GLTFLoader.js 95 KB

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  1. import {
  2. AnimationClip,
  3. Bone,
  4. Box3,
  5. BufferAttribute,
  6. BufferGeometry,
  7. CanvasTexture,
  8. ClampToEdgeWrapping,
  9. Color,
  10. DirectionalLight,
  11. DoubleSide,
  12. FileLoader,
  13. FrontSide,
  14. Group,
  15. ImageBitmapLoader,
  16. InterleavedBuffer,
  17. InterleavedBufferAttribute,
  18. Interpolant,
  19. InterpolateDiscrete,
  20. InterpolateLinear,
  21. Line,
  22. LineBasicMaterial,
  23. LineLoop,
  24. LineSegments,
  25. LinearFilter,
  26. LinearMipmapLinearFilter,
  27. LinearMipmapNearestFilter,
  28. Loader,
  29. LoaderUtils,
  30. Material,
  31. MathUtils,
  32. Matrix4,
  33. Mesh,
  34. MeshBasicMaterial,
  35. MeshPhysicalMaterial,
  36. MeshStandardMaterial,
  37. MirroredRepeatWrapping,
  38. NearestFilter,
  39. NearestMipmapLinearFilter,
  40. NearestMipmapNearestFilter,
  41. NumberKeyframeTrack,
  42. Object3D,
  43. OrthographicCamera,
  44. PerspectiveCamera,
  45. PointLight,
  46. Points,
  47. PointsMaterial,
  48. PropertyBinding,
  49. QuaternionKeyframeTrack,
  50. RGBFormat,
  51. RepeatWrapping,
  52. Skeleton,
  53. SkinnedMesh,
  54. Sphere,
  55. SpotLight,
  56. TangentSpaceNormalMap,
  57. TextureLoader,
  58. TriangleFanDrawMode,
  59. TriangleStripDrawMode,
  60. Vector2,
  61. Vector3,
  62. VectorKeyframeTrack,
  63. sRGBEncoding
  64. } from '../../../build/three.module.js';
  65. var GLTFLoader = ( function () {
  66. function GLTFLoader( manager ) {
  67. Loader.call( this, manager );
  68. this.dracoLoader = null;
  69. this.ktx2Loader = null;
  70. this.meshoptDecoder = null;
  71. this.pluginCallbacks = [];
  72. this.register( function ( parser ) {
  73. return new GLTFMaterialsClearcoatExtension( parser );
  74. } );
  75. this.register( function ( parser ) {
  76. return new GLTFTextureBasisUExtension( parser );
  77. } );
  78. this.register( function ( parser ) {
  79. return new GLTFTextureWebPExtension( parser );
  80. } );
  81. this.register( function ( parser ) {
  82. return new GLTFMaterialsTransmissionExtension( parser );
  83. } );
  84. this.register( function ( parser ) {
  85. return new GLTFLightsExtension( parser );
  86. } );
  87. this.register( function ( parser ) {
  88. return new GLTFMeshoptCompression( parser );
  89. } );
  90. }
  91. GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  92. constructor: GLTFLoader,
  93. load: function ( url, onLoad, onProgress, onError ) {
  94. var scope = this;
  95. var resourcePath;
  96. if ( this.resourcePath !== '' ) {
  97. resourcePath = this.resourcePath;
  98. } else if ( this.path !== '' ) {
  99. resourcePath = this.path;
  100. } else {
  101. resourcePath = LoaderUtils.extractUrlBase( url );
  102. }
  103. // Tells the LoadingManager to track an extra item, which resolves after
  104. // the model is fully loaded. This means the count of items loaded will
  105. // be incorrect, but ensures manager.onLoad() does not fire early.
  106. this.manager.itemStart( url );
  107. var _onError = function ( e ) {
  108. if ( onError ) {
  109. onError( e );
  110. } else {
  111. console.error( e );
  112. }
  113. scope.manager.itemError( url );
  114. scope.manager.itemEnd( url );
  115. };
  116. var loader = new FileLoader( this.manager );
  117. loader.setPath( this.path );
  118. loader.setResponseType( 'arraybuffer' );
  119. loader.setRequestHeader( this.requestHeader );
  120. loader.setWithCredentials( this.withCredentials );
  121. loader.load( url, function ( data ) {
  122. try {
  123. scope.parse( data, resourcePath, function ( gltf ) {
  124. onLoad( gltf );
  125. scope.manager.itemEnd( url );
  126. }, _onError );
  127. } catch ( e ) {
  128. _onError( e );
  129. }
  130. }, onProgress, _onError );
  131. },
  132. setDRACOLoader: function ( dracoLoader ) {
  133. this.dracoLoader = dracoLoader;
  134. return this;
  135. },
  136. setDDSLoader: function () {
  137. throw new Error(
  138. 'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".'
  139. );
  140. },
  141. setKTX2Loader: function ( ktx2Loader ) {
  142. this.ktx2Loader = ktx2Loader;
  143. return this;
  144. },
  145. setMeshoptDecoder: function ( meshoptDecoder ) {
  146. this.meshoptDecoder = meshoptDecoder;
  147. return this;
  148. },
  149. register: function ( callback ) {
  150. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  151. this.pluginCallbacks.push( callback );
  152. }
  153. return this;
  154. },
  155. unregister: function ( callback ) {
  156. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  157. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  158. }
  159. return this;
  160. },
  161. parse: function ( data, path, onLoad, onError ) {
  162. var content;
  163. var extensions = {};
  164. var plugins = {};
  165. if ( typeof data === 'string' ) {
  166. content = data;
  167. } else {
  168. var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  169. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  170. try {
  171. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  172. } catch ( error ) {
  173. if ( onError ) onError( error );
  174. return;
  175. }
  176. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  177. } else {
  178. content = LoaderUtils.decodeText( new Uint8Array( data ) );
  179. }
  180. }
  181. var json = JSON.parse( content );
  182. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  183. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  184. return;
  185. }
  186. var parser = new GLTFParser( json, {
  187. path: path || this.resourcePath || '',
  188. crossOrigin: this.crossOrigin,
  189. requestHeader: this.requestHeader,
  190. manager: this.manager,
  191. ktx2Loader: this.ktx2Loader,
  192. meshoptDecoder: this.meshoptDecoder
  193. } );
  194. parser.fileLoader.setRequestHeader( this.requestHeader );
  195. for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
  196. var plugin = this.pluginCallbacks[ i ]( parser );
  197. plugins[ plugin.name ] = plugin;
  198. // Workaround to avoid determining as unknown extension
  199. // in addUnknownExtensionsToUserData().
  200. // Remove this workaround if we move all the existing
  201. // extension handlers to plugin system
  202. extensions[ plugin.name ] = true;
  203. }
  204. if ( json.extensionsUsed ) {
  205. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  206. var extensionName = json.extensionsUsed[ i ];
  207. var extensionsRequired = json.extensionsRequired || [];
  208. switch ( extensionName ) {
  209. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  210. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  211. break;
  212. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  213. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  214. break;
  215. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  216. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  217. break;
  218. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  219. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  220. break;
  221. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  222. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  223. break;
  224. default:
  225. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  226. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  227. }
  228. }
  229. }
  230. }
  231. parser.setExtensions( extensions );
  232. parser.setPlugins( plugins );
  233. parser.parse( onLoad, onError );
  234. }
  235. } );
  236. /* GLTFREGISTRY */
  237. function GLTFRegistry() {
  238. var objects = {};
  239. return {
  240. get: function ( key ) {
  241. return objects[ key ];
  242. },
  243. add: function ( key, object ) {
  244. objects[ key ] = object;
  245. },
  246. remove: function ( key ) {
  247. delete objects[ key ];
  248. },
  249. removeAll: function () {
  250. objects = {};
  251. }
  252. };
  253. }
  254. /*********************************/
  255. /********** EXTENSIONS ***********/
  256. /*********************************/
  257. var EXTENSIONS = {
  258. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  259. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  260. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  261. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  262. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  263. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  264. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  265. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  266. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  267. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  268. EXT_TEXTURE_WEBP: 'EXT_texture_webp',
  269. EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression'
  270. };
  271. /**
  272. * Punctual Lights Extension
  273. *
  274. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  275. */
  276. function GLTFLightsExtension( parser ) {
  277. this.parser = parser;
  278. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  279. // Object3D instance caches
  280. this.cache = { refs: {}, uses: {} };
  281. }
  282. GLTFLightsExtension.prototype._markDefs = function () {
  283. var parser = this.parser;
  284. var nodeDefs = this.parser.json.nodes || [];
  285. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  286. var nodeDef = nodeDefs[ nodeIndex ];
  287. if ( nodeDef.extensions
  288. && nodeDef.extensions[ this.name ]
  289. && nodeDef.extensions[ this.name ].light !== undefined ) {
  290. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  291. }
  292. }
  293. };
  294. GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) {
  295. var parser = this.parser;
  296. var cacheKey = 'light:' + lightIndex;
  297. var dependency = parser.cache.get( cacheKey );
  298. if ( dependency ) return dependency;
  299. var json = parser.json;
  300. var extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  301. var lightDefs = extensions.lights || [];
  302. var lightDef = lightDefs[ lightIndex ];
  303. var lightNode;
  304. var color = new Color( 0xffffff );
  305. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  306. var range = lightDef.range !== undefined ? lightDef.range : 0;
  307. switch ( lightDef.type ) {
  308. case 'directional':
  309. lightNode = new DirectionalLight( color );
  310. lightNode.target.position.set( 0, 0, - 1 );
  311. lightNode.add( lightNode.target );
  312. break;
  313. case 'point':
  314. lightNode = new PointLight( color );
  315. lightNode.distance = range;
  316. break;
  317. case 'spot':
  318. lightNode = new SpotLight( color );
  319. lightNode.distance = range;
  320. // Handle spotlight properties.
