[ i ];
  1693. if ( child.nodeType !== 1 ) continue;
  1694. switch ( child.nodeName ) {
  1695. case 'rigid_body':
  1696. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1697. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1698. break;
  1699. }
  1700. }
  1701. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1702. }
  1703. function parsePhysicsRigidBody( xml, data ) {
  1704. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1705. var child = xml.childNodes[ i ];
  1706. if ( child.nodeType !== 1 ) continue;
  1707. switch ( child.nodeName ) {
  1708. case 'technique_common':
  1709. parsePhysicsTechniqueCommon( child, data );
  1710. break;
  1711. }
  1712. }
  1713. }
  1714. function parsePhysicsTechniqueCommon( xml, data ) {
  1715. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1716. var child = xml.childNodes[ i ];
  1717. if ( child.nodeType !== 1 ) continue;
  1718. switch ( child.nodeName ) {
  1719. case 'inertia':
  1720. data.inertia = parseFloats( child.textContent );
  1721. break;
  1722. case 'mass':
  1723. data.mass = parseFloats( child.textContent )[ 0 ];
  1724. break;
  1725. }
  1726. }
  1727. }
  1728. // scene
  1729. function parseKinematicsScene( xml ) {
  1730. var data = {
  1731. bindJointAxis: []
  1732. };
  1733. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1734. var child = xml.childNodes[ i ];
  1735. if ( child.nodeType !== 1 ) continue;
  1736. switch ( child.nodeName ) {
  1737. case 'bind_joint_axis':
  1738. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1739. break;
  1740. }
  1741. }
  1742. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1743. }
  1744. function parseKinematicsBindJointAxis( xml ) {
  1745. var data = {
  1746. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1747. };
  1748. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1749. var child = xml.childNodes[ i ];
  1750. if ( child.nodeType !== 1 ) continue;
  1751. switch ( child.nodeName ) {
  1752. case 'axis':
  1753. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1754. data.axis = param.textContent;
  1755. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1756. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1757. break;
  1758. }
  1759. }
  1760. return data;
  1761. }
  1762. function buildKinematicsScene( data ) {
  1763. if ( data.build !== undefined ) return data.build;
  1764. return data;
  1765. }
  1766. function getKinematicsScene( id ) {
  1767. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1768. }
  1769. function setupKinematics() {
  1770. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1771. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1772. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1773. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1774. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1775. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1776. var visualScene = getVisualScene( visualSceneId );
  1777. var bindJointAxis = kinematicsScene.bindJointAxis;
  1778. var jointMap = {};
  1779. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1780. var axis = bindJointAxis[ i ];
  1781. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1782. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1783. if ( targetElement ) {
  1784. // get the parent of the transform element
  1785. var parentVisualElement = targetElement.parentElement;
  1786. // connect the joint of the kinematics model with the element in the visual scene
  1787. connect( axis.jointIndex, parentVisualElement );
  1788. }
  1789. }
  1790. function connect( jointIndex, visualElement ) {
  1791. var visualElementName = visualElement.getAttribute( 'name' );
  1792. var joint = kinematicsModel.joints[ jointIndex ];
  1793. visualScene.traverse( function ( object ) {
  1794. if ( object.name === visualElementName ) {
  1795. jointMap[ jointIndex ] = {
  1796. object: object,
  1797. transforms: buildTransformList( visualElement ),
  1798. joint: joint,
  1799. position: joint.zeroPosition
  1800. };
  1801. }
  1802. } );
  1803. }
  1804. var m0 = new Matrix4();
  1805. kinematics = {
