webgl_geometry_extrude_shapes2.html 13 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - shapes extrusion via geodata</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #fff;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="container"></div>
  16. <div id="info">
  17. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - shapes extrusion via geodata
  18. </div>
  19. <script type="module">
  20. import * as THREE from '../build/three.module.js';
  21. import Stats from './jsm/libs/stats.module.js';
  22. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  23. // From d3-threeD.js
  24. /* This Source Code Form is subject to the terms of the Mozilla Public
  25. * License, v. 2.0. If a copy of the MPL was not distributed with this file,
  26. * You can obtain one at http://mozilla.org/MPL/2.0/. */
  27. function d3threeD( exports ) {
  28. const DEGS_TO_RADS = Math.PI / 180;
  29. const DIGIT_0 = 48, DIGIT_9 = 57, COMMA = 44, SPACE = 32, PERIOD = 46, MINUS = 45;
  30. exports.transformSVGPath = function transformSVGPath( pathStr ) {
  31. const path = new THREE.ShapePath();
  32. let idx = 1, activeCmd,
  33. x = 0, y = 0, nx = 0, ny = 0, firstX = null, firstY = null,
  34. x1 = 0, x2 = 0, y1 = 0, y2 = 0,
  35. rx = 0, ry = 0, xar = 0, laf = 0, sf = 0, cx, cy;
  36. const len = pathStr.length;
  37. function eatNum() {
  38. let sidx, c, isFloat = false, s;
  39. // eat delims
  40. while ( idx < len ) {
  41. c = pathStr.charCodeAt( idx );
  42. if ( c !== COMMA && c !== SPACE ) break;
  43. idx ++;
  44. }
  45. if ( c === MINUS ) {
  46. sidx = idx ++;
  47. } else {
  48. sidx = idx;
  49. }
  50. // eat number
  51. while ( idx < len ) {
  52. c = pathStr.charCodeAt( idx );
  53. if ( DIGIT_0 <= c && c <= DIGIT_9 ) {
  54. idx ++;
  55. continue;
  56. } else if ( c === PERIOD ) {
  57. idx ++;
  58. isFloat = true;
  59. continue;
  60. }
  61. s = pathStr.substring( sidx, idx );
  62. return isFloat ? parseFloat( s ) : parseInt( s );
  63. }
  64. s = pathStr.substring( sidx );
  65. return isFloat ? parseFloat( s ) : parseInt( s );
  66. }
  67. function nextIsNum() {
  68. let c;
  69. // do permanently eat any delims...
  70. while ( idx < len ) {
  71. c = pathStr.charCodeAt( idx );
  72. if ( c !== COMMA && c !== SPACE ) break;
  73. idx ++;
  74. }
  75. c = pathStr.charCodeAt( idx );
  76. return ( c === MINUS || ( DIGIT_0 <= c && c <= DIGIT_9 ) );
  77. }
  78. let canRepeat;
  79. activeCmd = pathStr[ 0 ];
  80. while ( idx <= len ) {
  81. canRepeat = true;
  82. switch ( activeCmd ) {
  83. // moveto commands, become lineto's if repeated
  84. case 'M':
  85. x = eatNum();
  86. y = eatNum();
  87. path.moveTo( x, y );
  88. activeCmd = 'L';
  89. firstX = x;
  90. firstY = y;
  91. break;
  92. case 'm':
  93. x += eatNum();
  94. y += eatNum();
  95. path.moveTo( x, y );
  96. activeCmd = 'l';
  97. firstX = x;
  98. firstY = y;
  99. break;
  100. case 'Z':
  101. case 'z':
  102. canRepeat = false;
  103. if ( x !== firstX || y !== firstY ) path.lineTo( firstX, firstY );
  104. break;
  105. // - lines!