  321. lightDef.spot = lightDef.spot || {};
  322. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  323. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  324. lightNode.angle = lightDef.spot.outerConeAngle;
  325. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  326. lightNode.target.position.set( 0, 0, - 1 );
  327. lightNode.add( lightNode.target );
  328. break;
  329. default:
  330. throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
  331. }
  332. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  333. // here, because node-level parsing will only override position if explicitly specified.
  334. lightNode.position.set( 0, 0, 0 );
  335. lightNode.decay = 2;
  336. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  337. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  338. dependency = Promise.resolve( lightNode );
  339. parser.cache.add( cacheKey, dependency );
  340. return dependency;
  341. };
  342. GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) {
  343. var self = this;
  344. var parser = this.parser;
  345. var json = parser.json;
  346. var nodeDef = json.nodes[ nodeIndex ];
  347. var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  348. var lightIndex = lightDef.light;
  349. if ( lightIndex === undefined ) return null;
  350. return this._loadLight( lightIndex ).then( function ( light ) {
  351. return parser._getNodeRef( self.cache, lightIndex, light );
  352. } );
  353. };
  354. /**
  355. * Unlit Materials Extension
  356. *
  357. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  358. */
  359. function GLTFMaterialsUnlitExtension() {
  360. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  361. }
  362. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
  363. return MeshBasicMaterial;
  364. };
  365. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
  366. var pending = [];
  367. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  368. materialParams.opacity = 1.0;
  369. var metallicRoughness = materialDef.pbrMetallicRoughness;
  370. if ( metallicRoughness ) {
  371. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  372. var array = metallicRoughness.baseColorFactor;
  373. materialParams.color.fromArray( array );
  374. materialParams.opacity = array[ 3 ];
  375. }
  376. if ( metallicRoughness.baseColorTexture !== undefined ) {
  377. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  378. }
  379. }
  380. return Promise.all( pending );
  381. };
  382. /**
  383. * Clearcoat Materials Extension
  384. *
  385. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  386. */
  387. function GLTFMaterialsClearcoatExtension( parser ) {
  388. this.parser = parser;
  389. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  390. }
  391. GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
  392. var parser = this.parser;
  393. var materialDef = parser.json.materials[ materialIndex ];
  394. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  395. return MeshPhysicalMaterial;
  396. };
  397. GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  398. var parser = this.parser;
  399. var materialDef = parser.json.materials[ materialIndex ];
  400. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  401. return Promise.resolve();
  402. }
  403. var pending = [];
  404. var extension = materialDef.extensions[ this.name ];
  405. if ( extension.clearcoatFactor !== undefined ) {
  406. materialParams.clearcoat = extension.clearcoatFactor;
  407. }
  408. if ( extension.clearcoatTexture !== undefined ) {
  409. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  410. }
  411. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  412. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  413. }
  414. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  415. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  416. }
  417. if ( extension.clearcoatNormalTexture !== undefined ) {
  418. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  419. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  420. var scale = extension.clearcoatNormalTexture.scale;
  421. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  422. materialParams.clearcoatNormalScale = new Vector2( scale, - scale );
  423. }
  424. }
  425. return Promise.all( pending );
  426. };
  427. /**
  428. * Transmission Materials Extension
  429. *
  430. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  431. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  432. */
  433. function GLTFMaterialsTransmissionExtension( parser ) {
  434. this.parser = parser;
  435. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  436. }
  437. GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
  438. var parser = this.parser;
  439. var materialDef = parser.json.materials[ materialIndex ];
  440. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  441. return MeshPhysicalMaterial;
  442. };
  443. GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  444. var parser = this.parser;
  445. var materialDef = parser.json.materials[ materialIndex ];
  446. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  447. return Promise.resolve();
  448. }
  449. var pending = [];
  450. var extension = materialDef.extensions[ this.name ];
  451. if ( extension.transmissionFactor !== undefined ) {
  452. materialParams.transmission = extension.transmissionFactor;
  453. }
  454. if ( extension.transmissionTexture !== undefined ) {
  455. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  456. }
  457. return Promise.all( pending );
  458. };
  459. /**
  460. * BasisU Texture Extension
  461. *
  462. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  463. */
  464. function GLTFTextureBasisUExtension( parser ) {
  465. this.parser = parser;
  466. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  467. }
  468. GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
  469. var parser = this.parser;
  470. var json = parser.json;
  471. var textureDef = json.textures[ textureIndex ];
  472. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  473. return null;
  474. }
  475. var extension = textureDef.extensions[ this.name ];
  476. var source = json.images[ extension.source ];
  477. var loader = parser.options.ktx2Loader;
  478. if ( ! loader ) {
  479. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  480. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  481. } else {
  482. // Assumes that the extension is optional and that a fallback texture is present
  483. return null;
  484. }
  485. }
  486. return parser.loadTextureImage( textureIndex, source, loader );
  487. };
  488. /**
  489. * WebP Texture Extension
  490. *
  491. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
  492. */
  493. function GLTFTextureWebPExtension( parser ) {
  494. this.parser = parser;
  495. this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
  496. this.isSupported = null;
  497. }
  498. GLTFTextureWebPExtension.prototype.loadTexture = function ( textureIndex ) {
  499. var name = this.name;
  500. var parser = this.parser;
  501. var json = parser.json;
  502. var textureDef = json.textures[ textureIndex ];
  503. if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
  504. return null;
  505. }
  506. var extension = textureDef.extensions[ name ];
  507. var source = json.images[ extension.source ];
  508. var loader = parser.textureLoader;
  509. if ( source.uri ) {
  510. var handler = parser.options.manager.getHandler( source.uri );
  511. if ( handler !== null ) loader = handler;
  512. }
  513. return this.detectSupport().then( function ( isSupported ) {
  514. if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
  515. if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
  516. throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
  517. }
  518. // Fall back to PNG or JPEG.
  519. return parser.loadTexture( textureIndex );
  520. } );
  521. };
  522. GLTFTextureWebPExtension.prototype.detectSupport = function () {
  523. if ( ! this.isSupported ) {
  524. this.isSupported = new Promise( function ( resolve ) {
  525. var image = new Image();
  526. // Lossy test image. Support for lossy images doesn't guarantee support for all
  527. // WebP images, unfortunately.
  528. image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
  529. image.onload = image.onerror = function () {
  530. resolve( image.height === 1 );
  531. };
  532. } );
  533. }
  534. return this.isSupported;
  535. };
  536. /**
  537. * meshopt BufferView Compression Extension
  538. *
  539. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
  540. */
  541. function GLTFMeshoptCompression( parser ) {
  542. this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
  543. this.parser = parser;
  544. }
  545. GLTFMeshoptCompression.prototype.loadBufferView = function ( index ) {
  546. var json = this.parser.json;
  547. var bufferView = json.bufferViews[ index ];
  548. if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
  549. var extensionDef = bufferView.extensions[ this.name ];
  550. var buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
  551. var decoder = this.parser.options.meshoptDecoder;
  552. if ( ! decoder || ! decoder.supported ) {
  553. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  554. throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
  555. } else {
  556. // Assumes that the extension is optional and that fallback buffer data is present
  557. return null;
  558. }
  559. }
  560. return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
  561. var byteOffset = extensionDef.byteOffset || 0;
  562. var byteLength = extensionDef.byteLength || 0;
  563. var count = extensionDef.count;
  564. var stride = extensionDef.byteStride;
  565. var result = new ArrayBuffer( count * stride );
  566. var source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
  567. decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
  568. return result;
  569. } );
  570. } else {
  571. return null;
  572. }
  573. };
  574. /* BINARY EXTENSION */
  575. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  576. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  577. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  578. function GLTFBinaryExtension( data ) {
  579. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  580. this.content = null;
  581. this.body = null;
  582. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  583. this.header = {
  584. magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  585. version: headerView.getUint32( 4, true ),
  586. length: headerView.getUint32( 8, true )
  587. };
  588. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  589. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  590. } else if ( this.header.version < 2.0 ) {
  591. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  592. }
  593. var chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
  594. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  595. var chunkIndex = 0;
  596. while ( chunkIndex < chunkContentsLength ) {
  597. var chunkLength = chunkView.getUint32( chunkIndex, true );
  598. chunkIndex += 4;
  599. var chunkType = chunkView.getUint32( chunkIndex, true );
  600. chunkIndex += 4;
  601. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  602. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  603. this.content = LoaderUtils.decodeText( contentArray );
  604. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  605. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  606. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  607. }
  608. // Clients must ignore chunks with unknown types.
