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- import {
- Color
- } from '../../../build/three.module.js';
- /**
- * Colorify shader
- */
- var ColorifyShader = {
- uniforms: {
- 'tDiffuse': { value: null },
- 'color': { value: new Color( 0xffffff ) }
- },
- vertexShader: [
- 'varying vec2 vUv;',
- 'void main() {',
- ' vUv = uv;',
- ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
- '}'
- ].join( '\n' ),
- fragmentShader: [
- 'uniform vec3 color;',
- 'uniform sampler2D tDiffuse;',
- 'varying vec2 vUv;',
- 'void main() {',
- ' vec4 texel = texture2D( tDiffuse, vUv );',
- ' vec3 luma = vec3( 0.299, 0.587, 0.114 );',
- ' float v = dot( texel.xyz, luma );',
- ' gl_FragColor = vec4( v * color, texel.w );',
- '}'
- ].join( '\n' )
- };
- export { ColorifyShader };
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