123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807 |
- import { GPUPrimitiveTopology, GPUIndexFormat, GPUTextureFormat, GPUCompareFunction, GPUFrontFace, GPUCullMode, GPUVertexFormat, GPUBlendFactor, GPUBlendOperation, BlendColorFactor, OneMinusBlendColorFactor, GPUColorWriteFlags, GPUStencilOperation, GPUInputStepMode } from './constants.js';
- import {
- FrontSide, BackSide, DoubleSide,
- NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth,
- NeverStencilFunc, AlwaysStencilFunc, LessStencilFunc, LessEqualStencilFunc, EqualStencilFunc, GreaterEqualStencilFunc, GreaterStencilFunc, NotEqualStencilFunc,
- KeepStencilOp, ZeroStencilOp, ReplaceStencilOp, InvertStencilOp, IncrementStencilOp, DecrementStencilOp, IncrementWrapStencilOp, DecrementWrapStencilOp,
- NoBlending, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, CustomBlending,
- AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation,
- ZeroFactor, OneFactor, SrcColorFactor, OneMinusSrcColorFactor, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, OneMinusDstAlphaFactor, DstColorFactor, OneMinusDstColorFactor, SrcAlphaSaturateFactor
- } from 'three';
- class WebGPURenderPipelines {
- constructor( renderer, properties, device, glslang, sampleCount, nodes ) {
- this.renderer = renderer;
- this.properties = properties;
- this.device = device;
- this.glslang = glslang;
- this.sampleCount = sampleCount;
- this.nodes = nodes;
- this.pipelines = new WeakMap();
- this.shaderAttributes = new WeakMap();
- this.shaderModules = {
- vertex: new Map(),
- fragment: new Map()
- };
- }
- get( object ) {
- // @TODO: Avoid a 1:1 relationship between pipelines and objects. It's necessary
- // to check various conditions in order to request an appropriate pipeline.
- //
- // - material's version and node configuration
- // - environment map (material)
- // - fog and environment (scene)
- // - output encoding (renderer)
- // - light state
- // - clipping planes
- //
- // The renderer needs to manage multiple pipelines per object so
- // GPUDevice.createRenderPipeline() is only called when no pipeline exists for the
- // current configuration.
- let pipeline = this.pipelines.get( object );
- if ( pipeline === undefined ) {
- const device = this.device;
- const properties = this.properties;
- const material = object.material;
- // get shader
- const nodeBuilder = this.nodes.get( object );
- // shader modules
- const glslang = this.glslang;
- let moduleVertex = this.shaderModules.vertex.get( nodeBuilder.vertexShader );
- if ( moduleVertex === undefined ) {
- const byteCodeVertex = glslang.compileGLSL( nodeBuilder.vertexShader, 'vertex' );
- moduleVertex = {
- module: device.createShaderModule( { code: byteCodeVertex } ),
- entryPoint: 'main'
- };
- this.shaderModules.vertex.set( nodeBuilder.vertexShader, moduleVertex );
- }
- let moduleFragment = this.shaderModules.fragment.get( nodeBuilder.fragmentShader );
- if ( moduleFragment === undefined ) {
- const byteCodeFragment = glslang.compileGLSL( nodeBuilder.fragmentShader, 'fragment' );
- moduleFragment = {
- module: device.createShaderModule( { code: byteCodeFragment } ),
- entryPoint: 'main'
- };
- this.shaderModules.fragment.set( nodeBuilder.fragmentShader, moduleFragment );
- }
- // dispose material
- const materialProperties = properties.get( material );
- if ( materialProperties.disposeCallback === undefined ) {
- const disposeCallback = onMaterialDispose.bind( this );
- materialProperties.disposeCallback = disposeCallback;
- material.addEventListener( 'dispose', disposeCallback );
- }
- // determine shader attributes
- const shaderAttributes = this._parseShaderAttributes( nodeBuilder.vertexShader );
- // vertex buffers
- const vertexBuffers = [];
- const geometry = object.geometry;