  609. chunkIndex += chunkLength;
  610. }
  611. if ( this.content === null ) {
  612. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  613. }
  614. }
  615. /**
  616. * DRACO Mesh Compression Extension
  617. *
  618. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  619. */
  620. function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
  621. if ( ! dracoLoader ) {
  622. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  623. }
  624. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  625. this.json = json;
  626. this.dracoLoader = dracoLoader;
  627. this.dracoLoader.preload();
  628. }
  629. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  630. var json = this.json;
  631. var dracoLoader = this.dracoLoader;
  632. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  633. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  634. var threeAttributeMap = {};
  635. var attributeNormalizedMap = {};
  636. var attributeTypeMap = {};
  637. for ( var attributeName in gltfAttributeMap ) {
  638. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  639. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  640. }
  641. for ( attributeName in primitive.attributes ) {
  642. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  643. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  644. var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  645. var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  646. attributeTypeMap[ threeAttributeName ] = componentType;
  647. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  648. }
  649. }
  650. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  651. return new Promise( function ( resolve ) {
  652. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  653. for ( var attributeName in geometry.attributes ) {
  654. var attribute = geometry.attributes[ attributeName ];
  655. var normalized = attributeNormalizedMap[ attributeName ];
  656. if ( normalized !== undefined ) attribute.normalized = normalized;
  657. }
  658. resolve( geometry );
  659. }, threeAttributeMap, attributeTypeMap );
  660. } );
  661. } );
  662. };
  663. /**
  664. * Texture Transform Extension
  665. *
  666. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  667. */
  668. function GLTFTextureTransformExtension() {
  669. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  670. }
  671. GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
  672. texture = texture.clone();
  673. if ( transform.offset !== undefined ) {
  674. texture.offset.fromArray( transform.offset );
  675. }
  676. if ( transform.rotation !== undefined ) {
  677. texture.rotation = transform.rotation;
  678. }
  679. if ( transform.scale !== undefined ) {
  680. texture.repeat.fromArray( transform.scale );
  681. }
  682. if ( transform.texCoord !== undefined ) {
  683. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  684. }
  685. texture.needsUpdate = true;
  686. return texture;
  687. };
  688. /**
  689. * Specular-Glossiness Extension
  690. *
  691. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  692. */
  693. /**
  694. * A sub class of StandardMaterial with some of the functionality
  695. * changed via the `onBeforeCompile` callback
  696. * @pailhead
  697. */
  698. function GLTFMeshStandardSGMaterial( params ) {
  699. MeshStandardMaterial.call( this );
  700. this.isGLTFSpecularGlossinessMaterial = true;
  701. //various chunks that need replacing
  702. var specularMapParsFragmentChunk = [
  703. '#ifdef USE_SPECULARMAP',
  704. ' uniform sampler2D specularMap;',
  705. '#endif'
  706. ].join( '\n' );
  707. var glossinessMapParsFragmentChunk = [
  708. '#ifdef USE_GLOSSINESSMAP',
  709. ' uniform sampler2D glossinessMap;',
  710. '#endif'
  711. ].join( '\n' );
  712. var specularMapFragmentChunk = [
  713. 'vec3 specularFactor = specular;',
  714. '#ifdef USE_SPECULARMAP',
  715. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  716. ' texelSpecular = sRGBToLinear( texelSpecular );',
  717. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  718. ' specularFactor *= texelSpecular.rgb;',
  719. '#endif'
  720. ].join( '\n' );
  721. var glossinessMapFragmentChunk = [
  722. 'float glossinessFactor = glossiness;',
  723. '#ifdef USE_GLOSSINESSMAP',
  724. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  725. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  726. ' glossinessFactor *= texelGlossiness.a;',
  727. '#endif'
  728. ].join( '\n' );
  729. var lightPhysicalFragmentChunk = [
  730. 'PhysicalMaterial material;',
  731. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  732. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  733. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  734. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  735. 'material.specularRoughness += geometryRoughness;',
  736. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  737. 'material.specularColor = specularFactor;',
  738. ].join( '\n' );
  739. var uniforms = {
  740. specular: { value: new Color().setHex( 0xffffff ) },
  741. glossiness: { value: 1 },
  742. specularMap: { value: null },
  743. glossinessMap: { value: null }
  744. };
  745. this._extraUniforms = uniforms;
  746. this.onBeforeCompile = function ( shader ) {
  747. for ( var uniformName in uniforms ) {
  748. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  749. }
  750. shader.fragmentShader = shader.fragmentShader
  751. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  752. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  753. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  754. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  755. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  756. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  757. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  758. };
  759. Object.defineProperties( this, {
  760. specular: {
  761. get: function () {
  762. return uniforms.specular.value;
  763. },
  764. set: function ( v ) {
  765. uniforms.specular.value = v;
  766. }
  767. },
  768. specularMap: {
  769. get: function () {
  770. return uniforms.specularMap.value;
  771. },
  772. set: function ( v ) {
  773. uniforms.specularMap.value = v;
  774. if ( v ) {
  775. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  776. } else {
  777. delete this.defines.USE_SPECULARMAP;
  778. }
  779. }
  780. },
  781. glossiness: {
  782. get: function () {
  783. return uniforms.glossiness.value;
  784. },
  785. set: function ( v ) {
  786. uniforms.glossiness.value = v;
  787. }
  788. },
  789. glossinessMap: {
  790. get: function () {
  791. return uniforms.glossinessMap.value;
  792. },
  793. set: function ( v ) {
  794. uniforms.glossinessMap.value = v;
  795. if ( v ) {
  796. this.defines.USE_GLOSSINESSMAP = '';
  797. this.defines.USE_UV = '';
  798. } else {
  799. delete this.defines.USE_GLOSSINESSMAP;
  800. delete this.defines.USE_UV;
  801. }
  802. }
  803. }
  804. } );
  805. delete this.metalness;
  806. delete this.roughness;
  807. delete this.metalnessMap;
  808. delete this.roughnessMap;
  809. this.setValues( params );
  810. }
  811. GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
  812. GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
  813. GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
  814. MeshStandardMaterial.prototype.copy.call( this, source );
  815. this.specularMap = source.specularMap;
  816. this.specular.copy( source.specular );
  817. this.glossinessMap = source.glossinessMap;
  818. this.glossiness = source.glossiness;
  819. delete this.metalness;
  820. delete this.roughness;
  821. delete this.metalnessMap;
  822. delete this.roughnessMap;
  823. return this;
  824. };
  825. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  826. return {
  827. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  828. specularGlossinessParams: [
  829. 'color',
  830. 'map',
  831. 'lightMap',
  832. 'lightMapIntensity',
  833. 'aoMap',
  834. 'aoMapIntensity',
  835. 'emissive',
  836. 'emissiveIntensity',
  837. 'emissiveMap',
  838. 'bumpMap',
  839. 'bumpScale',
  840. 'normalMap',
  841. 'normalMapType',
  842. 'displacementMap',
  843. 'displacementScale',
  844. 'displacementBias',
  845. 'specularMap',
  846. 'specular',
  847. 'glossinessMap',
  848. 'glossiness',
  849. 'alphaMap',
  850. 'envMap',
  851. 'envMapIntensity',
  852. 'refractionRatio',
  853. ],
  854. getMaterialType: function () {
  855. return GLTFMeshStandardSGMaterial;
  856. },
  857. extendParams: function ( materialParams, materialDef, parser ) {
  858. var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  859. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  860. materialParams.opacity = 1.0;
  861. var pending = [];
  862. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  863. var array = pbrSpecularGlossiness.diffuseFactor;
  864. materialParams.color.fromArray( array );
  865. materialParams.opacity = array[ 3 ];
  866. }
  867. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  868. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  869. }
  870. materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
  871. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  872. materialParams.specular = new Color( 1.0, 1.0, 1.0 );
  873. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  874. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  875. }
  876. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  877. var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  878. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  879. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  880. }
  881. return Promise.all( pending );
  882. },
  883. createMaterial: function ( materialParams ) {
  884. var material = new GLTFMeshStandardSGMaterial( materialParams );
  885. material.fog = true;
  886. material.color = materialParams.color;
  887. material.map = materialParams.map === undefined ? null : materialParams.map;
  888. material.lightMap = null;
  889. material.lightMapIntensity = 1.0;
  890. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  891. material.aoMapIntensity = 1.0;
  892. material.emissive = materialParams.emissive;
  893. material.emissiveIntensity = 1.0;
  894. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  895. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  896. material.bumpScale = 1;
  897. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  898. material.normalMapType = TangentSpaceNormalMap;
  899. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  900. material.displacementMap = null;
  901. material.displacementScale = 1;
  902. material.displacementBias = 0;
  903. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  904. material.specular = materialParams.specular;
  905. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  906. material.glossiness = materialParams.glossiness;
  907. material.alphaMap = null;
  908. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  909. material.envMapIntensity = 1.0;
  910. material.refractionRatio = 0.98;
  911. return material;
  912. },
  913. };
  914. }
  915. /**
  916. * Mesh Quantization Extension
  917. *
  918. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  919. */
  920. function GLTFMeshQuantizationExtension() {
  921. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  922. }
  923. /*********************************/
  924. /********** INTERPOLATION ********/
  925. /*********************************/
  926. // Spline Interpolation
  927. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  928. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  929. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  930. }
  931. GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
  932. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  933. GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
  934. // Copies a sample value to the result buffer. See description of glTF
  935. // CUBICSPLINE values layout in interpolate_() function below.
