DDSLoader.js 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281
  1. import {
  2. CompressedTextureLoader,
  3. RGBAFormat,
  4. RGBA_S3TC_DXT3_Format,
  5. RGBA_S3TC_DXT5_Format,
  6. RGB_ETC1_Format,
  7. RGB_S3TC_DXT1_Format
  8. } from '../../../build/three.module.js';
  9. var DDSLoader = function ( manager ) {
  10. CompressedTextureLoader.call( this, manager );
  11. };
  12. DDSLoader.prototype = Object.assign( Object.create( CompressedTextureLoader.prototype ), {
  13. constructor: DDSLoader,
  14. parse: function ( buffer, loadMipmaps ) {
  15. var dds = { mipmaps: [], width: 0, height: 0, format: null, mipmapCount: 1 };
  16. // Adapted from @toji's DDS utils
  17. // https://github.com/toji/webgl-texture-utils/blob/master/texture-util/dds.js
  18. // All values and structures referenced from:
  19. // http://msdn.microsoft.com/en-us/library/bb943991.aspx/
  20. var DDS_MAGIC = 0x20534444;
  21. // var DDSD_CAPS = 0x1;
  22. // var DDSD_HEIGHT = 0x2;
  23. // var DDSD_WIDTH = 0x4;
  24. // var DDSD_PITCH = 0x8;
  25. // var DDSD_PIXELFORMAT = 0x1000;
  26. var DDSD_MIPMAPCOUNT = 0x20000;
  27. // var DDSD_LINEARSIZE = 0x80000;
  28. // var DDSD_DEPTH = 0x800000;
  29. // var DDSCAPS_COMPLEX = 0x8;
  30. // var DDSCAPS_MIPMAP = 0x400000;
  31. // var DDSCAPS_TEXTURE = 0x1000;
  32. var DDSCAPS2_CUBEMAP = 0x200;
  33. var DDSCAPS2_CUBEMAP_POSITIVEX = 0x400;
  34. var DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800;
  35. var DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000;
  36. var DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000;
  37. var DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000;
  38. var DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000;
  39. // var DDSCAPS2_VOLUME = 0x200000;
  40. // var DDPF_ALPHAPIXELS = 0x1;
  41. // var DDPF_ALPHA = 0x2;
  42. var DDPF_FOURCC = 0x4;
  43. // var DDPF_RGB = 0x40;
  44. // var DDPF_YUV = 0x200;
  45. // var DDPF_LUMINANCE = 0x20000;
  46. function fourCCToInt32( value ) {
  47. return value.charCodeAt( 0 ) +
  48. ( value.charCodeAt( 1 ) << 8 ) +
  49. ( value.charCodeAt( 2 ) << 16 ) +
  50. ( value.charCodeAt( 3 ) << 24 );
  51. }
  52. function int32ToFourCC( value ) {
  53. return String.fromCharCode(
  54. value & 0xff,
  55. ( value >> 8 ) & 0xff,
  56. ( value >> 16 ) & 0xff,
  57. ( value >> 24 ) & 0xff
  58. );
  59. }
  60. function loadARGBMip( buffer, dataOffset, width, height ) {
  61. var dataLength = width * height * 4;
  62. var srcBuffer = new Uint8Array( buffer, dataOffset, dataLength );
  63. var byteArray = new Uint8Array( dataLength );
  64. var dst = 0;
  65. var src = 0;
  66. for ( var y = 0; y < height; y ++ ) {
  67. for ( var x = 0; x < width; x ++ ) {
  68. var b = srcBuffer[ src ]; src ++;
  69. var g = srcBuffer[ src ]; src ++;
  70. var r = srcBuffer[ src ]; src ++;
  71. var a = srcBuffer[ src ]; src ++;
  72. byteArray[ dst ] = r; dst ++; //r
  73. byteArray[ dst ] = g; dst ++; //g
  74. byteArray[ dst ] = b; dst ++; //b
  75. byteArray[ dst ] = a; dst ++; //a
  76. }
  77. }
  78. return byteArray;
  79. }
  80. var FOURCC_DXT1 = fourCCToInt32( 'DXT1' );
  81. var FOURCC_DXT3 = fourCCToInt32( 'DXT3' );
  82. var FOURCC_DXT5 = fourCCToInt32( 'DXT5' );
  83. var FOURCC_ETC1 = fourCCToInt32( 'ETC1' );
  84. var headerLengthInt = 31; // The header length in 32 bit ints
  85. // Offsets into the header array
  86. var off_magic = 0;
  87. var off_size = 1;
  88. var off_flags = 2;
  89. var off_height = 3;
  90. var off_width = 4;
  91. var off_mipmapCount = 7;
  92. var off_pfFlags = 20;
  93. var off_pfFourCC = 21;