- for ( const attribute of shaderAttributes ) {
- const name = attribute.name;
- const geometryAttribute = geometry.getAttribute( name );
- const stepMode = ( geometryAttribute !== undefined && geometryAttribute.isInstancedBufferAttribute ) ? GPUInputStepMode.Instance : GPUInputStepMode.Vertex;
- vertexBuffers.push( {
- arrayStride: attribute.arrayStride,
- attributes: [ { shaderLocation: attribute.slot, offset: 0, format: attribute.format } ],
- stepMode: stepMode
- } );
- }
- //
- let indexFormat;
- if ( object.isLine ) {
- const count = ( geometry.index ) ? geometry.index.count : geometry.attributes.position.count;
- indexFormat = ( count > 65535 ) ? GPUIndexFormat.Uint32 : GPUIndexFormat.Uint16; // define data type for primitive restart value
- }
- //
- let alphaBlend = {};
- let colorBlend = {};
- if ( material.transparent === true && material.blending !== NoBlending ) {
- alphaBlend = this._getAlphaBlend( material );
- colorBlend = this._getColorBlend( material );
- }
- //
- let stencilFront = {};
- if ( material.stencilWrite === true ) {
- stencilFront = {
- compare: this._getStencilCompare( material ),
- failOp: this._getStencilOperation( material.stencilFail ),
- depthFailOp: this._getStencilOperation( material.stencilZFail ),
- passOp: this._getStencilOperation( material.stencilZPass )
- };
- }
- // pipeline
- const primitiveTopology = this._getPrimitiveTopology( object );
- const rasterizationState = this._getRasterizationStateDescriptor( material );
- const colorWriteMask = this._getColorWriteMask( material );
- const depthCompare = this._getDepthCompare( material );
- const colorFormat = this._getColorFormat( this.renderer );
- const depthStencilFormat = this._getDepthStencilFormat( this.renderer );
- pipeline = device.createRenderPipeline( {
- vertexStage: moduleVertex,
- fragmentStage: moduleFragment,
- primitiveTopology: primitiveTopology,
- rasterizationState: rasterizationState,
- colorStates: [ {
- format: colorFormat,
- alphaBlend: alphaBlend,
- colorBlend: colorBlend,
- writeMask: colorWriteMask
- } ],
- depthStencilState: {
- format: depthStencilFormat,
- depthWriteEnabled: material.depthWrite,
- depthCompare: depthCompare,
- stencilFront: stencilFront,
- stencilBack: {}, // three.js does not provide an API to configure the back function (gl.stencilFuncSeparate() was never used)
- stencilReadMask: material.stencilFuncMask,
- stencilWriteMask: material.stencilWriteMask
- },
- vertexState: {
- indexFormat: indexFormat,
- vertexBuffers: vertexBuffers
- },
- sampleCount: this.sampleCount
- } );
- this.pipelines.set( object, pipeline );
- this.shaderAttributes.set( pipeline, shaderAttributes );
- }
- return pipeline;
- }
- getShaderAttributes( pipeline ) {
- return this.shaderAttributes.get( pipeline );
- }
- dispose() {
- this.pipelines = new WeakMap();
- this.shaderAttributes = new WeakMap();
- this.shaderModules = {
- vertex: new Map(),
- fragment: new Map()
- };
- }
- _getArrayStride( type ) {
- // @TODO: This code is GLSL specific. We need to update when we switch to WGSL.
- if ( type === 'float' ) return 4;
- if ( type === 'vec2' ) return 8;
- if ( type === 'vec3' ) return 12;
- if ( type === 'vec4' ) return 16;
- if ( type === 'int' ) return 4;
- if ( type === 'ivec2' ) return 8;
- if ( type === 'ivec3' ) return 12;
- if ( type === 'ivec4' ) return 16;
- if ( type === 'uint' ) return 4;
- if ( type === 'uvec2' ) return 8;
- if ( type === 'uvec3' ) return 12;
- if ( type === 'uvec4' ) return 16;
- console.error( 'THREE.WebGPURenderer: Shader variable type not supported yet.', type );
- }
- _getAlphaBlend( material ) {
- const blending = material.blending;
- const premultipliedAlpha = material.premultipliedAlpha;
- let alphaBlend = undefined;