  936. var result = this.resultBuffer,
  937. values = this.sampleValues,
  938. valueSize = this.valueSize,
  939. offset = index * valueSize * 3 + valueSize;
  940. for ( var i = 0; i !== valueSize; i ++ ) {
  941. result[ i ] = values[ offset + i ];
  942. }
  943. return result;
  944. };
  945. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  946. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  947. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  948. var result = this.resultBuffer;
  949. var values = this.sampleValues;
  950. var stride = this.valueSize;
  951. var stride2 = stride * 2;
  952. var stride3 = stride * 3;
  953. var td = t1 - t0;
  954. var p = ( t - t0 ) / td;
  955. var pp = p * p;
  956. var ppp = pp * p;
  957. var offset1 = i1 * stride3;
  958. var offset0 = offset1 - stride3;
  959. var s2 = - 2 * ppp + 3 * pp;
  960. var s3 = ppp - pp;
  961. var s0 = 1 - s2;
  962. var s1 = s3 - pp + p;
  963. // Layout of keyframe output values for CUBICSPLINE animations:
  964. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  965. for ( var i = 0; i !== stride; i ++ ) {
  966. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  967. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  968. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  969. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  970. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  971. }
  972. return result;
  973. };
  974. /*********************************/
  975. /********** INTERNALS ************/
  976. /*********************************/
  977. /* CONSTANTS */
  978. var WEBGL_CONSTANTS = {
  979. FLOAT: 5126,
  980. //FLOAT_MAT2: 35674,
  981. FLOAT_MAT3: 35675,
  982. FLOAT_MAT4: 35676,
  983. FLOAT_VEC2: 35664,
  984. FLOAT_VEC3: 35665,
  985. FLOAT_VEC4: 35666,
  986. LINEAR: 9729,
  987. REPEAT: 10497,
  988. SAMPLER_2D: 35678,
  989. POINTS: 0,
  990. LINES: 1,
  991. LINE_LOOP: 2,
  992. LINE_STRIP: 3,
  993. TRIANGLES: 4,
  994. TRIANGLE_STRIP: 5,
  995. TRIANGLE_FAN: 6,
  996. UNSIGNED_BYTE: 5121,
  997. UNSIGNED_SHORT: 5123
  998. };
  999. var WEBGL_COMPONENT_TYPES = {
  1000. 5120: Int8Array,
  1001. 5121: Uint8Array,
  1002. 5122: Int16Array,
  1003. 5123: Uint16Array,
  1004. 5125: Uint32Array,
  1005. 5126: Float32Array
  1006. };
  1007. var WEBGL_FILTERS = {
  1008. 9728: NearestFilter,
  1009. 9729: LinearFilter,
  1010. 9984: NearestMipmapNearestFilter,
  1011. 9985: LinearMipmapNearestFilter,
  1012. 9986: NearestMipmapLinearFilter,
  1013. 9987: LinearMipmapLinearFilter
  1014. };
  1015. var WEBGL_WRAPPINGS = {
  1016. 33071: ClampToEdgeWrapping,
  1017. 33648: MirroredRepeatWrapping,
  1018. 10497: RepeatWrapping
  1019. };
  1020. var WEBGL_TYPE_SIZES = {
  1021. 'SCALAR': 1,
  1022. 'VEC2': 2,
  1023. 'VEC3': 3,
  1024. 'VEC4': 4,
  1025. 'MAT2': 4,
  1026. 'MAT3': 9,
  1027. 'MAT4': 16
  1028. };
  1029. var ATTRIBUTES = {
  1030. POSITION: 'position',
  1031. NORMAL: 'normal',
  1032. TANGENT: 'tangent',
  1033. TEXCOORD_0: 'uv',
  1034. TEXCOORD_1: 'uv2',
  1035. COLOR_0: 'color',
  1036. WEIGHTS_0: 'skinWeight',
  1037. JOINTS_0: 'skinIndex',
  1038. };
  1039. var PATH_PROPERTIES = {
  1040. scale: 'scale',
  1041. translation: 'position',
  1042. rotation: 'quaternion',
  1043. weights: 'morphTargetInfluences'
  1044. };
  1045. var INTERPOLATION = {
  1046. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  1047. // keyframe track will be initialized with a default interpolation type, then modified.
  1048. LINEAR: InterpolateLinear,
  1049. STEP: InterpolateDiscrete
  1050. };
  1051. var ALPHA_MODES = {
  1052. OPAQUE: 'OPAQUE',
  1053. MASK: 'MASK',
  1054. BLEND: 'BLEND'
  1055. };
  1056. /* UTILITY FUNCTIONS */
  1057. function resolveURL( url, path ) {
  1058. // Invalid URL
  1059. if ( typeof url !== 'string' || url === '' ) return '';
  1060. // Host Relative URL
  1061. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  1062. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  1063. }
  1064. // Absolute URL http://,https://,//
  1065. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  1066. // Data URI
  1067. if ( /^data:.*,.*$/i.test( url ) ) return url;
  1068. // Blob URL
  1069. if ( /^blob:.*$/i.test( url ) ) return url;
  1070. // Relative URL
  1071. return path + url;
  1072. }
  1073. /**
  1074. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  1075. */
  1076. function createDefaultMaterial( cache ) {
  1077. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  1078. cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
  1079. color: 0xFFFFFF,
  1080. emissive: 0x000000,
  1081. metalness: 1,
  1082. roughness: 1,
  1083. transparent: false,
  1084. depthTest: true,
  1085. side: FrontSide
  1086. } );
  1087. }
  1088. return cache[ 'DefaultMaterial' ];
  1089. }
  1090. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  1091. // Add unknown glTF extensions to an object's userData.
  1092. for ( var name in objectDef.extensions ) {
  1093. if ( knownExtensions[ name ] === undefined ) {
  1094. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  1095. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  1096. }
  1097. }
  1098. }
  1099. /**
  1100. * @param {Object3D|Material|BufferGeometry} object
  1101. * @param {GLTF.definition} gltfDef
  1102. */
  1103. function assignExtrasToUserData( object, gltfDef ) {
  1104. if ( gltfDef.extras !== undefined ) {
  1105. if ( typeof gltfDef.extras === 'object' ) {
  1106. Object.assign( object.userData, gltfDef.extras );
  1107. } else {
  1108. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  1109. }
  1110. }
  1111. }
  1112. /**
  1113. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  1114. *
  1115. * @param {BufferGeometry} geometry
  1116. * @param {Array<GLTF.Target>} targets
  1117. * @param {GLTFParser} parser
  1118. * @return {Promise<BufferGeometry>}
  1119. */
  1120. function addMorphTargets( geometry, targets, parser ) {
  1121. var hasMorphPosition = false;
  1122. var hasMorphNormal = false;
  1123. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1124. var target = targets[ i ];
  1125. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1126. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1127. if ( hasMorphPosition && hasMorphNormal ) break;
  1128. }
  1129. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  1130. var pendingPositionAccessors = [];
  1131. var pendingNormalAccessors = [];
  1132. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1133. var target = targets[ i ];
  1134. if ( hasMorphPosition ) {
  1135. var pendingAccessor = target.POSITION !== undefined
  1136. ? parser.getDependency( 'accessor', target.POSITION )
  1137. : geometry.attributes.position;
  1138. pendingPositionAccessors.push( pendingAccessor );
  1139. }
  1140. if ( hasMorphNormal ) {
  1141. var pendingAccessor = target.NORMAL !== undefined
  1142. ? parser.getDependency( 'accessor', target.NORMAL )
  1143. : geometry.attributes.normal;
  1144. pendingNormalAccessors.push( pendingAccessor );
  1145. }
  1146. }
  1147. return Promise.all( [
  1148. Promise.all( pendingPositionAccessors ),
  1149. Promise.all( pendingNormalAccessors )
  1150. ] ).then( function ( accessors ) {
  1151. var morphPositions = accessors[ 0 ];
  1152. var morphNormals = accessors[ 1 ];
  1153. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1154. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1155. geometry.morphTargetsRelative = true;
  1156. return geometry;
  1157. } );
  1158. }
  1159. /**
  1160. * @param {Mesh} mesh
  1161. * @param {GLTF.Mesh} meshDef
  1162. */
  1163. function updateMorphTargets( mesh, meshDef ) {
  1164. mesh.updateMorphTargets();
  1165. if ( meshDef.weights !== undefined ) {
  1166. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1167. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1168. }
  1169. }
  1170. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1171. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1172. var targetNames = meshDef.extras.targetNames;
  1173. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1174. mesh.morphTargetDictionary = {};
  1175. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1176. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1177. }
  1178. } else {
  1179. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1180. }
  1181. }
  1182. }
  1183. function createPrimitiveKey( primitiveDef ) {
  1184. var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1185. var geometryKey;
  1186. if ( dracoExtension ) {
  1187. geometryKey = 'draco:' + dracoExtension.bufferView
  1188. + ':' + dracoExtension.indices
  1189. + ':' + createAttributesKey( dracoExtension.attributes );
  1190. } else {
  1191. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1192. }
  1193. return geometryKey;
  1194. }
  1195. function createAttributesKey( attributes ) {
  1196. var attributesKey = '';
  1197. var keys = Object.keys( attributes ).sort();
  1198. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1199. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1200. }
  1201. return attributesKey;
  1202. }
  1203. /* GLTF PARSER */
  1204. function GLTFParser( json, options ) {
  1205. this.json = json || {};
  1206. this.extensions = {};
  1207. this.plugins = {};
  1208. this.options = options || {};
  1209. // loader object cache
  1210. this.cache = new GLTFRegistry();
  1211. // associations between Three.js objects and glTF elements
  1212. this.associations = new Map();
  1213. // BufferGeometry caching
  1214. this.primitiveCache = {};
  1215. // Object3D instance caches
  1216. this.meshCache = { refs: {}, uses: {} };
  1217. this.cameraCache = { refs: {}, uses: {} };
  1218. this.lightCache = { refs: {}, uses: {} };
  1219. // Track node names, to ensure no duplicates
  1220. this.nodeNamesUsed = {};
  1221. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1222. // expensive work of uploading a texture to the GPU off the main thread.
