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misc_controls_drag.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - drag controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - drag controls<br />
  21. Use "Shift+Click" to add/remove objects to/from a group.<br />
  22. Grouped objects can be transformed as a union.
  23. </div>
  24. <script type="module">
  25. import * as THREE from '../build/three.module.js';
  26. import { DragControls } from './jsm/controls/DragControls.js';
  27. let container;
  28. let camera, scene, renderer;
  29. let controls, group;
  30. let enableSelection = false;
  31. const objects = [];
  32. const mouse = new THREE.Vector2(), raycaster = new THREE.Raycaster();
  33. init();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 5000 );
  38. camera.position.z = 1000;
  39. scene = new THREE.Scene();
  40. scene.background = new THREE.Color( 0xf0f0f0 );
  41. scene.add( new THREE.AmbientLight( 0x505050 ) );
  42. const light = new THREE.SpotLight( 0xffffff, 1.5 );
  43. light.position.set( 0, 500, 2000 );
  44. light.angle = Math.PI / 9;
  45. light.castShadow = true;
  46. light.shadow.camera.near = 1000;
  47. light.shadow.camera.far = 4000;
  48. light.shadow.mapSize.width = 1024;
  49. light.shadow.mapSize.height = 1024;
  50. scene.add( light );
  51. group = new THREE.Group();
  52. scene.add( group );
  53. const geometry = new THREE.BoxGeometry( 40, 40, 40 );
  54. for ( let i = 0; i < 200; i ++ ) {
  55. const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  56. object.position.x = Math.random() * 1000 - 500;
  57. object.position.y = Math.random() * 600 - 300;
  58. object.position.z = Math.random() * 800 - 400;
  59. object.rotation.x = Math.random() * 2 * Math.PI;
  60. object.rotation.y = Math.random() * 2 * Math.PI;
  61. object.rotation.z = Math.random() * 2 * Math.PI;
  62. object.scale.x = Math.random() * 2 + 1;
  63. object.scale.y = Math.random() * 2 + 1;
  64. object.scale.z = Math.random() * 2 + 1;
  65. object.castShadow = true;
  66. object.receiveShadow = true;
  67. scene.add( object );
  68. objects.push( object );
  69. }
  70. renderer = new THREE.WebGLRenderer( { antialias: true } );
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. renderer.shadowMap.enabled = true;
  74. renderer.shadowMap.type = THREE.PCFShadowMap;
  75. container.appendChild( renderer.domElement );
  76. controls = new DragControls( [ ... objects ], camera, renderer.domElement );
  77. controls.addEventListener( 'drag', render );
  78. //
  79. window.addEventListener( 'resize', onWindowResize );
  80. document.addEventListener( 'click', onClick );
  81. window.addEventListener( 'keydown', onKeyDown );
  82. window.addEventListener( 'keyup', onKeyUp );
  83. render();
  84. }
  85. function onWindowResize() {
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. render();
  90. }
  91. function onKeyDown( event ) {
  92. enableSelection = ( event.keyCode === 16 ) ? true : false;
  93. }
  94. function onKeyUp() {
  95. enableSelection = false;
  96. }
  97. function onClick( event ) {
  98. event.preventDefault();
  99. if ( enableSelection === true ) {
  100. const draggableObjects = controls.getObjects();
  101. draggableObjects.length = 0;
  102. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  103. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  104. raycaster.setFromCamera( mouse, camera );
  105. const intersections = raycaster.intersectObjects( objects, true );
  106. if ( intersections.length > 0 ) {
  107. const object = intersections[ 0 ].object;
  108. if ( group.children.includes( object ) === true ) {
  109. object.material.emissive.set( 0x000000 );
  110. scene.attach( object );
  111. } else {
  112. object.material.emissive.set( 0xaaaaaa );
  113. group.attach( object );
  114. }
  115. controls.transformGroup = true;
  116. draggableObjects.push( group );
  117. }
  118. if ( group.children.length === 0 ) {
  119. controls.transformGroup = false;
  120. draggableObjects.push( ...objects );
  121. }
  122. }
  123. render();
  124. }
  125. function render() {
  126. renderer.render( scene, camera );
  127. }
  128. </script>
  129. </body>
  130. </html>