- switch ( blending ) {
- case NormalBlending:
- if ( premultipliedAlpha === false ) {
- alphaBlend = {
- srcFactor: GPUBlendFactor.One,
- dstFactor: GPUBlendFactor.OneMinusSrcAlpha,
- operation: GPUBlendOperation.Add
- };
- }
- break;
- case AdditiveBlending:
- // no alphaBlend settings
- break;
- case SubtractiveBlending:
- if ( premultipliedAlpha === true ) {
- alphaBlend = {
- srcFactor: GPUBlendFactor.OneMinusSrcColor,
- dstFactor: GPUBlendFactor.OneMinusSrcAlpha,
- operation: GPUBlendOperation.Add
- };
- }
- break;
- case MultiplyBlending:
- if ( premultipliedAlpha === true ) {
- alphaBlend = {
- srcFactor: GPUBlendFactor.Zero,
- dstFactor: GPUBlendFactor.SrcAlpha,
- operation: GPUBlendOperation.Add
- };
- }
- break;
- case CustomBlending:
- const blendSrcAlpha = material.blendSrcAlpha;
- const blendDstAlpha = material.blendDstAlpha;
- const blendEquationAlpha = material.blendEquationAlpha;
- if ( blendSrcAlpha !== null && blendDstAlpha !== null && blendEquationAlpha !== null ) {
- alphaBlend = {
- srcFactor: this._getBlendFactor( blendSrcAlpha ),
- dstFactor: this._getBlendFactor( blendDstAlpha ),
- operation: this._getBlendOperation( blendEquationAlpha )
- };
- }
- break;
- default:
- console.error( 'THREE.WebGPURenderer: Blending not supported.', blending );
- }
- return alphaBlend;
- }
- _getBlendFactor( blend ) {
- let blendFactor;
- switch ( blend ) {
- case ZeroFactor:
- blendFactor = GPUBlendFactor.Zero;
- break;
- case OneFactor:
- blendFactor = GPUBlendFactor.One;
- break;
- case SrcColorFactor:
- blendFactor = GPUBlendFactor.SrcColor;
- break;
- case OneMinusSrcColorFactor:
- blendFactor = GPUBlendFactor.OneMinusSrcColor;
- break;
- case SrcAlphaFactor:
- blendFactor = GPUBlendFactor.SrcAlpha;
- break;
- case OneMinusSrcAlphaFactor:
- blendFactor = GPUBlendFactor.OneMinusSrcAlpha;
- break;
- case DstColorFactor:
- blendFactor = GPUBlendFactor.DstColor;
- break;
- case OneMinusDstColorFactor:
- blendFactor = GPUBlendFactor.OneMinusDstColor;
- break;
- case DstAlphaFactor:
- blendFactor = GPUBlendFactor.DstAlpha;
- break;
- case OneMinusDstAlphaFactor:
- blendFactor = GPUBlendFactor.OneMinusDstAlpha;
- break;
- case SrcAlphaSaturateFactor:
- blendFactor = GPUBlendFactor.SrcAlphaSaturated;
- break;
- case BlendColorFactor:
- blendFactor = GPUBlendFactor.BlendColor;
- break;
- case OneMinusBlendColorFactor:
- blendFactor = GPUBlendFactor.OneMinusBlendColor;
- break;
- default:
- console.error( 'THREE.WebGPURenderer: Blend factor not supported.', blend );
- }
- return blendFactor;
- }
- _getBlendOperation( blendEquation ) {
- let blendOperation;
- switch ( blendEquation ) {
- case AddEquation:
- blendOperation = GPUBlendOperation.Add;
- break;
- case SubtractEquation:
- blendOperation = GPUBlendOperation.Subtract;
- break;
- case ReverseSubtractEquation:
- blendOperation = GPUBlendOperation.ReverseSubtract;
- break;
- case MinEquation:
- blendOperation = GPUBlendOperation.Min;
- break;
- case MaxEquation:
- blendOperation = GPUBlendOperation.Max;
- break;
- default:
- console.error( 'THREE.WebGPURenderer: Blend equation not supported.', blendEquation );
- }
- return blendOperation;
- }
- _getColorBlend( material ) {
- const blending = material.blending;
- const premultipliedAlpha = material.premultipliedAlpha;
- const colorBlend = {
- srcFactor: null,
- dstFactor: null,
- operation: null
- };
- switch ( blending ) {
- case NormalBlending:
- colorBlend.srcFactor = ( premultipliedAlpha === true ) ? GPUBlendFactor.One : GPUBlendFactor.SrcAlpha;
- colorBlend.dstFactor = GPUBlendFactor.OneMinusSrcAlpha;
- colorBlend.operation = GPUBlendOperation.Add;
- break;
- case AdditiveBlending:
- colorBlend.srcFactor = ( premultipliedAlpha === true ) ? GPUBlendFactor.One : GPUBlendFactor.SrcAlpha;