  1223. if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1224. this.textureLoader = new ImageBitmapLoader( this.options.manager );
  1225. } else {
  1226. this.textureLoader = new TextureLoader( this.options.manager );
  1227. }
  1228. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1229. this.textureLoader.setRequestHeader( this.options.requestHeader );
  1230. this.fileLoader = new FileLoader( this.options.manager );
  1231. this.fileLoader.setResponseType( 'arraybuffer' );
  1232. if ( this.options.crossOrigin === 'use-credentials' ) {
  1233. this.fileLoader.setWithCredentials( true );
  1234. }
  1235. }
  1236. GLTFParser.prototype.setExtensions = function ( extensions ) {
  1237. this.extensions = extensions;
  1238. };
  1239. GLTFParser.prototype.setPlugins = function ( plugins ) {
  1240. this.plugins = plugins;
  1241. };
  1242. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  1243. var parser = this;
  1244. var json = this.json;
  1245. var extensions = this.extensions;
  1246. // Clear the loader cache
  1247. this.cache.removeAll();
  1248. // Mark the special nodes/meshes in json for efficient parse
  1249. this._invokeAll( function ( ext ) {
  1250. return ext._markDefs && ext._markDefs();
  1251. } );
  1252. Promise.all( this._invokeAll( function ( ext ) {
  1253. return ext.beforeRoot && ext.beforeRoot();
  1254. } ) ).then( function () {
  1255. return Promise.all( [
  1256. parser.getDependencies( 'scene' ),
  1257. parser.getDependencies( 'animation' ),
  1258. parser.getDependencies( 'camera' ),
  1259. ] );
  1260. } ).then( function ( dependencies ) {
  1261. var result = {
  1262. scene: dependencies[ 0 ][ json.scene || 0 ],
  1263. scenes: dependencies[ 0 ],
  1264. animations: dependencies[ 1 ],
  1265. cameras: dependencies[ 2 ],
  1266. asset: json.asset,
  1267. parser: parser,
  1268. userData: {}
  1269. };
  1270. addUnknownExtensionsToUserData( extensions, result, json );
  1271. assignExtrasToUserData( result, json );
  1272. Promise.all( parser._invokeAll( function ( ext ) {
  1273. return ext.afterRoot && ext.afterRoot( result );
  1274. } ) ).then( function () {
  1275. onLoad( result );
  1276. } );
  1277. } ).catch( onError );
  1278. };
  1279. /**
  1280. * Marks the special nodes/meshes in json for efficient parse.
  1281. */
  1282. GLTFParser.prototype._markDefs = function () {
  1283. var nodeDefs = this.json.nodes || [];
  1284. var skinDefs = this.json.skins || [];
  1285. var meshDefs = this.json.meshes || [];
  1286. // Nothing in the node definition indicates whether it is a Bone or an
  1287. // Object3D. Use the skins' joint references to mark bones.
  1288. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1289. var joints = skinDefs[ skinIndex ].joints;
  1290. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  1291. nodeDefs[ joints[ i ] ].isBone = true;
  1292. }
  1293. }
  1294. // Iterate over all nodes, marking references to shared resources,
  1295. // as well as skeleton joints.
  1296. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1297. var nodeDef = nodeDefs[ nodeIndex ];
  1298. if ( nodeDef.mesh !== undefined ) {
  1299. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1300. // Nothing in the mesh definition indicates whether it is
  1301. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1302. // to mark SkinnedMesh if node has skin.
  1303. if ( nodeDef.skin !== undefined ) {
  1304. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1305. }
  1306. }
  1307. if ( nodeDef.camera !== undefined ) {
  1308. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1309. }
  1310. }
  1311. };
  1312. /**
  1313. * Counts references to shared node / Object3D resources. These resources
  1314. * can be reused, or "instantiated", at multiple nodes in the scene
  1315. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1316. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1317. * Textures) can be reused directly and are not marked here.
  1318. *
  1319. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1320. */
  1321. GLTFParser.prototype._addNodeRef = function ( cache, index ) {
  1322. if ( index === undefined ) return;
  1323. if ( cache.refs[ index ] === undefined ) {
  1324. cache.refs[ index ] = cache.uses[ index ] = 0;
  1325. }
  1326. cache.refs[ index ] ++;
  1327. };
  1328. /** Returns a reference to a shared resource, cloning it if necessary. */
  1329. GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
  1330. if ( cache.refs[ index ] <= 1 ) return object;
  1331. var ref = object.clone();
  1332. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1333. return ref;
  1334. };
  1335. GLTFParser.prototype._invokeOne = function ( func ) {
  1336. var extensions = Object.values( this.plugins );
  1337. extensions.push( this );
  1338. for ( var i = 0; i < extensions.length; i ++ ) {
  1339. var result = func( extensions[ i ] );
  1340. if ( result ) return result;
  1341. }
  1342. };
  1343. GLTFParser.prototype._invokeAll = function ( func ) {
  1344. var extensions = Object.values( this.plugins );
  1345. extensions.unshift( this );
  1346. var pending = [];
  1347. for ( var i = 0; i < extensions.length; i ++ ) {
  1348. var result = func( extensions[ i ] );
  1349. if ( result ) pending.push( result );
  1350. }
  1351. return pending;
  1352. };
  1353. /**
  1354. * Requests the specified dependency asynchronously, with caching.
  1355. * @param {string} type
  1356. * @param {number} index
  1357. * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
  1358. */
  1359. GLTFParser.prototype.getDependency = function ( type, index ) {
  1360. var cacheKey = type + ':' + index;
  1361. var dependency = this.cache.get( cacheKey );
  1362. if ( ! dependency ) {
  1363. switch ( type ) {
  1364. case 'scene':
  1365. dependency = this.loadScene( index );
  1366. break;
  1367. case 'node':
  1368. dependency = this.loadNode( index );
  1369. break;
  1370. case 'mesh':
  1371. dependency = this._invokeOne( function ( ext ) {
  1372. return ext.loadMesh && ext.loadMesh( index );
  1373. } );
  1374. break;
  1375. case 'accessor':
  1376. dependency = this.loadAccessor( index );
  1377. break;
  1378. case 'bufferView':
  1379. dependency = this._invokeOne( function ( ext ) {
  1380. return ext.loadBufferView && ext.loadBufferView( index );
  1381. } );
  1382. break;
  1383. case 'buffer':
  1384. dependency = this.loadBuffer( index );
  1385. break;
  1386. case 'material':
  1387. dependency = this._invokeOne( function ( ext ) {
  1388. return ext.loadMaterial && ext.loadMaterial( index );
  1389. } );
  1390. break;
  1391. case 'texture':
  1392. dependency = this._invokeOne( function ( ext ) {
  1393. return ext.loadTexture && ext.loadTexture( index );
  1394. } );
  1395. break;
  1396. case 'skin':
  1397. dependency = this.loadSkin( index );
  1398. break;
  1399. case 'animation':
  1400. dependency = this.loadAnimation( index );
  1401. break;
  1402. case 'camera':
  1403. dependency = this.loadCamera( index );
  1404. break;
  1405. default:
  1406. throw new Error( 'Unknown type: ' + type );
  1407. }
  1408. this.cache.add( cacheKey, dependency );
  1409. }
  1410. return dependency;
  1411. };
  1412. /**
  1413. * Requests all dependencies of the specified type asynchronously, with caching.
  1414. * @param {string} type
  1415. * @return {Promise<Array<Object>>}
  1416. */
  1417. GLTFParser.prototype.getDependencies = function ( type ) {
  1418. var dependencies = this.cache.get( type );
  1419. if ( ! dependencies ) {
  1420. var parser = this;
  1421. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1422. dependencies = Promise.all( defs.map( function ( def, index ) {
  1423. return parser.getDependency( type, index );
  1424. } ) );
  1425. this.cache.add( type, dependencies );
  1426. }
  1427. return dependencies;
  1428. };
  1429. /**
  1430. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1431. * @param {number} bufferIndex
  1432. * @return {Promise<ArrayBuffer>}
  1433. */
  1434. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1435. var bufferDef = this.json.buffers[ bufferIndex ];
  1436. var loader = this.fileLoader;
  1437. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1438. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1439. }
  1440. // If present, GLB container is required to be the first buffer.
  1441. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1442. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1443. }
  1444. var options = this.options;
  1445. return new Promise( function ( resolve, reject ) {
  1446. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1447. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1448. } );
  1449. } );
  1450. };
  1451. /**
  1452. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1453. * @param {number} bufferViewIndex
  1454. * @return {Promise<ArrayBuffer>}
  1455. */
  1456. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1457. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1458. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1459. var byteLength = bufferViewDef.byteLength || 0;
  1460. var byteOffset = bufferViewDef.byteOffset || 0;
  1461. return buffer.slice( byteOffset, byteOffset + byteLength );
  1462. } );
  1463. };
  1464. /**
  1465. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1466. * @param {number} accessorIndex
  1467. * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
  1468. */
  1469. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1470. var parser = this;
  1471. var json = this.json;
  1472. var accessorDef = this.json.accessors[ accessorIndex ];
  1473. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1474. // Ignore empty accessors, which may be used to declare runtime
  1475. // information about attributes coming from another source (e.g. Draco
  1476. // compression extension).
  1477. return Promise.resolve( null );
  1478. }
  1479. var pendingBufferViews = [];
  1480. if ( accessorDef.bufferView !== undefined ) {
  1481. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1482. } else {
  1483. pendingBufferViews.push( null );
  1484. }
  1485. if ( accessorDef.sparse !== undefined ) {
  1486. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1487. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1488. }
  1489. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1490. var bufferView = bufferViews[ 0 ];
  1491. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1492. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1493. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1494. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1495. var itemBytes = elementBytes * itemSize;
  1496. var byteOffset = accessorDef.byteOffset || 0;
  1497. var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1498. var normalized = accessorDef.normalized === true;
  1499. var array, bufferAttribute;
  1500. // The buffer is not interleaved if the stride is the item size in bytes.
  1501. if ( byteStride && byteStride !== itemBytes ) {
  1502. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1503. // This makes sure that IBA.count reflects accessor.count properly
  1504. var ibSlice = Math.floor( byteOffset / byteStride );
  1505. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1506. var ib = parser.cache.get( ibCacheKey );
  1507. if ( ! ib ) {
  1508. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1509. // Integer parameters to IB/IBA are in array elements, not bytes.
