webgl_geometry_dynamic.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - dynamic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #666;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - dynamic geometry<br />
  17. left click: forward, right click: backward
  18. </div>
  19. <script type="module">
  20. import * as THREE from '../build/three.module.js';
  21. import Stats from './jsm/libs/stats.module.js';
  22. import { FirstPersonControls } from './jsm/controls/FirstPersonControls.js';
  23. let camera, controls, scene, renderer, stats;
  24. let mesh, geometry, material, clock;
  25. const worldWidth = 128, worldDepth = 128;
  26. init();
  27. animate();
  28. function init() {
  29. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  30. camera.position.y = 200;
  31. clock = new THREE.Clock();
  32. scene = new THREE.Scene();
  33. scene.background = new THREE.Color( 0xaaccff );
  34. scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
  35. geometry = new THREE.PlaneGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
  36. geometry.rotateX( - Math.PI / 2 );
  37. const position = geometry.attributes.position;
  38. position.usage = THREE.DynamicDrawUsage;
  39. for ( let i = 0; i < position.count; i ++ ) {
  40. const y = 35 * Math.sin( i / 2 );
  41. position.setY( i, y );
  42. }
  43. const texture = new THREE.TextureLoader().load( 'textures/water.jpg' );
  44. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  45. texture.repeat.set( 5, 5 );
  46. material = new THREE.MeshBasicMaterial( { color: 0x0044ff, map: texture } );
  47. mesh = new THREE.Mesh( geometry, material );
  48. scene.add( mesh );
  49. renderer = new THREE.WebGLRenderer( { antialias: true } );
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. document.body.appendChild( renderer.domElement );
  53. controls = new FirstPersonControls( camera, renderer.domElement );
  54. controls.movementSpeed = 500;
  55. controls.lookSpeed = 0.1;
  56. stats = new Stats();
  57. document.body.appendChild( stats.dom );
  58. //
  59. window.addEventListener( 'resize', onWindowResize );
  60. }
  61. function onWindowResize() {
  62. camera.aspect = window.innerWidth / window.innerHeight;
  63. camera.updateProjectionMatrix();
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. controls.handleResize();
  66. }
  67. //
  68. function animate() {
  69. requestAnimationFrame( animate );
  70. render();
  71. stats.update();
  72. }
  73. function render() {
  74. const delta = clock.getDelta();
  75. const time = clock.getElapsedTime() * 10;
  76. const position = geometry.attributes.position;
  77. for ( let i = 0; i < position.count; i ++ ) {
  78. const y = 35 * Math.sin( i / 5 + ( time + i ) / 7 );
  79. position.setY( i, y );
  80. }
  81. position.needsUpdate = true;
  82. controls.update( delta );
  83. renderer.render( scene, camera );
  84. }
  85. </script>
  86. </body>
  87. </html>