- colorBlend.operation = GPUBlendOperation.Add;
- break;
- case SubtractiveBlending:
- colorBlend.srcFactor = GPUBlendFactor.Zero;
- colorBlend.dstFactor = ( premultipliedAlpha === true ) ? GPUBlendFactor.Zero : GPUBlendFactor.OneMinusSrcColor;
- colorBlend.operation = GPUBlendOperation.Add;
- break;
- case MultiplyBlending:
- colorBlend.srcFactor = GPUBlendFactor.Zero;
- colorBlend.dstFactor = GPUBlendFactor.SrcColor;
- colorBlend.operation = GPUBlendOperation.Add;
- break;
- case CustomBlending:
- colorBlend.srcFactor = this._getBlendFactor( material.blendSrc );
- colorBlend.dstFactor = this._getBlendFactor( material.blendDst );
- colorBlend.operation = this._getBlendOperation( material.blendEquation );
- break;
- default:
- console.error( 'THREE.WebGPURenderer: Blending not supported.', blending );
- }
- return colorBlend;
- }
- _getColorFormat( renderer ) {
- let format;
- const renderTarget = renderer.getRenderTarget();
- if ( renderTarget !== null ) {
- const renderTargetProperties = this.properties.get( renderTarget );
- format = renderTargetProperties.colorTextureFormat;
- } else {
- format = GPUTextureFormat.BRGA8Unorm; // default swap chain format
- }
- return format;
- }
- _getColorWriteMask( material ) {
- return ( material.colorWrite === true ) ? GPUColorWriteFlags.All : GPUColorWriteFlags.None;
- }
- _getDepthCompare( material ) {
- let depthCompare;
- if ( material.depthTest === false ) {
- depthCompare = GPUCompareFunction.Always;
- } else {
- const depthFunc = material.depthFunc;
- switch ( depthFunc ) {
- case NeverDepth:
- depthCompare = GPUCompareFunction.Never;
- break;
- case AlwaysDepth:
- depthCompare = GPUCompareFunction.Always;
- break;
- case LessDepth:
- depthCompare = GPUCompareFunction.Less;
- break;
- case LessEqualDepth:
- depthCompare = GPUCompareFunction.LessEqual;
- break;
- case EqualDepth:
- depthCompare = GPUCompareFunction.Equal;
- break;
- case GreaterEqualDepth:
- depthCompare = GPUCompareFunction.GreaterEqual;
- break;
- case GreaterDepth:
- depthCompare = GPUCompareFunction.Greater;
- break;
- case NotEqualDepth:
- depthCompare = GPUCompareFunction.NotEqual;
- break;
- default:
- console.error( 'THREE.WebGPURenderer: Invalid depth function.', depthFunc );
- }
- }
- return depthCompare;
- }
- _getDepthStencilFormat( renderer ) {
- let format;
- const renderTarget = renderer.getRenderTarget();
- if ( renderTarget !== null ) {
- const renderTargetProperties = this.properties.get( renderTarget );
- format = renderTargetProperties.depthTextureFormat;
- } else {
- format = GPUTextureFormat.Depth24PlusStencil8;
- }
- return format;
- }
- _getPrimitiveTopology( object ) {
- if ( object.isMesh ) return GPUPrimitiveTopology.TriangleList;
- else if ( object.isPoints ) return GPUPrimitiveTopology.PointList;
- else if ( object.isLine ) return GPUPrimitiveTopology.LineStrip;
- else if ( object.isLineSegments ) return GPUPrimitiveTopology.LineList;
- }
- _getRasterizationStateDescriptor( material ) {
- const descriptor = {};
- switch ( material.side ) {
- case FrontSide:
- descriptor.frontFace = GPUFrontFace.CCW;
- descriptor.cullMode = GPUCullMode.Back;
- break;
- case BackSide:
- descriptor.frontFace = GPUFrontFace.CW;
- descriptor.cullMode = GPUCullMode.Back;
- break;
- case DoubleSide:
- descriptor.frontFace = GPUFrontFace.CCW;
- descriptor.cullMode = GPUCullMode.None;
- break;
- default:
- console.error( 'THREE.WebGPURenderer: Unknown Material.side value.', material.side );
- break;
- }
- return descriptor;
- }
- _getStencilCompare( material ) {
- let stencilCompare;
- const stencilFunc = material.stencilFunc;
- switch ( stencilFunc ) {
- case NeverStencilFunc:
- stencilCompare = GPUCompareFunction.Never;
- break;
- case AlwaysStencilFunc:
- stencilCompare = GPUCompareFunction.Always;
- break;
- case LessStencilFunc:
- stencilCompare = GPUCompareFunction.Less;
- break;
- case LessEqualStencilFunc:
- stencilCompare = GPUCompareFunction.LessEqual;
- break;
- case EqualStencilFunc:
- stencilCompare = GPUCompareFunction.Equal;
- break;
- case GreaterEqualStencilFunc:
- stencilCompare = GPUCompareFunction.GreaterEqual;
- break;
- case GreaterStencilFunc:
- stencilCompare = GPUCompareFunction.Greater;
- break;
- case NotEqualStencilFunc:
- stencilCompare = GPUCompareFunction.NotEqual;
- break;
- default:
- console.error( 'THREE.WebGPURenderer: Invalid stencil function.', stencilFunc );
- }
- return stencilCompare;
- }
- _getStencilOperation( op ) {
- let stencilOperation;
- switch ( op ) {
- case KeepStencilOp:
- stencilOperation = GPUStencilOperation.Keep;
- break;
- case ZeroStencilOp:
- stencilOperation = GPUStencilOperation.Zero;
- break;
- case ReplaceStencilOp:
- stencilOperation = GPUStencilOperation.Replace;
- break;
- case InvertStencilOp:
- stencilOperation = GPUStencilOperation.Invert;
- break;
- case IncrementStencilOp:
- stencilOperation = GPUStencilOperation.IncrementClamp;
- break;
- case DecrementStencilOp:
- stencilOperation = GPUStencilOperation.DecrementClamp;
- break;
- case IncrementWrapStencilOp:
- stencilOperation = GPUStencilOperation.IncrementWrap;
- break;
- case DecrementWrapStencilOp:
- stencilOperation = GPUStencilOperation.DecrementWrap;
- break;
- default:
- console.error( 'THREE.WebGPURenderer: Invalid stencil operation.', stencilOperation );
- }
- return stencilOperation;
- }
- _getVertexFormat( type ) {
- // @TODO: This code is GLSL specific. We need to update when we switch to WGSL.
- if ( type === 'float' ) return GPUVertexFormat.Float32;
- if ( type === 'vec2' ) return GPUVertexFormat.Float32x2;
- if ( type === 'vec3' ) return GPUVertexFormat.Float32x3;
- if ( type === 'vec4' ) return GPUVertexFormat.Float32x4;
- if ( type === 'int' ) return GPUVertexFormat.Sint32;
- if ( type === 'ivec2' ) return GPUVertexFormat.Sint32x2;
- if ( type === 'ivec3' ) return GPUVertexFormat.Sint32x3;
- if ( type === 'ivec4' ) return GPUVertexFormat.Sint32x4;
- if ( type === 'uint' ) return GPUVertexFormat.Uint32;
- if ( type === 'uvec2' ) return GPUVertexFormat.Uint32x2;
- if ( type === 'uvec3' ) return GPUVertexFormat.Uint32x3;
- if ( type === 'uvec4' ) return GPUVertexFormat.Uint32x4;
- console.error( 'THREE.WebGPURenderer: Shader variable type not supported yet.', type );
- }
- _parseShaderAttributes( shader ) {
- // find "layout (location = num) in type name" in vertex shader
- const regex = /\s*layout\s*\(\s*location\s*=\s*(?<location>[0-9]+)\s*\)\s*in\s+(?<type>\w+)\s+(?<name>\w+)\s*;/gmi;
- let shaderAttribute = null;
- const attributes = [];
- while ( shaderAttribute = regex.exec( shader ) ) {
- const shaderLocation = parseInt( shaderAttribute.groups.location );
- const arrayStride = this._getArrayStride( shaderAttribute.groups.type );
- const vertexFormat = this._getVertexFormat( shaderAttribute.groups.type );
- attributes.push( {
- name: shaderAttribute.groups.name,
- arrayStride: arrayStride,
- slot: shaderLocation,
- format: vertexFormat
- } );
- }
- // the sort ensures to setup vertex buffers in the correct order
- return attributes.sort( function ( a, b ) {
- return a.slot - b.slot;
- } );
- }
- }
- function onMaterialDispose( event ) {
- const properties = this.properties;
- const material = event.target;
- const materialProperties = properties.get( material );
- material.removeEventListener( 'dispose', materialProperties.disposeCallback );
- properties.remove( material );
- // @TODO: still needed remove nodes, bindings and pipeline
- }
- export default WebGPURenderPipelines;
|