  1806. joints: kinematicsModel && kinematicsModel.joints,
  1807. getJointValue: function ( jointIndex ) {
  1808. var jointData = jointMap[ jointIndex ];
  1809. if ( jointData ) {
  1810. return jointData.position;
  1811. } else {
  1812. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1813. }
  1814. },
  1815. setJointValue: function ( jointIndex, value ) {
  1816. var jointData = jointMap[ jointIndex ];
  1817. if ( jointData ) {
  1818. var joint = jointData.joint;
  1819. if ( value > joint.limits.max || value < joint.limits.min ) {
  1820. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1821. } else if ( joint.static ) {
  1822. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1823. } else {
  1824. var object = jointData.object;
  1825. var axis = joint.axis;
  1826. var transforms = jointData.transforms;
  1827. matrix.identity();
  1828. // each update, we have to apply all transforms in the correct order
  1829. for ( var i = 0; i < transforms.length; i ++ ) {
  1830. var transform = transforms[ i ];
  1831. // if there is a connection of the transform node with a joint, apply the joint value
  1832. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1833. switch ( joint.type ) {
  1834. case 'revolute':
  1835. matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
  1836. break;
  1837. case 'prismatic':
  1838. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1839. break;
  1840. default:
  1841. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1842. break;
  1843. }
  1844. } else {
  1845. switch ( transform.type ) {
  1846. case 'matrix':
  1847. matrix.multiply( transform.obj );
  1848. break;
  1849. case 'translate':
  1850. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1851. break;
  1852. case 'scale':
  1853. matrix.scale( transform.obj );
  1854. break;
  1855. case 'rotate':
  1856. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1857. break;
  1858. }
  1859. }
  1860. }
  1861. object.matrix.copy( matrix );
  1862. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1863. jointMap[ jointIndex ].position = value;
  1864. }
  1865. } else {
  1866. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1867. }
  1868. }
  1869. };
  1870. }
  1871. function buildTransformList( node ) {
  1872. var transforms = [];
  1873. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1874. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1875. var child = xml.childNodes[ i ];
  1876. if ( child.nodeType !== 1 ) continue;
  1877. switch ( child.nodeName ) {
  1878. case 'matrix':
  1879. var array = parseFloats( child.textContent );
  1880. var matrix = new Matrix4().fromArray( array ).transpose();
  1881. transforms.push( {
  1882. sid: child.getAttribute( 'sid' ),
  1883. type: child.nodeName,
  1884. obj: matrix
  1885. } );
  1886. break;
  1887. case 'translate':
  1888. case 'scale':
  1889. var array = parseFloats( child.textContent );
  1890. var vector = new Vector3().fromArray( array );
  1891. transforms.push( {
  1892. sid: child.getAttribute( 'sid' ),
  1893. type: child.nodeName,
  1894. obj: vector
  1895. } );
  1896. break;
  1897. case 'rotate':
  1898. var array = parseFloats( child.textContent );
  1899. var vector = new Vector3().fromArray( array );
  1900. var angle = MathUtils.degToRad( array[ 3 ] );
  1901. transforms.push( {
  1902. sid: child.getAttribute( 'sid' ),
  1903. type: child.nodeName,
  1904. obj: vector,
  1905. angle: angle
  1906. } );
  1907. break;
  1908. }
  1909. }
  1910. return transforms;
  1911. }
  1912. // nodes
  1913. function prepareNodes( xml ) {
  1914. var elements = xml.getElementsByTagName( 'node' );
  1915. // ensure all node elements have id attributes
  1916. for ( var i = 0; i < elements.length; i ++ ) {
  1917. var element = elements[ i ];
  1918. if ( element.hasAttribute( 'id' ) === false ) {
  1919. element.setAttribute( 'id', generateId() );
  1920. }
  1921. }
  1922. }
  1923. var matrix = new Matrix4();
  1924. var vector = new Vector3();
  1925. function parseNode( xml ) {
  1926. var data = {
  1927. name: xml.getAttribute( 'name' ) || '',
  1928. type: xml.getAttribute( 'type' ),
  1929. id: xml.getAttribute( 'id' ),