  1510. ib = new InterleavedBuffer( array, byteStride / elementBytes );
  1511. parser.cache.add( ibCacheKey, ib );
  1512. }
  1513. bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1514. } else {
  1515. if ( bufferView === null ) {
  1516. array = new TypedArray( accessorDef.count * itemSize );
  1517. } else {
  1518. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1519. }
  1520. bufferAttribute = new BufferAttribute( array, itemSize, normalized );
  1521. }
  1522. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1523. if ( accessorDef.sparse !== undefined ) {
  1524. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1525. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1526. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1527. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1528. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1529. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1530. if ( bufferView !== null ) {
  1531. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1532. bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1533. }
  1534. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1535. var index = sparseIndices[ i ];
  1536. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1537. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1538. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1539. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1540. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1541. }
  1542. }
  1543. return bufferAttribute;
  1544. } );
  1545. };
  1546. /**
  1547. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1548. * @param {number} textureIndex
  1549. * @return {Promise<THREE.Texture>}
  1550. */
  1551. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1552. var json = this.json;
  1553. var options = this.options;
  1554. var textureDef = json.textures[ textureIndex ];
  1555. var source = json.images[ textureDef.source ];
  1556. var loader = this.textureLoader;
  1557. if ( source.uri ) {
  1558. var handler = options.manager.getHandler( source.uri );
  1559. if ( handler !== null ) loader = handler;
  1560. }
  1561. return this.loadTextureImage( textureIndex, source, loader );
  1562. };
  1563. GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
  1564. var parser = this;
  1565. var json = this.json;
  1566. var options = this.options;
  1567. var textureDef = json.textures[ textureIndex ];
  1568. var URL = self.URL || self.webkitURL;
  1569. var sourceURI = source.uri;
  1570. var isObjectURL = false;
  1571. var hasAlpha = true;
  1572. if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
  1573. if ( source.bufferView !== undefined ) {
  1574. // Load binary image data from bufferView, if provided.
  1575. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1576. if ( source.mimeType === 'image/png' ) {
  1577. // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
  1578. // alpha channel. This check is conservative — the image could have an alpha
  1579. // channel with all values == 1, and the indexed type (colorType == 3) only
  1580. // sometimes contains alpha.
  1581. //
  1582. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1583. var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
  1584. hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
  1585. }
  1586. isObjectURL = true;
  1587. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1588. sourceURI = URL.createObjectURL( blob );
  1589. return sourceURI;
  1590. } );
  1591. } else if ( source.uri === undefined ) {
  1592. throw new Error( 'THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView' );
  1593. }
  1594. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1595. return new Promise( function ( resolve, reject ) {
  1596. var onLoad = resolve;
  1597. if ( loader.isImageBitmapLoader === true ) {
  1598. onLoad = function ( imageBitmap ) {
  1599. resolve( new CanvasTexture( imageBitmap ) );
  1600. };
  1601. }
  1602. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  1603. } );
  1604. } ).then( function ( texture ) {
  1605. // Clean up resources and configure Texture.
  1606. if ( isObjectURL === true ) {
  1607. URL.revokeObjectURL( sourceURI );
  1608. }
  1609. texture.flipY = false;
  1610. if ( textureDef.name ) texture.name = textureDef.name;
  1611. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1612. if ( ! hasAlpha ) texture.format = RGBFormat;
  1613. var samplers = json.samplers || {};
  1614. var sampler = samplers[ textureDef.sampler ] || {};
  1615. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
  1616. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
  1617. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
  1618. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
  1619. parser.associations.set( texture, {
  1620. type: 'textures',
  1621. index: textureIndex
  1622. } );
  1623. return texture;
  1624. } );
  1625. };
  1626. /**
  1627. * Asynchronously assigns a texture to the given material parameters.
  1628. * @param {Object} materialParams
  1629. * @param {string} mapName
  1630. * @param {Object} mapDef
  1631. * @return {Promise}
  1632. */
  1633. GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
  1634. var parser = this;
  1635. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1636. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1637. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1638. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1639. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1640. }
  1641. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1642. var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1643. if ( transform ) {
  1644. var gltfReference = parser.associations.get( texture );
  1645. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1646. parser.associations.set( texture, gltfReference );
  1647. }
  1648. }
  1649. materialParams[ mapName ] = texture;
  1650. } );
  1651. };
  1652. /**
  1653. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1654. * already has a material (generated from the glTF material options alone)
  1655. * but reuse of the same glTF material may require multiple threejs materials
  1656. * to accommodate different primitive types, defines, etc. New materials will
  1657. * be created if necessary, and reused from a cache.
  1658. * @param {Object3D} mesh Mesh, Line, or Points instance.
  1659. */
  1660. GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
  1661. var geometry = mesh.geometry;
  1662. var material = mesh.material;
  1663. var useVertexTangents = geometry.attributes.tangent !== undefined;
  1664. var useVertexColors = geometry.attributes.color !== undefined;
  1665. var useFlatShading = geometry.attributes.normal === undefined;
  1666. var useSkinning = mesh.isSkinnedMesh === true;
  1667. var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1668. var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1669. if ( mesh.isPoints ) {
  1670. var cacheKey = 'PointsMaterial:' + material.uuid;
  1671. var pointsMaterial = this.cache.get( cacheKey );
  1672. if ( ! pointsMaterial ) {
  1673. pointsMaterial = new PointsMaterial();
  1674. Material.prototype.copy.call( pointsMaterial, material );
  1675. pointsMaterial.color.copy( material.color );
  1676. pointsMaterial.map = material.map;
  1677. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1678. this.cache.add( cacheKey, pointsMaterial );
  1679. }
  1680. material = pointsMaterial;
  1681. } else if ( mesh.isLine ) {
  1682. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1683. var lineMaterial = this.cache.get( cacheKey );
  1684. if ( ! lineMaterial ) {
  1685. lineMaterial = new LineBasicMaterial();
  1686. Material.prototype.copy.call( lineMaterial, material );
  1687. lineMaterial.color.copy( material.color );
  1688. this.cache.add( cacheKey, lineMaterial );
  1689. }
  1690. material = lineMaterial;
  1691. }
  1692. // Clone the material if it will be modified
  1693. if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1694. var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1695. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1696. if ( useSkinning ) cacheKey += 'skinning:';
  1697. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1698. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1699. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1700. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1701. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1702. var cachedMaterial = this.cache.get( cacheKey );
  1703. if ( ! cachedMaterial ) {
  1704. cachedMaterial = material.clone();
  1705. if ( useSkinning ) cachedMaterial.skinning = true;
  1706. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1707. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1708. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1709. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1710. if ( useVertexTangents ) {
  1711. cachedMaterial.vertexTangents = true;
  1712. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1713. if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
  1714. if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;
  1715. }
  1716. this.cache.add( cacheKey, cachedMaterial );
  1717. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1718. }
  1719. material = cachedMaterial;
  1720. }
  1721. // workarounds for mesh and geometry
  1722. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1723. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1724. }
  1725. mesh.material = material;
  1726. };
  1727. GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
  1728. return MeshStandardMaterial;
  1729. };
  1730. /**
  1731. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1732. * @param {number} materialIndex
  1733. * @return {Promise<Material>}
  1734. */
  1735. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1736. var parser = this;
  1737. var json = this.json;
  1738. var extensions = this.extensions;
  1739. var materialDef = json.materials[ materialIndex ];
  1740. var materialType;
  1741. var materialParams = {};
  1742. var materialExtensions = materialDef.extensions || {};
  1743. var pending = [];
  1744. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1745. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1746. materialType = sgExtension.getMaterialType();
  1747. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1748. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1749. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1750. materialType = kmuExtension.getMaterialType();
  1751. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1752. } else {
  1753. // Specification:
  1754. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1755. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1756. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  1757. materialParams.opacity = 1.0;
  1758. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1759. var array = metallicRoughness.baseColorFactor;
  1760. materialParams.color.fromArray( array );
  1761. materialParams.opacity = array[ 3 ];
  1762. }
  1763. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1764. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1765. }
  1766. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1767. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1768. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1769. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1770. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1771. }
  1772. materialType = this._invokeOne( function ( ext ) {
  1773. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1774. } );
  1775. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  1776. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1777. } ) ) );
  1778. }
  1779. if ( materialDef.doubleSided === true ) {
  1780. materialParams.side = DoubleSide;
  1781. }
  1782. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1783. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1784. materialParams.transparent = true;
  1785. // See: https://github.com/mrdoob/three.js/issues/17706
  1786. materialParams.depthWrite = false;
  1787. } else {
  1788. materialParams.transparent = false;
  1789. if ( alphaMode === ALPHA_MODES.MASK ) {
  1790. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1791. }
  1792. }
  1793. if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1794. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1795. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1796. materialParams.normalScale = new Vector2( 1, - 1 );
  1797. if ( materialDef.normalTexture.scale !== undefined ) {
  1798. materialParams.normalScale.set( materialDef.normalTexture.scale, - materialDef.normalTexture.scale );
  1799. }
  1800. }
  1801. if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1802. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1803. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1804. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1805. }
  1806. }
  1807. if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
  1808. materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
  1809. }
  1810. if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1811. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1812. }
  1813. return Promise.all( pending ).then( function () {
  1814. var material;
  1815. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1816. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1817. } else {
  1818. material = new materialType( materialParams );
  1819. }
  1820. if ( materialDef.name ) material.name = materialDef.name;
  1821. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1822. if ( material.map ) material.map.encoding = sRGBEncoding;
  1823. if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
  1824. assignExtrasToUserData( material, materialDef );
  1825. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1826. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1827. return material;
  1828. } );
  1829. };
  1830. /** When Object3D instances are targeted by animation, they need unique names. */
  1831. GLTFParser.prototype.createUniqueName = function ( originalName ) {
  1832. var sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );
  1833. var name = sanitizedName;
  1834. for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  1835. name = sanitizedName + '_' + i;
  1836. }
  1837. this.nodeNamesUsed[ name ] = true;
  1838. return name;
  1839. };
  1840. /**
  1841. * @param {BufferGeometry} geometry
  1842. * @param {GLTF.Primitive} primitiveDef
  1843. * @param {GLTFParser} parser
  1844. */
  1845. function computeBounds( geometry, primitiveDef, parser ) {
  1846. var attributes = primitiveDef.attributes;
  1847. var box = new Box3();
  1848. if ( attributes.POSITION !== undefined ) {
  1849. var accessor = parser.json.accessors[ attributes.POSITION ];
  1850. var min = accessor.min;
  1851. var max = accessor.max;
  1852. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1853. if ( min !== undefined && max !== undefined ) {
  1854. box.set(
  1855. new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  1856. new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  1857. } else {
  1858. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1859. return;
  1860. }
  1861. } else {
  1862. return;
  1863. }
  1864. var targets = primitiveDef.targets;
  1865. if ( targets !== undefined ) {
  1866. var maxDisplacement = new Vector3();
  1867. var vector = new Vector3();
  1868. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1869. var target = targets[ i ];
  1870. if ( target.POSITION !== undefined ) {
  1871. var accessor = parser.json.accessors[ target.POSITION ];
  1872. var min = accessor.min;
  1873. var max = accessor.max;
  1874. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1875. if ( min !== undefined && max !== undefined ) {
  1876. // we need to get max of absolute components because target weight is [-1,1]
  1877. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  1878. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  1879. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  1880. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  1881. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  1882. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  1883. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  1884. maxDisplacement.max( vector );
  1885. } else {
  1886. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1887. }
  1888. }
  1889. }
  1890. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  1891. box.expandByVector( maxDisplacement );
  1892. }
  1893. geometry.boundingBox = box;
  1894. var sphere = new Sphere();
  1895. box.getCenter( sphere.center );
  1896. sphere.radius = box.min.distanceTo( box.max ) / 2;
  1897. geometry.boundingSphere = sphere;
  1898. }
  1899. /**
  1900. * @param {BufferGeometry} geometry
  1901. * @param {GLTF.Primitive} primitiveDef
  1902. * @param {GLTFParser} parser
  1903. * @return {Promise<BufferGeometry>}
  1904. */
  1905. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  1906. var attributes = primitiveDef.attributes;
  1907. var pending = [];
  1908. function assignAttributeAccessor( accessorIndex, attributeName ) {
  1909. return parser.getDependency( 'accessor', accessorIndex )
  1910. .then( function ( accessor ) {
  1911. geometry.setAttribute( attributeName, accessor );
  1912. } );
  1913. }
  1914. for ( var gltfAttributeName in attributes ) {
  1915. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  1916. // Skip attributes already provided by e.g. Draco extension.