  106. case 'L':
  107. case 'H':
  108. case 'V':
  109. nx = ( activeCmd === 'V' ) ? x : eatNum();
  110. ny = ( activeCmd === 'H' ) ? y : eatNum();
  111. path.lineTo( nx, ny );
  112. x = nx;
  113. y = ny;
  114. break;
  115. case 'l':
  116. case 'h':
  117. case 'v':
  118. nx = ( activeCmd === 'v' ) ? x : ( x + eatNum() );
  119. ny = ( activeCmd === 'h' ) ? y : ( y + eatNum() );
  120. path.lineTo( nx, ny );
  121. x = nx;
  122. y = ny;
  123. break;
  124. // - cubic bezier
  125. case 'C':
  126. x1 = eatNum(); y1 = eatNum();
  127. case 'S':
  128. if ( activeCmd === 'S' ) {
  129. x1 = 2 * x - x2;
  130. y1 = 2 * y - y2;
  131. }
  132. x2 = eatNum();
  133. y2 = eatNum();
  134. nx = eatNum();
  135. ny = eatNum();
  136. path.bezierCurveTo( x1, y1, x2, y2, nx, ny );
  137. x = nx; y = ny;
  138. break;
  139. case 'c':
  140. x1 = x + eatNum();
  141. y1 = y + eatNum();
  142. case 's':
  143. if ( activeCmd === 's' ) {
  144. x1 = 2 * x - x2;
  145. y1 = 2 * y - y2;
  146. }
  147. x2 = x + eatNum();
  148. y2 = y + eatNum();
  149. nx = x + eatNum();
  150. ny = y + eatNum();
  151. path.bezierCurveTo( x1, y1, x2, y2, nx, ny );
  152. x = nx; y = ny;
  153. break;
  154. // - quadratic bezier
  155. case 'Q':
  156. x1 = eatNum(); y1 = eatNum();
  157. case 'T':
  158. if ( activeCmd === 'T' ) {
  159. x1 = 2 * x - x1;
  160. y1 = 2 * y - y1;
  161. }
  162. nx = eatNum();
  163. ny = eatNum();
  164. path.quadraticCurveTo( x1, y1, nx, ny );
  165. x = nx;
  166. y = ny;
  167. break;
  168. case 'q':
  169. x1 = x + eatNum();
  170. y1 = y + eatNum();
  171. case 't':
  172. if ( activeCmd === 't' ) {
  173. x1 = 2 * x - x1;
  174. y1 = 2 * y - y1;
  175. }
  176. nx = x + eatNum();
  177. ny = y + eatNum();
  178. path.quadraticCurveTo( x1, y1, nx, ny );
  179. x = nx; y = ny;
  180. break;
  181. // - elliptical arc
  182. case 'A':
  183. rx = eatNum();
  184. ry = eatNum();
  185. xar = eatNum() * DEGS_TO_RADS;
  186. laf = eatNum();
  187. sf = eatNum();
  188. nx = eatNum();
  189. ny = eatNum();
  190. if ( rx !== ry ) console.warn( 'Forcing elliptical arc to be a circular one:', rx, ry );
  191. // SVG implementation notes does all the math for us! woo!
  192. // http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
  193. // step1, using x1 as x1'
  194. x1 = Math.cos( xar ) * ( x - nx ) / 2 + Math.sin( xar ) * ( y - ny ) / 2;
  195. y1 = - Math.sin( xar ) * ( x - nx ) / 2 + Math.cos( xar ) * ( y - ny ) / 2;
  196. // step 2, using x2 as cx'
  197. let norm = Math.sqrt( ( rx * rx * ry * ry - rx * rx * y1 * y1 - ry * ry * x1 * x1 ) /
  198. ( rx * rx * y1 * y1 + ry * ry * x1 * x1 ) );
  199. if ( laf === sf ) norm = - norm;
  200. x2 = norm * rx * y1 / ry;
  201. y2 = norm * - ry * x1 / rx;
  202. // step 3
  203. cx = Math.cos( xar ) * x2 - Math.sin( xar ) * y2 + ( x + nx ) / 2;
  204. cy = Math.sin( xar ) * x2 + Math.cos( xar ) * y2 + ( y + ny ) / 2;
  205. const u = new THREE.Vector2( 1, 0 );
  206. const v = new THREE.Vector2( ( x1 - x2 ) / rx, ( y1 - y2 ) / ry );
  207. let startAng = Math.acos( u.dot( v ) / u.length() / v.length() );
  208. if ( ( ( u.x * v.y ) - ( u.y * v.x ) ) < 0 ) startAng = - startAng;
  209. // we can reuse 'v' from start angle as our 'u' for delta angle
  210. u.x = ( - x1 - x2 ) / rx;
  211. u.y = ( - y1 - y2 ) / ry;
  212. let deltaAng = Math.acos( v.dot( u ) / v.length() / u.length() );
  213. // This normalization ends up making our curves fail to triangulate...
