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- import {
- ShaderMaterial,
- UniformsUtils
- } from '../../../build/three.module.js';
- import { Pass } from '../postprocessing/Pass.js';
- import { FilmShader } from '../shaders/FilmShader.js';
- var FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
- Pass.call( this );
- if ( FilmShader === undefined )
- console.error( 'THREE.FilmPass relies on FilmShader' );
- var shader = FilmShader;
- this.uniforms = UniformsUtils.clone( shader.uniforms );
- this.material = new ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale;
- if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity;
- if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity;
- if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount;
- this.fsQuad = new Pass.FullScreenQuad( this.material );
- };
- FilmPass.prototype = Object.assign( Object.create( Pass.prototype ), {
- constructor: FilmPass,
- render: function ( renderer, writeBuffer, readBuffer, deltaTime /*, maskActive */ ) {
- this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
- this.uniforms[ 'time' ].value += deltaTime;
- if ( this.renderToScreen ) {
- renderer.setRenderTarget( null );
- this.fsQuad.render( renderer );
- } else {
- renderer.setRenderTarget( writeBuffer );
- if ( this.clear ) renderer.clear();
- this.fsQuad.render( renderer );
- }
- }
- } );
- export { FilmPass };
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