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- import {
- GammaEncoding,
- LinearEncoding,
- RGBEEncoding,
- RGBM7Encoding,
- RGBM16Encoding,
- RGBDEncoding,
- sRGBEncoding
- } from '../../../../build/three.module.js';
- import { TempNode } from '../core/TempNode.js';
- import { ConstNode } from '../core/ConstNode.js';
- import { FloatNode } from '../inputs/FloatNode.js';
- import { FunctionNode } from '../core/FunctionNode.js';
- import { ExpressionNode } from '../core/ExpressionNode.js';
- function ColorSpaceNode( input, method ) {
- TempNode.call( this, 'v4' );
- this.input = input;
- this.method = method || ColorSpaceNode.LINEAR_TO_LINEAR;
- }
- ColorSpaceNode.Nodes = ( function () {
- // For a discussion of what this is, please read this: http://lousodrome.net/blog/light/2013/05/26/gamma-correct-and-hdr-rendering-in-a-32-bits-buffer/
- var LinearToLinear = new FunctionNode( [
- 'vec4 LinearToLinear( in vec4 value ) {',
- ' return value;',
- '}'
- ].join( '\n' ) );
- var GammaToLinear = new FunctionNode( [
- 'vec4 GammaToLinear( in vec4 value, in float gammaFactor ) {',
- ' return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );',
- '}'
- ].join( '\n' ) );
- var LinearToGamma = new FunctionNode( [
- 'vec4 LinearToGamma( in vec4 value, in float gammaFactor ) {',
- ' return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );',
- '}'
- ].join( '\n' ) );
- var sRGBToLinear = new FunctionNode( [
- 'vec4 sRGBToLinear( in vec4 value ) {',
- ' return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );',
- '}'
- ].join( '\n' ) );
- var LinearTosRGB = new FunctionNode( [
- 'vec4 LinearTosRGB( in vec4 value ) {',
- ' return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );',
- '}'
- ].join( '\n' ) );
- var RGBEToLinear = new FunctionNode( [
- 'vec4 RGBEToLinear( in vec4 value ) {',
- ' return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );',
- '}'
- ].join( '\n' ) );
- var LinearToRGBE = new FunctionNode( [
- 'vec4 LinearToRGBE( in vec4 value ) {',
- ' float maxComponent = max( max( value.r, value.g ), value.b );',
- ' float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );',
- ' return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );',
- // return vec4( value.brg, ( 3.0 + 128.0 ) / 256.0 );
- '}'
- ].join( '\n' ) );
- // reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html
- var RGBMToLinear = new FunctionNode( [
- 'vec3 RGBMToLinear( in vec4 value, in float maxRange ) {',
- ' return vec4( value.xyz * value.w * maxRange, 1.0 );',
- '}'
- ].join( '\n' ) );
- var LinearToRGBM = new FunctionNode( [
- 'vec3 LinearToRGBM( in vec4 value, in float maxRange ) {',
- ' float maxRGB = max( value.x, max( value.g, value.b ) );',
- ' float M = clamp( maxRGB / maxRange, 0.0, 1.0 );',
- ' M = ceil( M * 255.0 ) / 255.0;',
- ' return vec4( value.rgb / ( M * maxRange ), M );',
- '}'
- ].join( '\n' ) );
- // reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html
- var RGBDToLinear = new FunctionNode( [
- 'vec3 RGBDToLinear( in vec4 value, in float maxRange ) {',
- ' return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );',
- '}'
- ].join( '\n' ) );
- var LinearToRGBD = new FunctionNode( [
- 'vec3 LinearToRGBD( in vec4 value, in float maxRange ) {',
- ' float maxRGB = max( value.x, max( value.g, value.b ) );',
- ' float D = max( maxRange / maxRGB, 1.0 );',
- ' D = clamp( floor( D ) / 255.0, 0.0, 1.0 );',
- ' return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );',
- '}'
- ].join( '\n' ) );
- // LogLuv reference: http://graphicrants.blogspot.ca/2009/04/rgbm-color-encoding.html
- // M matrix, for encoding
- var cLogLuvM = new ConstNode( 'const mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );' );
- var LinearToLogLuv = new FunctionNode( [
- 'vec4 LinearToLogLuv( in vec4 value ) {',
- ' vec3 Xp_Y_XYZp = cLogLuvM * value.rgb;',
- ' Xp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));',
- ' vec4 vResult;',
- ' vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;',
- ' float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;',
- ' vResult.w = fract(Le);',
- ' vResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;',
- ' return vResult;',
- '}'
- ].join( '\n' ), [ cLogLuvM ] );