  1930. sid: xml.getAttribute( 'sid' ),
  1931. matrix: new Matrix4(),
  1932. nodes: [],
  1933. instanceCameras: [],
  1934. instanceControllers: [],
  1935. instanceLights: [],
  1936. instanceGeometries: [],
  1937. instanceNodes: [],
  1938. transforms: {}
  1939. };
  1940. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1941. var child = xml.childNodes[ i ];
  1942. if ( child.nodeType !== 1 ) continue;
  1943. switch ( child.nodeName ) {
  1944. case 'node':
  1945. data.nodes.push( child.getAttribute( 'id' ) );
  1946. parseNode( child );
  1947. break;
  1948. case 'instance_camera':
  1949. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1950. break;
  1951. case 'instance_controller':
  1952. data.instanceControllers.push( parseNodeInstance( child ) );
  1953. break;
  1954. case 'instance_light':
  1955. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1956. break;
  1957. case 'instance_geometry':
  1958. data.instanceGeometries.push( parseNodeInstance( child ) );
  1959. break;
  1960. case 'instance_node':
  1961. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1962. break;
  1963. case 'matrix':
  1964. var array = parseFloats( child.textContent );
  1965. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1966. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1967. break;
  1968. case 'translate':
  1969. var array = parseFloats( child.textContent );
  1970. vector.fromArray( array );
  1971. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1972. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1973. break;
  1974. case 'rotate':
  1975. var array = parseFloats( child.textContent );
  1976. var angle = MathUtils.degToRad( array[ 3 ] );
  1977. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1978. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1979. break;
  1980. case 'scale':
  1981. var array = parseFloats( child.textContent );
  1982. data.matrix.scale( vector.fromArray( array ) );
  1983. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1984. break;
  1985. case 'extra':
  1986. break;
  1987. default:
  1988. console.log( child );
  1989. }
  1990. }
  1991. if ( hasNode( data.id ) ) {
  1992. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1993. } else {
  1994. library.nodes[ data.id ] = data;
  1995. }
  1996. return data;
  1997. }
  1998. function parseNodeInstance( xml ) {
  1999. var data = {
  2000. id: parseId( xml.getAttribute( 'url' ) ),
  2001. materials: {},
  2002. skeletons: []
  2003. };
  2004. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  2005. var child = xml.childNodes[ i ];
  2006. switch ( child.nodeName ) {
  2007. case 'bind_material':
  2008. var instances = child.getElementsByTagName( 'instance_material' );
  2009. for ( var j = 0; j < instances.length; j ++ ) {
  2010. var instance = instances[ j ];
  2011. var symbol = instance.getAttribute( 'symbol' );
  2012. var target = instance.getAttribute( 'target' );
  2013. data.materials[ symbol ] = parseId( target );
  2014. }
  2015. break;
  2016. case 'skeleton':
  2017. data.skeletons.push( parseId( child.textContent ) );
  2018. break;
  2019. default:
  2020. break;
  2021. }
  2022. }
  2023. return data;
  2024. }
  2025. function buildSkeleton( skeletons, joints ) {
  2026. var boneData = [];
  2027. var sortedBoneData = [];
  2028. var i, j, data;
  2029. // a skeleton can have multiple root bones. collada expresses this
  2030. // situtation with multiple "skeleton" tags per controller instance
  2031. for ( i = 0; i < skeletons.length; i ++ ) {
  2032. var skeleton = skeletons[ i ];
  2033. var root;
  2034. if ( hasNode( skeleton ) ) {
  2035. root = getNode( skeleton );
  2036. buildBoneHierarchy( root, joints, boneData );
  2037. } else if ( hasVisualScene( skeleton ) ) {
  2038. // handle case where the skeleton refers to the visual scene (#13335)
  2039. var visualScene = library.visualScenes[ skeleton ];
  2040. var children = visualScene.children;
  2041. for ( var j = 0; j < children.length; j ++ ) {
  2042. var child = children[ j ];
  2043. if ( child.type === 'JOINT' ) {
  2044. var root = getNode( child.id );
