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- import { FloatNode } from '../inputs/FloatNode.js';
- function MaxMIPLevelNode( texture ) {
- FloatNode.call( this );
- this.texture = texture;
- this.maxMIPLevel = 0;
- }
- MaxMIPLevelNode.prototype = Object.create( FloatNode.prototype );
- MaxMIPLevelNode.prototype.constructor = MaxMIPLevelNode;
- MaxMIPLevelNode.prototype.nodeType = 'MaxMIPLevel';
- Object.defineProperties( MaxMIPLevelNode.prototype, {
- value: {
- get: function () {
- if ( this.maxMIPLevel === 0 ) {
- var image = this.texture.value.image;
- if ( Array.isArray( image ) ) image = image[ 0 ];
- this.maxMIPLevel = image !== undefined ? Math.log( Math.max( image.width, image.height ) ) * Math.LOG2E : 0;
- }
- return this.maxMIPLevel;
- },
- set: function () { }
- }
- } );
- MaxMIPLevelNode.prototype.toJSON = function ( meta ) {
- var data = this.getJSONNode( meta );
- if ( ! data ) {
- data = this.createJSONNode( meta );
- data.texture = this.texture.uuid;
- }
- return data;
- };
- export { MaxMIPLevelNode };
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