  94. var off_RGBBitCount = 22;
  95. var off_RBitMask = 23;
  96. var off_GBitMask = 24;
  97. var off_BBitMask = 25;
  98. var off_ABitMask = 26;
  99. // var off_caps = 27;
  100. var off_caps2 = 28;
  101. // var off_caps3 = 29;
  102. // var off_caps4 = 30;
  103. // Parse header
  104. var header = new Int32Array( buffer, 0, headerLengthInt );
  105. if ( header[ off_magic ] !== DDS_MAGIC ) {
  106. console.error( 'THREE.DDSLoader.parse: Invalid magic number in DDS header.' );
  107. return dds;
  108. }
  109. if ( ! header[ off_pfFlags ] & DDPF_FOURCC ) {
  110. console.error( 'THREE.DDSLoader.parse: Unsupported format, must contain a FourCC code.' );
  111. return dds;
  112. }
  113. var blockBytes;
  114. var fourCC = header[ off_pfFourCC ];
  115. var isRGBAUncompressed = false;
  116. switch ( fourCC ) {
  117. case FOURCC_DXT1:
  118. blockBytes = 8;
  119. dds.format = RGB_S3TC_DXT1_Format;
  120. break;
  121. case FOURCC_DXT3:
  122. blockBytes = 16;
  123. dds.format = RGBA_S3TC_DXT3_Format;
  124. break;
  125. case FOURCC_DXT5:
  126. blockBytes = 16;
  127. dds.format = RGBA_S3TC_DXT5_Format;
  128. break;
  129. case FOURCC_ETC1:
  130. blockBytes = 8;
  131. dds.format = RGB_ETC1_Format;
  132. break;
  133. default:
  134. if ( header[ off_RGBBitCount ] === 32
  135. && header[ off_RBitMask ] & 0xff0000
  136. && header[ off_GBitMask ] & 0xff00
  137. && header[ off_BBitMask ] & 0xff
  138. && header[ off_ABitMask ] & 0xff000000 ) {
  139. isRGBAUncompressed = true;
  140. blockBytes = 64;
  141. dds.format = RGBAFormat;
  142. } else {
  143. console.error( 'THREE.DDSLoader.parse: Unsupported FourCC code ', int32ToFourCC( fourCC ) );
  144. return dds;
  145. }
  146. }
  147. dds.mipmapCount = 1;
  148. if ( header[ off_flags ] & DDSD_MIPMAPCOUNT && loadMipmaps !== false ) {
  149. dds.mipmapCount = Math.max( 1, header[ off_mipmapCount ] );
  150. }
  151. var caps2 = header[ off_caps2 ];
  152. dds.isCubemap = caps2 & DDSCAPS2_CUBEMAP ? true : false;
  153. if ( dds.isCubemap && (
  154. ! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEX ) ||
  155. ! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEX ) ||
  156. ! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEY ) ||
  157. ! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEY ) ||
  158. ! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEZ ) ||
  159. ! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEZ )
  160. ) ) {
  161. console.error( 'THREE.DDSLoader.parse: Incomplete cubemap faces' );
  162. return dds;
  163. }
  164. dds.width = header[ off_width ];
  165. dds.height = header[ off_height ];
  166. var dataOffset = header[ off_size ] + 4;
  167. // Extract mipmaps buffers
  168. var faces = dds.isCubemap ? 6 : 1;
  169. for ( var face = 0; face < faces; face ++ ) {
  170. var width = dds.width;
  171. var height = dds.height;
  172. for ( var i = 0; i < dds.mipmapCount; i ++ ) {
  173. if ( isRGBAUncompressed ) {
  174. var byteArray = loadARGBMip( buffer, dataOffset, width, height );
  175. var dataLength = byteArray.length;
  176. } else {
  177. var dataLength = Math.max( 4, width ) / 4 * Math.max( 4, height ) / 4 * blockBytes;
  178. var byteArray = new Uint8Array( buffer, dataOffset, dataLength );
  179. }
  180. var mipmap = { 'data': byteArray, 'width': width, 'height': height };
  181. dds.mipmaps.push( mipmap );
  182. dataOffset += dataLength;
  183. width = Math.max( width >> 1, 1 );
  184. height = Math.max( height >> 1, 1 );
  185. }
  186. }
  187. return dds;
  188. }
  189. } );
  190. export { DDSLoader };