  2045. buildBoneHierarchy( root, joints, boneData );
  2046. }
  2047. }
  2048. } else {
  2049. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  2050. }
  2051. }
  2052. // sort bone data (the order is defined in the corresponding controller)
  2053. for ( i = 0; i < joints.length; i ++ ) {
  2054. for ( j = 0; j < boneData.length; j ++ ) {
  2055. data = boneData[ j ];
  2056. if ( data.bone.name === joints[ i ].name ) {
  2057. sortedBoneData[ i ] = data;
  2058. data.processed = true;
  2059. break;
  2060. }
  2061. }
  2062. }
  2063. // add unprocessed bone data at the end of the list
  2064. for ( i = 0; i < boneData.length; i ++ ) {
  2065. data = boneData[ i ];
  2066. if ( data.processed === false ) {
  2067. sortedBoneData.push( data );
  2068. data.processed = true;
  2069. }
  2070. }
  2071. // setup arrays for skeleton creation
  2072. var bones = [];
  2073. var boneInverses = [];
  2074. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2075. data = sortedBoneData[ i ];
  2076. bones.push( data.bone );
  2077. boneInverses.push( data.boneInverse );
  2078. }
  2079. return new Skeleton( bones, boneInverses );
  2080. }
  2081. function buildBoneHierarchy( root, joints, boneData ) {
  2082. // setup bone data from visual scene
  2083. root.traverse( function ( object ) {
  2084. if ( object.isBone === true ) {
  2085. var boneInverse;
  2086. // retrieve the boneInverse from the controller data
  2087. for ( var i = 0; i < joints.length; i ++ ) {
  2088. var joint = joints[ i ];
  2089. if ( joint.name === object.name ) {
  2090. boneInverse = joint.boneInverse;
  2091. break;
  2092. }
  2093. }
  2094. if ( boneInverse === undefined ) {
  2095. // Unfortunately, there can be joints in the visual scene that are not part of the
  2096. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2097. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2098. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2099. // ensure a correct animation of the model.
  2100. boneInverse = new Matrix4();
  2101. }
  2102. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2103. }
  2104. } );
  2105. }
  2106. function buildNode( data ) {
  2107. var objects = [];
  2108. var matrix = data.matrix;
  2109. var nodes = data.nodes;
  2110. var type = data.type;
  2111. var instanceCameras = data.instanceCameras;
  2112. var instanceControllers = data.instanceControllers;
  2113. var instanceLights = data.instanceLights;
  2114. var instanceGeometries = data.instanceGeometries;
  2115. var instanceNodes = data.instanceNodes;
  2116. // nodes
  2117. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2118. objects.push( getNode( nodes[ i ] ) );
  2119. }
  2120. // instance cameras
  2121. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2122. var instanceCamera = getCamera( instanceCameras[ i ] );
  2123. if ( instanceCamera !== null ) {
  2124. objects.push( instanceCamera.clone() );
  2125. }
  2126. }
  2127. // instance controllers
  2128. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2129. var instance = instanceControllers[ i ];
  2130. var controller = getController( instance.id );
  2131. var geometries = getGeometry( controller.id );
  2132. var newObjects = buildObjects( geometries, instance.materials );
  2133. var skeletons = instance.skeletons;
  2134. var joints = controller.skin.joints;
  2135. var skeleton = buildSkeleton( skeletons, joints );
  2136. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2137. var object = newObjects[ j ];
  2138. if ( object.isSkinnedMesh ) {
  2139. object.bind( skeleton, controller.skin.bindMatrix );
  2140. object.normalizeSkinWeights();
  2141. }
  2142. objects.push( object );
  2143. }
  2144. }
  2145. // instance lights
  2146. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2147. var instanceLight = getLight( instanceLights[ i ] );
  2148. if ( instanceLight !== null ) {
  2149. objects.push( instanceLight.clone() );
  2150. }
  2151. }
  2152. // instance geometries
  2153. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2154. var instance = instanceGeometries[ i ];
  2155. // a single geometry instance in collada can lead to multiple object3Ds.
