BumpMapNode.js 4.6 KB

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  1. import { TempNode } from '../core/TempNode.js';
  2. import { FloatNode } from '../inputs/FloatNode.js';
  3. import { FunctionNode } from '../core/FunctionNode.js';
  4. import { NormalNode } from '../accessors/NormalNode.js';
  5. import { PositionNode } from '../accessors/PositionNode.js';
  6. function BumpMapNode( value, scale ) {
  7. TempNode.call( this, 'v3' );
  8. this.value = value;
  9. this.scale = scale || new FloatNode( 1 );
  10. this.toNormalMap = false;
  11. }
  12. BumpMapNode.Nodes = ( function () {
  13. var dHdxy_fwd = new FunctionNode( [
  14. // Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
  15. // http://api.unrealengine.com/attachments/Engine/Rendering/LightingAndShadows/BumpMappingWithoutTangentSpace/mm_sfgrad_bump.pdf
  16. // Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
  17. 'vec2 dHdxy_fwd( sampler2D bumpMap, vec2 vUv, float bumpScale ) {',
  18. // Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
  19. ' vec2 dSTdx = dFdx( vUv );',
  20. ' vec2 dSTdy = dFdy( vUv );',
  21. ' float Hll = bumpScale * texture2D( bumpMap, vUv ).x;',
  22. ' float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;',
  23. ' float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;',
  24. ' return vec2( dBx, dBy );',
  25. '}'
  26. ].join( '\n' ), null, { derivatives: true } );
  27. var perturbNormalArb = new FunctionNode( [
  28. 'vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {',
  29. // Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
  30. ' vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );',
  31. ' vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );',
  32. ' vec3 vN = surf_norm;', // normalized
  33. ' vec3 R1 = cross( vSigmaY, vN );',
  34. ' vec3 R2 = cross( vN, vSigmaX );',
  35. ' float fDet = dot( vSigmaX, R1 );',
  36. ' fDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );',
  37. ' vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );',
  38. ' return normalize( abs( fDet ) * surf_norm - vGrad );',
  39. '}'
  40. ].join( '\n' ), [ dHdxy_fwd ], { derivatives: true } );
  41. var bumpToNormal = new FunctionNode( [
  42. 'vec3 bumpToNormal( sampler2D bumpMap, vec2 uv, float scale ) {',
  43. ' vec2 dSTdx = dFdx( uv );',
  44. ' vec2 dSTdy = dFdy( uv );',
  45. ' float Hll = texture2D( bumpMap, uv ).x;',
  46. ' float dBx = texture2D( bumpMap, uv + dSTdx ).x - Hll;',
  47. ' float dBy = texture2D( bumpMap, uv + dSTdy ).x - Hll;',
  48. ' return vec3( .5 - ( dBx * scale ), .5 - ( dBy * scale ), 1.0 );',
  49. '}'
  50. ].join( '\n' ), null, { derivatives: true } );
  51. return {
  52. dHdxy_fwd: dHdxy_fwd,
  53. perturbNormalArb: perturbNormalArb,
  54. bumpToNormal: bumpToNormal
  55. };
  56. } )();
  57. BumpMapNode.prototype = Object.create( TempNode.prototype );
  58. BumpMapNode.prototype.constructor = BumpMapNode;
  59. BumpMapNode.prototype.nodeType = 'BumpMap';
  60. BumpMapNode.prototype.hashProperties = [ 'toNormalMap' ];
  61. BumpMapNode.prototype.generate = function ( builder, output ) {
  62. if ( builder.isShader( 'fragment' ) ) {
  63. if ( this.toNormalMap ) {
  64. var bumpToNormal = builder.include( BumpMapNode.Nodes.bumpToNormal );
  65. return builder.format( bumpToNormal + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' +
  66. this.value.uv.build( builder, 'v2' ) + ', ' +
  67. this.scale.build( builder, 'f' ) + ' )', this.getType( builder ), output );
  68. } else {
  69. var derivativeHeight = builder.include( BumpMapNode.Nodes.dHdxy_fwd ),
  70. perturbNormalArb = builder.include( BumpMapNode.Nodes.perturbNormalArb );
  71. this.normal = this.normal || new NormalNode();
  72. this.position = this.position || new PositionNode( PositionNode.VIEW );
  73. var derivativeHeightCode = derivativeHeight + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' +
  74. this.value.uv.build( builder, 'v2' ) + ', ' +
  75. this.scale.build( builder, 'f' ) + ' )';
  76. return builder.format( perturbNormalArb + '( -' + this.position.build( builder, 'v3' ) + ', ' +
  77. this.normal.build( builder, 'v3' ) + ', ' +
  78. derivativeHeightCode + ' )', this.getType( builder ), output );
  79. }
  80. } else {
  81. console.warn( 'THREE.BumpMapNode is not compatible with ' + builder.shader + ' shader.' );
  82. return builder.format( 'vec3( 0.0 )', this.getType( builder ), output );
  83. }
  84. };
  85. BumpMapNode.prototype.copy = function ( source ) {
  86. TempNode.prototype.copy.call( this, source );
  87. this.value = source.value;
  88. this.scale = source.scale;
  89. return this;
  90. };
  91. BumpMapNode.prototype.toJSON = function ( meta ) {
  92. var data = this.getJSONNode( meta );
  93. if ( ! data ) {
  94. data = this.createJSONNode( meta );
  95. data.value = this.value.toJSON( meta ).uuid;
  96. data.scale = this.scale.toJSON( meta ).uuid;
  97. }
  98. return data;
  99. };
  100. export { BumpMapNode };