ColorSpaceNode.js 8.4 KB

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  1. import {
  2. GammaEncoding,
  3. LinearEncoding,
  4. RGBEEncoding,
  5. RGBM7Encoding,
  6. RGBM16Encoding,
  7. RGBDEncoding,
  8. sRGBEncoding
  9. } from '../../../../build/three.module.js';
  10. import { TempNode } from '../core/TempNode.js';
  11. import { ConstNode } from '../core/ConstNode.js';
  12. import { FloatNode } from '../inputs/FloatNode.js';
  13. import { FunctionNode } from '../core/FunctionNode.js';
  14. import { ExpressionNode } from '../core/ExpressionNode.js';
  15. function ColorSpaceNode( input, method ) {
  16. TempNode.call( this, 'v4' );
  17. this.input = input;
  18. this.method = method || ColorSpaceNode.LINEAR_TO_LINEAR;
  19. }
  20. ColorSpaceNode.Nodes = ( function () {
  21. // For a discussion of what this is, please read this: http://lousodrome.net/blog/light/2013/05/26/gamma-correct-and-hdr-rendering-in-a-32-bits-buffer/
  22. var LinearToLinear = new FunctionNode( [
  23. 'vec4 LinearToLinear( in vec4 value ) {',
  24. ' return value;',
  25. '}'
  26. ].join( '\n' ) );
  27. var GammaToLinear = new FunctionNode( [
  28. 'vec4 GammaToLinear( in vec4 value, in float gammaFactor ) {',
  29. ' return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );',
  30. '}'
  31. ].join( '\n' ) );
  32. var LinearToGamma = new FunctionNode( [
  33. 'vec4 LinearToGamma( in vec4 value, in float gammaFactor ) {',
  34. ' return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );',
  35. '}'
  36. ].join( '\n' ) );
  37. var sRGBToLinear = new FunctionNode( [
  38. 'vec4 sRGBToLinear( in vec4 value ) {',
  39. ' return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );',
  40. '}'
  41. ].join( '\n' ) );
  42. var LinearTosRGB = new FunctionNode( [
  43. 'vec4 LinearTosRGB( in vec4 value ) {',
  44. ' return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );',
  45. '}'
  46. ].join( '\n' ) );
  47. var RGBEToLinear = new FunctionNode( [
  48. 'vec4 RGBEToLinear( in vec4 value ) {',
  49. ' return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );',
  50. '}'
  51. ].join( '\n' ) );
  52. var LinearToRGBE = new FunctionNode( [
  53. 'vec4 LinearToRGBE( in vec4 value ) {',
  54. ' float maxComponent = max( max( value.r, value.g ), value.b );',
  55. ' float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );',
  56. ' return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );',
  57. // return vec4( value.brg, ( 3.0 + 128.0 ) / 256.0 );
  58. '}'
  59. ].join( '\n' ) );
  60. // reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html
  61. var RGBMToLinear = new FunctionNode( [
  62. 'vec3 RGBMToLinear( in vec4 value, in float maxRange ) {',
  63. ' return vec4( value.xyz * value.w * maxRange, 1.0 );',
  64. '}'
  65. ].join( '\n' ) );
  66. var LinearToRGBM = new FunctionNode( [
  67. 'vec3 LinearToRGBM( in vec4 value, in float maxRange ) {',
  68. ' float maxRGB = max( value.x, max( value.g, value.b ) );',
  69. ' float M = clamp( maxRGB / maxRange, 0.0, 1.0 );',
  70. ' M = ceil( M * 255.0 ) / 255.0;',
  71. ' return vec4( value.rgb / ( M * maxRange ), M );',
  72. '}'
  73. ].join( '\n' ) );
  74. // reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html
  75. var RGBDToLinear = new FunctionNode( [
  76. 'vec3 RGBDToLinear( in vec4 value, in float maxRange ) {',
  77. ' return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );',
  78. '}'
  79. ].join( '\n' ) );
  80. var LinearToRGBD = new FunctionNode( [
  81. 'vec3 LinearToRGBD( in vec4 value, in float maxRange ) {',
  82. ' float maxRGB = max( value.x, max( value.g, value.b ) );',
  83. ' float D = max( maxRange / maxRGB, 1.0 );',
  84. ' D = clamp( floor( D ) / 255.0, 0.0, 1.0 );',
  85. ' return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );',
  86. '}'
  87. ].join( '\n' ) );
  88. // LogLuv reference: http://graphicrants.blogspot.ca/2009/04/rgbm-color-encoding.html
  89. // M matrix, for encoding
  90. var cLogLuvM = new ConstNode( 'const mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );' );
  91. var LinearToLogLuv = new FunctionNode( [
  92. 'vec4 LinearToLogLuv( in vec4 value ) {',
  93. ' vec3 Xp_Y_XYZp = cLogLuvM * value.rgb;',
  94. ' Xp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));',
  95. ' vec4 vResult;',
  96. ' vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;',
  97. ' float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;',
  98. ' vResult.w = fract(Le);',
  99. ' vResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;',
  100. ' return vResult;',
  101. '}'
  102. ].join( '\n' ), [ cLogLuvM ] );
  103. // Inverse M matrix, for decoding