  2156. // this is the case when primitives are combined like triangles and lines
  2157. var geometries = getGeometry( instance.id );
  2158. var newObjects = buildObjects( geometries, instance.materials );
  2159. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2160. objects.push( newObjects[ j ] );
  2161. }
  2162. }
  2163. // instance nodes
  2164. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2165. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2166. }
  2167. var object;
  2168. if ( nodes.length === 0 && objects.length === 1 ) {
  2169. object = objects[ 0 ];
  2170. } else {
  2171. object = ( type === 'JOINT' ) ? new Bone() : new Group();
  2172. for ( var i = 0; i < objects.length; i ++ ) {
  2173. object.add( objects[ i ] );
  2174. }
  2175. }
  2176. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2177. object.matrix.copy( matrix );
  2178. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2179. return object;
  2180. }
  2181. var fallbackMaterial = new MeshBasicMaterial( { color: 0xff00ff } );
  2182. function resolveMaterialBinding( keys, instanceMaterials ) {
  2183. var materials = [];
  2184. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2185. var id = instanceMaterials[ keys[ i ] ];
  2186. if ( id === undefined ) {
  2187. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2188. materials.push( fallbackMaterial );
  2189. } else {
  2190. materials.push( getMaterial( id ) );
  2191. }
  2192. }
  2193. return materials;
  2194. }
  2195. function buildObjects( geometries, instanceMaterials ) {
  2196. var objects = [];
  2197. for ( var type in geometries ) {
  2198. var geometry = geometries[ type ];
  2199. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2200. // handle case if no materials are defined
  2201. if ( materials.length === 0 ) {
  2202. if ( type === 'lines' || type === 'linestrips' ) {
  2203. materials.push( new LineBasicMaterial() );
  2204. } else {
  2205. materials.push( new MeshPhongMaterial() );
  2206. }
  2207. }
  2208. // regard skinning
  2209. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2210. if ( skinning ) {
  2211. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2212. materials[ i ].skinning = true;
  2213. }
  2214. }
  2215. // choose between a single or multi materials (material array)
  2216. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2217. // now create a specific 3D object
  2218. var object;
  2219. switch ( type ) {
  2220. case 'lines':
  2221. object = new LineSegments( geometry.data, material );
  2222. break;
  2223. case 'linestrips':
  2224. object = new Line( geometry.data, material );
  2225. break;
  2226. case 'triangles':
  2227. case 'polylist':
  2228. if ( skinning ) {
  2229. object = new SkinnedMesh( geometry.data, material );
  2230. } else {
  2231. object = new Mesh( geometry.data, material );
  2232. }
  2233. break;
  2234. }
  2235. objects.push( object );
  2236. }
  2237. return objects;
  2238. }
  2239. function hasNode( id ) {
  2240. return library.nodes[ id ] !== undefined;
  2241. }
  2242. function getNode( id ) {
  2243. return getBuild( library.nodes[ id ], buildNode );
  2244. }
  2245. // visual scenes
  2246. function parseVisualScene( xml ) {
  2247. var data = {
  2248. name: xml.getAttribute( 'name' ),
  2249. children: []
  2250. };
  2251. prepareNodes( xml );
  2252. var elements = getElementsByTagName( xml, 'node' );
  2253. for ( var i = 0; i < elements.length; i ++ ) {
  2254. data.children.push( parseNode( elements[ i ] ) );
  2255. }
  2256. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2257. }
  2258. function buildVisualScene( data ) {
  2259. var group = new Group();
  2260. group.name = data.name;
  2261. var children = data.children;
  2262. for ( var i = 0; i < children.length; i ++ ) {
  2263. var child = children[ i ];
  2264. group.add( getNode( child.id ) );
  2265. }
  2266. return group;
  2267. }
  2268. function hasVisualScene( id ) {
  2269. return library.visualScenes[ id ] !== undefined;
  2270. }
  2271. function getVisualScene( id ) {
  2272. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2273. }
  2274. // scenes
  2275. function parseScene( xml ) {
  2276. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2277. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2278. }
  2279. function setupAnimations() {
  2280. var clips = library.clips;
  2281. if ( isEmpty( clips ) === true ) {
  2282. if ( isEmpty( library.animations ) === false ) {
  2283. // if there are animations but no clips, we create a default clip for playback
  2284. var tracks = [];
  2285. for ( var id in library.animations ) {
  2286. var animationTracks = getAnimation( id );
  2287. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2288. tracks.push( animationTracks[ i ] );
  2289. }
  2290. }
  2291. animations.push( new AnimationClip( 'default', - 1, tracks ) );
  2292. }
  2293. } else {
  2294. for ( var id in clips ) {
  2295. animations.push( getAnimationClip( id ) );
  2296. }
  2297. }
  2298. }
  2299. // convert the parser error element into text with each child elements text
  2300. // separated by new lines.