  214. if ( ( ( v.x * u.y ) - ( v.y * u.x ) ) < 0 ) deltaAng = - deltaAng;
  215. if ( ! sf && deltaAng > 0 ) deltaAng -= Math.PI * 2;
  216. if ( sf && deltaAng < 0 ) deltaAng += Math.PI * 2;
  217. path.absarc( cx, cy, rx, startAng, startAng + deltaAng, sf );
  218. x = nx;
  219. y = ny;
  220. break;
  221. default:
  222. throw new Error( 'Wrong path command: ' + activeCmd );
  223. }
  224. // just reissue the command
  225. if ( canRepeat && nextIsNum() ) continue;
  226. activeCmd = pathStr[ idx ++ ];
  227. }
  228. return path;
  229. };
  230. }
  231. const $d3g = {};
  232. d3threeD( $d3g );
  233. /// Part from g0v/twgeojson
  234. /// Graphic Engine and Geo Data Init Functions
  235. const addGeoObject = function ( group, svgObject ) {
  236. const paths = svgObject.paths;
  237. const depths = svgObject.depths;
  238. const colors = svgObject.colors;
  239. const center = svgObject.center;
  240. for ( let i = 0; i < paths.length; i ++ ) {
  241. const path = $d3g.transformSVGPath( paths[ i ] );
  242. const color = new THREE.Color( colors[ i ] );
  243. const material = new THREE.MeshLambertMaterial( {
  244. color: color,
  245. emissive: color
  246. } );
  247. const depth = depths[ i ];
  248. const simpleShapes = path.toShapes( true );
  249. for ( let j = 0; j < simpleShapes.length; j ++ ) {
  250. const simpleShape = simpleShapes[ j ];
  251. const shape3d = new THREE.ExtrudeGeometry( simpleShape, {
  252. depth: depth,
  253. bevelEnabled: false
  254. } );
  255. const mesh = new THREE.Mesh( shape3d, material );
  256. mesh.rotation.x = Math.PI;
  257. mesh.translateZ( - depth - 1 );
  258. mesh.translateX( - center.x );
  259. mesh.translateY( - center.y );
  260. group.add( mesh );
  261. }
  262. }
  263. };
  264. let renderer, stats, scene, camera;
  265. init();
  266. animate();
  267. //
  268. function init() {
  269. const container = document.getElementById( 'container' );
  270. //
  271. scene = new THREE.Scene();
  272. scene.background = new THREE.Color( 0xb0b0b0 );
  273. //
  274. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  275. camera.position.set( 0, 0, 200 );
  276. //
  277. const group = new THREE.Group();
  278. scene.add( group );
  279. //
  280. const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 );
  281. directionalLight.position.set( 0.75, 0.75, 1.0 ).normalize();
  282. scene.add( directionalLight );
  283. const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.2 );
  284. scene.add( ambientLight );
  285. //
  286. const helper = new THREE.GridHelper( 160, 10 );
  287. helper.rotation.x = Math.PI / 2;
  288. group.add( helper );
  289. //
  290. const obj = initSVGObject();
  291. addGeoObject( group, obj );
  292. //
  293. renderer = new THREE.WebGLRenderer( { antialias: true } );
  294. renderer.setPixelRatio( window.devicePixelRatio );
