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- /**
- * Kaleidoscope Shader
- * Radial reflection around center point
- * Ported from: http://pixelshaders.com/editor/
- * by Toby Schachman / http://tobyschachman.com/
- *
- * sides: number of reflections
- * angle: initial angle in radians
- */
- var KaleidoShader = {
- uniforms: {
- 'tDiffuse': { value: null },
- 'sides': { value: 6.0 },
- 'angle': { value: 0.0 }
- },
- vertexShader: [
- 'varying vec2 vUv;',
- 'void main() {',
- ' vUv = uv;',
- ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
- '}'
- ].join( '\n' ),
- fragmentShader: [
- 'uniform sampler2D tDiffuse;',
- 'uniform float sides;',
- 'uniform float angle;',
- 'varying vec2 vUv;',
- 'void main() {',
- ' vec2 p = vUv - 0.5;',
- ' float r = length(p);',
- ' float a = atan(p.y, p.x) + angle;',
- ' float tau = 2. * 3.1416 ;',
- ' a = mod(a, tau/sides);',
- ' a = abs(a - tau/sides/2.) ;',
- ' p = r * vec2(cos(a), sin(a));',
- ' vec4 color = texture2D(tDiffuse, p + 0.5);',
- ' gl_FragColor = color;',
- '}'
- ].join( '\n' )
- };
- export { KaleidoShader };
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