  104. var cLogLuvInverseM = new ConstNode( 'const mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );' );
  105. var LogLuvToLinear = new FunctionNode( [
  106. 'vec4 LogLuvToLinear( in vec4 value ) {',
  107. ' float Le = value.z * 255.0 + value.w;',
  108. ' vec3 Xp_Y_XYZp;',
  109. ' Xp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);',
  110. ' Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;',
  111. ' Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;',
  112. ' vec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;',
  113. ' return vec4( max(vRGB, 0.0), 1.0 );',
  114. '}'
  115. ].join( '\n' ), [ cLogLuvInverseM ] );
  116. return {
  117. LinearToLinear: LinearToLinear,
  118. GammaToLinear: GammaToLinear,
  119. LinearToGamma: LinearToGamma,
  120. sRGBToLinear: sRGBToLinear,
  121. LinearTosRGB: LinearTosRGB,
  122. RGBEToLinear: RGBEToLinear,
  123. LinearToRGBE: LinearToRGBE,
  124. RGBMToLinear: RGBMToLinear,
  125. LinearToRGBM: LinearToRGBM,
  126. RGBDToLinear: RGBDToLinear,
  127. LinearToRGBD: LinearToRGBD,
  128. cLogLuvM: cLogLuvM,
  129. LinearToLogLuv: LinearToLogLuv,
  130. cLogLuvInverseM: cLogLuvInverseM,
  131. LogLuvToLinear: LogLuvToLinear
  132. };
  133. } )();
  134. ColorSpaceNode.LINEAR_TO_LINEAR = 'LinearToLinear';
  135. ColorSpaceNode.GAMMA_TO_LINEAR = 'GammaToLinear';
  136. ColorSpaceNode.LINEAR_TO_GAMMA = 'LinearToGamma';
  137. ColorSpaceNode.SRGB_TO_LINEAR = 'sRGBToLinear';
  138. ColorSpaceNode.LINEAR_TO_SRGB = 'LinearTosRGB';
  139. ColorSpaceNode.RGBE_TO_LINEAR = 'RGBEToLinear';
  140. ColorSpaceNode.LINEAR_TO_RGBE = 'LinearToRGBE';
  141. ColorSpaceNode.RGBM_TO_LINEAR = 'RGBMToLinear';
  142. ColorSpaceNode.LINEAR_TO_RGBM = 'LinearToRGBM';
  143. ColorSpaceNode.RGBD_TO_LINEAR = 'RGBDToLinear';
  144. ColorSpaceNode.LINEAR_TO_RGBD = 'LinearToRGBD';
  145. ColorSpaceNode.LINEAR_TO_LOG_LUV = 'LinearToLogLuv';
  146. ColorSpaceNode.LOG_LUV_TO_LINEAR = 'LogLuvToLinear';
  147. ColorSpaceNode.getEncodingComponents = function ( encoding ) {
  148. switch ( encoding ) {
  149. case LinearEncoding:
  150. return [ 'Linear' ];
  151. case sRGBEncoding:
  152. return [ 'sRGB' ];
  153. case RGBEEncoding:
  154. return [ 'RGBE' ];
  155. case RGBM7Encoding:
  156. return [ 'RGBM', new FloatNode( 7.0 ).setReadonly( true ) ];
  157. case RGBM16Encoding:
  158. return [ 'RGBM', new FloatNode( 16.0 ).setReadonly( true ) ];
  159. case RGBDEncoding:
  160. return [ 'RGBD', new FloatNode( 256.0 ).setReadonly( true ) ];
  161. case GammaEncoding:
  162. return [ 'Gamma', new ExpressionNode( 'float( GAMMA_FACTOR )', 'f' ) ];
  163. }
  164. };
  165. ColorSpaceNode.prototype = Object.create( TempNode.prototype );
  166. ColorSpaceNode.prototype.constructor = ColorSpaceNode;
  167. ColorSpaceNode.prototype.nodeType = 'ColorSpace';
  168. ColorSpaceNode.prototype.hashProperties = [ 'method' ];
  169. ColorSpaceNode.prototype.generate = function ( builder, output ) {
  170. var input = this.input.build( builder, 'v4' );
  171. var outputType = this.getType( builder );
  172. var methodNode = ColorSpaceNode.Nodes[ this.method ];
  173. var method = builder.include( methodNode );
  174. if ( method === ColorSpaceNode.LINEAR_TO_LINEAR ) {
  175. return builder.format( input, outputType, output );
  176. } else {
  177. if ( methodNode.inputs.length === 2 ) {
  178. var factor = this.factor.build( builder, 'f' );
  179. return builder.format( method + '( ' + input + ', ' + factor + ' )', outputType, output );
  180. } else {
  181. return builder.format( method + '( ' + input + ' )', outputType, output );
  182. }
  183. }
  184. };
  185. ColorSpaceNode.prototype.fromEncoding = function ( encoding ) {
  186. var components = ColorSpaceNode.getEncodingComponents( encoding );
  187. this.method = 'LinearTo' + components[ 0 ];
  188. this.factor = components[ 1 ];
  189. };
  190. ColorSpaceNode.prototype.fromDecoding = function ( encoding ) {
  191. var components = ColorSpaceNode.getEncodingComponents( encoding );
  192. this.method = components[ 0 ] + 'ToLinear';
  193. this.factor = components[ 1 ];
  194. };
  195. ColorSpaceNode.prototype.copy = function ( source ) {
  196. TempNode.prototype.copy.call( this, source );
  197. this.input = source.input;
  198. this.method = source.method;
  199. return this;
  200. };
  201. ColorSpaceNode.prototype.toJSON = function ( meta ) {
  202. var data = this.getJSONNode( meta );
  203. if ( ! data ) {
  204. data = this.createJSONNode( meta );
  205. data.input = this.input.toJSON( meta ).uuid;
  206. data.method = this.method;
  207. }
  208. return data;
  209. };
  210. export { ColorSpaceNode };