  1917. if ( threeAttributeName in geometry.attributes ) continue;
  1918. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  1919. }
  1920. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  1921. var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  1922. geometry.setIndex( accessor );
  1923. } );
  1924. pending.push( accessor );
  1925. }
  1926. assignExtrasToUserData( geometry, primitiveDef );
  1927. computeBounds( geometry, primitiveDef, parser );
  1928. return Promise.all( pending ).then( function () {
  1929. return primitiveDef.targets !== undefined
  1930. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  1931. : geometry;
  1932. } );
  1933. }
  1934. /**
  1935. * @param {BufferGeometry} geometry
  1936. * @param {Number} drawMode
  1937. * @return {BufferGeometry}
  1938. */
  1939. function toTrianglesDrawMode( geometry, drawMode ) {
  1940. var index = geometry.getIndex();
  1941. // generate index if not present
  1942. if ( index === null ) {
  1943. var indices = [];
  1944. var position = geometry.getAttribute( 'position' );
  1945. if ( position !== undefined ) {
  1946. for ( var i = 0; i < position.count; i ++ ) {
  1947. indices.push( i );
  1948. }
  1949. geometry.setIndex( indices );
  1950. index = geometry.getIndex();
  1951. } else {
  1952. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  1953. return geometry;
  1954. }
  1955. }
  1956. //
  1957. var numberOfTriangles = index.count - 2;
  1958. var newIndices = [];
  1959. if ( drawMode === TriangleFanDrawMode ) {
  1960. // gl.TRIANGLE_FAN
  1961. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  1962. newIndices.push( index.getX( 0 ) );
  1963. newIndices.push( index.getX( i ) );
  1964. newIndices.push( index.getX( i + 1 ) );
  1965. }
  1966. } else {
  1967. // gl.TRIANGLE_STRIP
  1968. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  1969. if ( i % 2 === 0 ) {
  1970. newIndices.push( index.getX( i ) );
  1971. newIndices.push( index.getX( i + 1 ) );
  1972. newIndices.push( index.getX( i + 2 ) );
  1973. } else {
  1974. newIndices.push( index.getX( i + 2 ) );
  1975. newIndices.push( index.getX( i + 1 ) );
  1976. newIndices.push( index.getX( i ) );
  1977. }
  1978. }
  1979. }
  1980. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  1981. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  1982. }
  1983. // build final geometry
  1984. var newGeometry = geometry.clone();
  1985. newGeometry.setIndex( newIndices );
  1986. return newGeometry;
  1987. }
  1988. /**
  1989. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1990. *
  1991. * Creates BufferGeometries from primitives.
  1992. *
  1993. * @param {Array<GLTF.Primitive>} primitives
  1994. * @return {Promise<Array<BufferGeometry>>}
  1995. */
  1996. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1997. var parser = this;
  1998. var extensions = this.extensions;
  1999. var cache = this.primitiveCache;
  2000. function createDracoPrimitive( primitive ) {
  2001. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  2002. .decodePrimitive( primitive, parser )
  2003. .then( function ( geometry ) {
  2004. return addPrimitiveAttributes( geometry, primitive, parser );
  2005. } );
  2006. }
  2007. var pending = [];
  2008. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  2009. var primitive = primitives[ i ];
  2010. var cacheKey = createPrimitiveKey( primitive );
  2011. // See if we've already created this geometry
  2012. var cached = cache[ cacheKey ];
  2013. if ( cached ) {
  2014. // Use the cached geometry if it exists
  2015. pending.push( cached.promise );
  2016. } else {
  2017. var geometryPromise;
  2018. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  2019. // Use DRACO geometry if available
  2020. geometryPromise = createDracoPrimitive( primitive );
  2021. } else {
  2022. // Otherwise create a new geometry
  2023. geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
  2024. }
  2025. // Cache this geometry
  2026. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  2027. pending.push( geometryPromise );
  2028. }
  2029. }
  2030. return Promise.all( pending );
  2031. };
  2032. /**
  2033. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  2034. * @param {number} meshIndex
  2035. * @return {Promise<Group|Mesh|SkinnedMesh>}
  2036. */
  2037. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  2038. var parser = this;
  2039. var json = this.json;
  2040. var extensions = this.extensions;
  2041. var meshDef = json.meshes[ meshIndex ];
  2042. var primitives = meshDef.primitives;
  2043. var pending = [];
  2044. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  2045. var material = primitives[ i ].material === undefined
  2046. ? createDefaultMaterial( this.cache )
  2047. : this.getDependency( 'material', primitives[ i ].material );
  2048. pending.push( material );
  2049. }
  2050. pending.push( parser.loadGeometries( primitives ) );
  2051. return Promise.all( pending ).then( function ( results ) {
  2052. var materials = results.slice( 0, results.length - 1 );
  2053. var geometries = results[ results.length - 1 ];
  2054. var meshes = [];
  2055. for ( var i = 0, il = geometries.length; i < il; i ++ ) {
  2056. var geometry = geometries[ i ];
  2057. var primitive = primitives[ i ];
  2058. // 1. create Mesh
  2059. var mesh;
  2060. var material = materials[ i ];
  2061. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  2062. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  2063. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  2064. primitive.mode === undefined ) {
  2065. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  2066. mesh = meshDef.isSkinnedMesh === true
  2067. ? new SkinnedMesh( geometry, material )
  2068. : new Mesh( geometry, material );
  2069. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  2070. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  2071. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  2072. mesh.normalizeSkinWeights();
  2073. }
  2074. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  2075. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
  2076. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  2077. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
  2078. }
  2079. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  2080. mesh = new LineSegments( geometry, material );
  2081. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  2082. mesh = new Line( geometry, material );
  2083. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  2084. mesh = new LineLoop( geometry, material );
  2085. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  2086. mesh = new Points( geometry, material );
  2087. } else {
  2088. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  2089. }
  2090. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  2091. updateMorphTargets( mesh, meshDef );
  2092. }
  2093. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  2094. assignExtrasToUserData( mesh, meshDef );
  2095. if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
  2096. parser.assignFinalMaterial( mesh );
  2097. meshes.push( mesh );
  2098. }
  2099. if ( meshes.length === 1 ) {
  2100. return meshes[ 0 ];
  2101. }
  2102. var group = new Group();
  2103. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  2104. group.add( meshes[ i ] );
  2105. }
  2106. return group;
  2107. } );
  2108. };
  2109. /**
  2110. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  2111. * @param {number} cameraIndex
  2112. * @return {Promise<THREE.Camera>}
  2113. */
  2114. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  2115. var camera;
  2116. var cameraDef = this.json.cameras[ cameraIndex ];
  2117. var params = cameraDef[ cameraDef.type ];
  2118. if ( ! params ) {
  2119. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  2120. return;
  2121. }
  2122. if ( cameraDef.type === 'perspective' ) {
  2123. camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  2124. } else if ( cameraDef.type === 'orthographic' ) {
  2125. camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  2126. }
  2127. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  2128. assignExtrasToUserData( camera, cameraDef );
  2129. return Promise.resolve( camera );
  2130. };
  2131. /**
  2132. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  2133. * @param {number} skinIndex
  2134. * @return {Promise<Object>}
  2135. */
  2136. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  2137. var skinDef = this.json.skins[ skinIndex ];
  2138. var skinEntry = { joints: skinDef.joints };
  2139. if ( skinDef.inverseBindMatrices === undefined ) {
  2140. return Promise.resolve( skinEntry );
  2141. }
  2142. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2143. skinEntry.inverseBindMatrices = accessor;
  2144. return skinEntry;
  2145. } );
  2146. };
  2147. /**
  2148. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2149. * @param {number} animationIndex
  2150. * @return {Promise<AnimationClip>}
  2151. */
  2152. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  2153. var json = this.json;
  2154. var animationDef = json.animations[ animationIndex ];
  2155. var pendingNodes = [];
  2156. var pendingInputAccessors = [];
  2157. var pendingOutputAccessors = [];
  2158. var pendingSamplers = [];
  2159. var pendingTargets = [];
  2160. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2161. var channel = animationDef.channels[ i ];
  2162. var sampler = animationDef.samplers[ channel.sampler ];
  2163. var target = channel.target;
  2164. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2165. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2166. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2167. pendingNodes.push( this.getDependency( 'node', name ) );
