TriangleBlurShader.js 1.3 KB

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  1. import {
  2. Vector2
  3. } from '../../../build/three.module.js';
  4. /**
  5. * Triangle blur shader
  6. * based on glfx.js triangle blur shader
  7. * https://github.com/evanw/glfx.js
  8. *
  9. * A basic blur filter, which convolves the image with a
  10. * pyramid filter. The pyramid filter is separable and is applied as two
  11. * perpendicular triangle filters.
  12. */
  13. var TriangleBlurShader = {
  14. uniforms: {
  15. 'texture': { value: null },
  16. 'delta': { value: new Vector2( 1, 1 ) }
  17. },
  18. vertexShader: [
  19. 'varying vec2 vUv;',
  20. 'void main() {',
  21. ' vUv = uv;',
  22. ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
  23. '}'
  24. ].join( '\n' ),
  25. fragmentShader: [
  26. '#include <common>',
  27. '#define ITERATIONS 10.0',
  28. 'uniform sampler2D texture;',
  29. 'uniform vec2 delta;',
  30. 'varying vec2 vUv;',
  31. 'void main() {',
  32. ' vec4 color = vec4( 0.0 );',
  33. ' float total = 0.0;',
  34. // randomize the lookup values to hide the fixed number of samples
  35. ' float offset = rand( vUv );',
  36. ' for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {',
  37. ' float percent = ( t + offset - 0.5 ) / ITERATIONS;',
  38. ' float weight = 1.0 - abs( percent );',
  39. ' color += texture2D( texture, vUv + delta * percent ) * weight;',
  40. ' total += weight;',
  41. ' }',
  42. ' gl_FragColor = color / total;',
  43. '}'
  44. ].join( '\n' )
  45. };
  46. export { TriangleBlurShader };