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- /**
- * Blend two textures
- */
- var BlendShader = {
- uniforms: {
- 'tDiffuse1': { value: null },
- 'tDiffuse2': { value: null },
- 'mixRatio': { value: 0.5 },
- 'opacity': { value: 1.0 }
- },
- vertexShader: [
- 'varying vec2 vUv;',
- 'void main() {',
- ' vUv = uv;',
- ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
- '}'
- ].join( '\n' ),
- fragmentShader: [
- 'uniform float opacity;',
- 'uniform float mixRatio;',
- 'uniform sampler2D tDiffuse1;',
- 'uniform sampler2D tDiffuse2;',
- 'varying vec2 vUv;',
- 'void main() {',
- ' vec4 texel1 = texture2D( tDiffuse1, vUv );',
- ' vec4 texel2 = texture2D( tDiffuse2, vUv );',
- ' gl_FragColor = opacity * mix( texel1, texel2, mixRatio );',
- '}'
- ].join( '\n' )
- };
- export { BlendShader };
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