  2301. function parserErrorToText( parserError ) {
  2302. var result = '';
  2303. var stack = [ parserError ];
  2304. while ( stack.length ) {
  2305. var node = stack.shift();
  2306. if ( node.nodeType === Node.TEXT_NODE ) {
  2307. result += node.textContent;
  2308. } else {
  2309. result += '\n';
  2310. stack.push.apply( stack, node.childNodes );
  2311. }
  2312. }
  2313. return result.trim();
  2314. }
  2315. if ( text.length === 0 ) {
  2316. return { scene: new Scene() };
  2317. }
  2318. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2319. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2320. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2321. if ( parserError !== undefined ) {
  2322. // Chrome will return parser error with a div in it
  2323. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2324. var errorText;
  2325. if ( errorElement ) {
  2326. errorText = errorElement.textContent;
  2327. } else {
  2328. errorText = parserErrorToText( parserError );
  2329. }
  2330. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2331. return null;
  2332. }
  2333. // metadata
  2334. var version = collada.getAttribute( 'version' );
  2335. console.log( 'THREE.ColladaLoader: File version', version );
  2336. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2337. var textureLoader = new TextureLoader( this.manager );
  2338. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2339. var tgaLoader;
  2340. if ( TGALoader ) {
  2341. tgaLoader = new TGALoader( this.manager );
  2342. tgaLoader.setPath( this.resourcePath || path );
  2343. }
  2344. //
  2345. var animations = [];
  2346. var kinematics = {};
  2347. var count = 0;
  2348. //
  2349. var library = {
  2350. animations: {},
  2351. clips: {},
  2352. controllers: {},
  2353. images: {},
  2354. effects: {},
  2355. materials: {},
  2356. cameras: {},
  2357. lights: {},
  2358. geometries: {},
  2359. nodes: {},
  2360. visualScenes: {},
  2361. kinematicsModels: {},
  2362. physicsModels: {},
  2363. kinematicsScenes: {}
  2364. };
  2365. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2366. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2367. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2368. parseLibrary( collada, 'library_images', 'image', parseImage );
  2369. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2370. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2371. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2372. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2373. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2374. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2375. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2376. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2377. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2378. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2379. buildLibrary( library.animations, buildAnimation );
  2380. buildLibrary( library.clips, buildAnimationClip );
  2381. buildLibrary( library.controllers, buildController );
  2382. buildLibrary( library.images, buildImage );
  2383. buildLibrary( library.effects, buildEffect );
  2384. buildLibrary( library.materials, buildMaterial );
  2385. buildLibrary( library.cameras, buildCamera );
  2386. buildLibrary( library.lights, buildLight );
  2387. buildLibrary( library.geometries, buildGeometry );
  2388. buildLibrary( library.visualScenes, buildVisualScene );
  2389. setupAnimations();
  2390. setupKinematics();
  2391. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2392. scene.animations = animations;
  2393. if ( asset.upAxis === 'Z_UP' ) {
  2394. scene.quaternion.setFromEuler( new Euler( - Math.PI / 2, 0, 0 ) );
  2395. }
  2396. scene.scale.multiplyScalar( asset.unit );
  2397. return {
  2398. get animations() {
  2399. console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' );
  2400. return animations;
  2401. },
  2402. kinematics: kinematics,
  2403. library: library,
  2404. scene: scene
  2405. };
  2406. }
  2407. } );
  2408. export { ColladaLoader };