  2168. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2169. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2170. pendingSamplers.push( sampler );
  2171. pendingTargets.push( target );
  2172. }
  2173. return Promise.all( [
  2174. Promise.all( pendingNodes ),
  2175. Promise.all( pendingInputAccessors ),
  2176. Promise.all( pendingOutputAccessors ),
  2177. Promise.all( pendingSamplers ),
  2178. Promise.all( pendingTargets )
  2179. ] ).then( function ( dependencies ) {
  2180. var nodes = dependencies[ 0 ];
  2181. var inputAccessors = dependencies[ 1 ];
  2182. var outputAccessors = dependencies[ 2 ];
  2183. var samplers = dependencies[ 3 ];
  2184. var targets = dependencies[ 4 ];
  2185. var tracks = [];
  2186. for ( var i = 0, il = nodes.length; i < il; i ++ ) {
  2187. var node = nodes[ i ];
  2188. var inputAccessor = inputAccessors[ i ];
  2189. var outputAccessor = outputAccessors[ i ];
  2190. var sampler = samplers[ i ];
  2191. var target = targets[ i ];
  2192. if ( node === undefined ) continue;
  2193. node.updateMatrix();
  2194. node.matrixAutoUpdate = true;
  2195. var TypedKeyframeTrack;
  2196. switch ( PATH_PROPERTIES[ target.path ] ) {
  2197. case PATH_PROPERTIES.weights:
  2198. TypedKeyframeTrack = NumberKeyframeTrack;
  2199. break;
  2200. case PATH_PROPERTIES.rotation:
  2201. TypedKeyframeTrack = QuaternionKeyframeTrack;
  2202. break;
  2203. case PATH_PROPERTIES.position:
  2204. case PATH_PROPERTIES.scale:
  2205. default:
  2206. TypedKeyframeTrack = VectorKeyframeTrack;
  2207. break;
  2208. }
  2209. var targetName = node.name ? node.name : node.uuid;
  2210. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
  2211. var targetNames = [];
  2212. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2213. // Node may be a Group (glTF mesh with several primitives) or a Mesh.
  2214. node.traverse( function ( object ) {
  2215. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2216. targetNames.push( object.name ? object.name : object.uuid );
  2217. }
  2218. } );
  2219. } else {
  2220. targetNames.push( targetName );
  2221. }
  2222. var outputArray = outputAccessor.array;
  2223. if ( outputAccessor.normalized ) {
  2224. var scale;
  2225. if ( outputArray.constructor === Int8Array ) {
  2226. scale = 1 / 127;
  2227. } else if ( outputArray.constructor === Uint8Array ) {
  2228. scale = 1 / 255;
  2229. } else if ( outputArray.constructor == Int16Array ) {
  2230. scale = 1 / 32767;
  2231. } else if ( outputArray.constructor === Uint16Array ) {
  2232. scale = 1 / 65535;
  2233. } else {
  2234. throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
  2235. }
  2236. var scaled = new Float32Array( outputArray.length );
  2237. for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2238. scaled[ j ] = outputArray[ j ] * scale;
  2239. }
  2240. outputArray = scaled;
  2241. }
  2242. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2243. var track = new TypedKeyframeTrack(
  2244. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2245. inputAccessor.array,
  2246. outputArray,
  2247. interpolation
  2248. );
  2249. // Override interpolation with custom factory method.
  2250. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2251. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2252. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2253. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2254. // must be divided by three to get the interpolant's sampleSize argument.
  2255. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  2256. };
  2257. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2258. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2259. }
  2260. tracks.push( track );
  2261. }
  2262. }
  2263. var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2264. return new AnimationClip( name, undefined, tracks );
  2265. } );
  2266. };
  2267. /**
  2268. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2269. * @param {number} nodeIndex
  2270. * @return {Promise<Object3D>}
  2271. */
  2272. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  2273. var json = this.json;
  2274. var extensions = this.extensions;
  2275. var parser = this;
  2276. var nodeDef = json.nodes[ nodeIndex ];
  2277. // reserve node's name before its dependencies, so the root has the intended name.
  2278. var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2279. return ( function () {
  2280. var pending = [];
  2281. if ( nodeDef.mesh !== undefined ) {
  2282. pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2283. var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2284. // if weights are provided on the node, override weights on the mesh.
  2285. if ( nodeDef.weights !== undefined ) {
  2286. node.traverse( function ( o ) {
  2287. if ( ! o.isMesh ) return;
  2288. for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2289. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2290. }
  2291. } );
  2292. }
  2293. return node;
  2294. } ) );
  2295. }
  2296. if ( nodeDef.camera !== undefined ) {
  2297. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2298. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2299. } ) );
  2300. }
  2301. parser._invokeAll( function ( ext ) {
  2302. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2303. } ).forEach( function ( promise ) {
  2304. pending.push( promise );
  2305. } );
  2306. return Promise.all( pending );
  2307. }() ).then( function ( objects ) {
  2308. var node;
  2309. // .isBone isn't in glTF spec. See ._markDefs
  2310. if ( nodeDef.isBone === true ) {
  2311. node = new Bone();
  2312. } else if ( objects.length > 1 ) {
  2313. node = new Group();
  2314. } else if ( objects.length === 1 ) {
  2315. node = objects[ 0 ];
  2316. } else {
  2317. node = new Object3D();
  2318. }
  2319. if ( node !== objects[ 0 ] ) {
  2320. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  2321. node.add( objects[ i ] );
  2322. }
  2323. }
  2324. if ( nodeDef.name ) {
  2325. node.userData.name = nodeDef.name;
  2326. node.name = nodeName;
  2327. }
  2328. assignExtrasToUserData( node, nodeDef );
  2329. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2330. if ( nodeDef.matrix !== undefined ) {
  2331. var matrix = new Matrix4();
  2332. matrix.fromArray( nodeDef.matrix );
  2333. node.applyMatrix4( matrix );
  2334. } else {
  2335. if ( nodeDef.translation !== undefined ) {
  2336. node.position.fromArray( nodeDef.translation );
  2337. }
  2338. if ( nodeDef.rotation !== undefined ) {
  2339. node.quaternion.fromArray( nodeDef.rotation );
  2340. }
  2341. if ( nodeDef.scale !== undefined ) {
  2342. node.scale.fromArray( nodeDef.scale );
  2343. }
  2344. }
  2345. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2346. return node;
  2347. } );
  2348. };
  2349. /**
  2350. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2351. * @param {number} sceneIndex
  2352. * @return {Promise<Group>}
  2353. */
  2354. GLTFParser.prototype.loadScene = function () {
  2355. // scene node hierachy builder
  2356. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2357. var nodeDef = json.nodes[ nodeId ];
  2358. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2359. if ( nodeDef.skin === undefined ) return node;
  2360. // build skeleton here as well
  2361. var skinEntry;
  2362. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2363. skinEntry = skin;
  2364. var pendingJoints = [];
  2365. for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2366. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2367. }
  2368. return Promise.all( pendingJoints );
  2369. } ).then( function ( jointNodes ) {
  2370. node.traverse( function ( mesh ) {
  2371. if ( ! mesh.isMesh ) return;
  2372. var bones = [];
  2373. var boneInverses = [];
  2374. for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2375. var jointNode = jointNodes[ j ];
  2376. if ( jointNode ) {
  2377. bones.push( jointNode );
  2378. var mat = new Matrix4();
  2379. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2380. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2381. }
  2382. boneInverses.push( mat );
  2383. } else {
  2384. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2385. }
  2386. }
  2387. mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2388. } );
  2389. return node;
  2390. } );
  2391. } ).then( function ( node ) {
  2392. // build node hierachy
  2393. parentObject.add( node );
  2394. var pending = [];
  2395. if ( nodeDef.children ) {
  2396. var children = nodeDef.children;
  2397. for ( var i = 0, il = children.length; i < il; i ++ ) {
  2398. var child = children[ i ];
  2399. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2400. }
  2401. }
  2402. return Promise.all( pending );
  2403. } );
  2404. }
  2405. return function loadScene( sceneIndex ) {
  2406. var json = this.json;
  2407. var extensions = this.extensions;
  2408. var sceneDef = this.json.scenes[ sceneIndex ];
  2409. var parser = this;
  2410. // Loader returns Group, not Scene.
  2411. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2412. var scene = new Group();
  2413. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2414. assignExtrasToUserData( scene, sceneDef );
  2415. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2416. var nodeIds = sceneDef.nodes || [];
  2417. var pending = [];
  2418. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  2419. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2420. }
  2421. return Promise.all( pending ).then( function () {
  2422. return scene;
  2423. } );
  2424. };
  2425. }();
  2426. return GLTFLoader;
  2427. } )();
  2428. export { GLTFLoader };