- // Inverse M matrix, for decoding
- var cLogLuvInverseM = new ConstNode( 'const mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );' );
- var LogLuvToLinear = new FunctionNode( [
- 'vec4 LogLuvToLinear( in vec4 value ) {',
- ' float Le = value.z * 255.0 + value.w;',
- ' vec3 Xp_Y_XYZp;',
- ' Xp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);',
- ' Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;',
- ' Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;',
- ' vec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;',
- ' return vec4( max(vRGB, 0.0), 1.0 );',
- '}'
- ].join( '\n' ), [ cLogLuvInverseM ] );
- return {
- LinearToLinear: LinearToLinear,
- GammaToLinear: GammaToLinear,
- LinearToGamma: LinearToGamma,
- sRGBToLinear: sRGBToLinear,
- LinearTosRGB: LinearTosRGB,
- RGBEToLinear: RGBEToLinear,
- LinearToRGBE: LinearToRGBE,
- RGBMToLinear: RGBMToLinear,
- LinearToRGBM: LinearToRGBM,
- RGBDToLinear: RGBDToLinear,
- LinearToRGBD: LinearToRGBD,
- cLogLuvM: cLogLuvM,
- LinearToLogLuv: LinearToLogLuv,
- cLogLuvInverseM: cLogLuvInverseM,
- LogLuvToLinear: LogLuvToLinear
- };
- } )();
- ColorSpaceNode.LINEAR_TO_LINEAR = 'LinearToLinear';
- ColorSpaceNode.GAMMA_TO_LINEAR = 'GammaToLinear';
- ColorSpaceNode.LINEAR_TO_GAMMA = 'LinearToGamma';
- ColorSpaceNode.SRGB_TO_LINEAR = 'sRGBToLinear';
- ColorSpaceNode.LINEAR_TO_SRGB = 'LinearTosRGB';
- ColorSpaceNode.RGBE_TO_LINEAR = 'RGBEToLinear';
- ColorSpaceNode.LINEAR_TO_RGBE = 'LinearToRGBE';
- ColorSpaceNode.RGBM_TO_LINEAR = 'RGBMToLinear';
- ColorSpaceNode.LINEAR_TO_RGBM = 'LinearToRGBM';
- ColorSpaceNode.RGBD_TO_LINEAR = 'RGBDToLinear';
- ColorSpaceNode.LINEAR_TO_RGBD = 'LinearToRGBD';
- ColorSpaceNode.LINEAR_TO_LOG_LUV = 'LinearToLogLuv';
- ColorSpaceNode.LOG_LUV_TO_LINEAR = 'LogLuvToLinear';
- ColorSpaceNode.getEncodingComponents = function ( encoding ) {
- switch ( encoding ) {
- case LinearEncoding:
- return [ 'Linear' ];
- case sRGBEncoding:
- return [ 'sRGB' ];
- case RGBEEncoding:
- return [ 'RGBE' ];
- case RGBM7Encoding:
- return [ 'RGBM', new FloatNode( 7.0 ).setReadonly( true ) ];
- case RGBM16Encoding:
- return [ 'RGBM', new FloatNode( 16.0 ).setReadonly( true ) ];
- case RGBDEncoding:
- return [ 'RGBD', new FloatNode( 256.0 ).setReadonly( true ) ];
- case GammaEncoding:
- return [ 'Gamma', new ExpressionNode( 'float( GAMMA_FACTOR )', 'f' ) ];
- }
- };
- ColorSpaceNode.prototype = Object.create( TempNode.prototype );
- ColorSpaceNode.prototype.constructor = ColorSpaceNode;
- ColorSpaceNode.prototype.nodeType = 'ColorSpace';
- ColorSpaceNode.prototype.hashProperties = [ 'method' ];
- ColorSpaceNode.prototype.generate = function ( builder, output ) {
- var input = this.input.build( builder, 'v4' );
- var outputType = this.getType( builder );
- var methodNode = ColorSpaceNode.Nodes[ this.method ];
- var method = builder.include( methodNode );
- if ( method === ColorSpaceNode.LINEAR_TO_LINEAR ) {
- return builder.format( input, outputType, output );
- } else {
- if ( methodNode.inputs.length === 2 ) {
- var factor = this.factor.build( builder, 'f' );
- return builder.format( method + '( ' + input + ', ' + factor + ' )', outputType, output );
- } else {
- return builder.format( method + '( ' + input + ' )', outputType, output );
- }
- }
- };
- ColorSpaceNode.prototype.fromEncoding = function ( encoding ) {
- var components = ColorSpaceNode.getEncodingComponents( encoding );
- this.method = 'LinearTo' + components[ 0 ];
- this.factor = components[ 1 ];
- };
- ColorSpaceNode.prototype.fromDecoding = function ( encoding ) {
- var components = ColorSpaceNode.getEncodingComponents( encoding );
- this.method = components[ 0 ] + 'ToLinear';
- this.factor = components[ 1 ];
- };
- ColorSpaceNode.prototype.copy = function ( source ) {
- TempNode.prototype.copy.call( this, source );
- this.input = source.input;
- this.method = source.method;
- return this;
- };
- ColorSpaceNode.prototype.toJSON = function ( meta ) {
- var data = this.getJSONNode( meta );
- if ( ! data ) {
- data = this.createJSONNode( meta );
- data.input = this.input.toJSON( meta ).uuid;
- data.method = this.method;
- }
- return data;
- };
- export { ColorSpaceNode };
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