  295. renderer.setSize( window.innerWidth, window.innerHeight );
  296. container.appendChild( renderer.domElement );
  297. //
  298. const controls = new OrbitControls( camera, renderer.domElement );
  299. controls.minDistance = 100;
  300. controls.maxDistance = 1000;
  301. //
  302. stats = new Stats();
  303. container.appendChild( stats.dom );
  304. //
  305. window.addEventListener( 'resize', onWindowResize );
  306. }
  307. function initSVGObject() {
  308. const obj = {};
  309. /// The geo data from Taipei City, Keelung City, Taipei County in SVG form
  310. obj.paths = [
  311. /// Taipei City
  312. "M366.2182,108.9780 L368.0329,110.3682 L367.5922,112.4411 L369.9258,116.0311 L368.9827,117.3543 " +
  313. "L371.5686,119.8491 L370.5599,121.7206 L372.9314,124.8009 L368.8889,126.7603 L369.2695,130.7622 " +
  314. "L366.1499,130.3388 L363.4698,128.1161 L362.9256,125.6018 L360.8153,126.4025 L360.2968,124.3588 " +
  315. "L361.9519,121.1623 L360.4475,118.7162 L358.1163,117.8678 L358.7094,115.7577 L361.6243,112.4576 Z",
  316. /// Keelung City
  317. "M380.2689,113.3850 L383.5604,114.2370 L383.7404,114.2386 L385.4082,115.6247 L384.9725,117.4631 " +
  318. "L381.6681,117.9439 L383.0209,121.0914 L379.4649,122.7061 L373.4987,118.8487 L372.0980,114.7589 " +
  319. "L377.9716,112.0707 Z",
  320. /// Taipei County
  321. "M359.4486,155.6690 L357.0422,152.7420 L355.1688,148.0173 L357.1186,145.8045 L354.1323,141.2242 " +
  322. "L351.1807,141.6609 L348.9387,140.5372 L349.5415,137.8396 L347.5174,136.1694 L347.6299,129.2327 " +
  323. "L351.4192,128.8067 L354.2518,125.3113 L352.5805,121.8038 L349.3190,120.9429 L344.3277,116.7676 " +
  324. "L350.9772,115.1221 L354.5759,112.5371 L354.5667,110.6949 L357.4098,105.7489 L362.3963,101.8443 " +
  325. "L364.4415,101.0819 L364.5314,101.0828 L364.6209,101.1230 L364.7698,101.2029 L368.1221,101.5115 " +
  326. "L371.7216,104.1338 L372.2958,106.7261 L375.5949,109.6971 L377.0415,108.8875 L377.0737,108.6526 " +
  327. "L377.4037,108.6165 L376.8840,109.7091 L376.7323,109.9037 L377.9416,112.0705 L371.7970,114.8736 " +
  328. "L374.0935,119.4031 L380.7848,122.7963 L382.6529,121.9897 L381.5792,117.8256 L385.0339,117.3069 " +
  329. "L385.4082,115.6247 L388.7014,116.3969 L389.8697,116.6024 L390.0206,116.4860 L391.0396,116.6118 " +
  330. "L394.6665,116.9929 L394.4694,119.2255 L394.3172,119.4987 L395.3792,121.8977 L395.2728,124.0526 " +
  331. "L397.2123,125.6350 L401.1709,126.2516 L401.2612,126.2130 L401.4086,126.6060 L400.1992,127.7733 " +
  332. "L399.7769,128.0446 L399.6247,128.3179 L398.1779,129.0521 L394.2418,129.2969 L388.7324,130.9385 " +
  333. "L389.2782,134.0003 L383.7237,137.0111 L381.7445,139.9336 L379.7001,139.9546 L376.1539,143.0580 " +
  334. "L371.3022,144.1094 L368.6009,146.5914 L368.7361,151.1399 L363.6153,154.4980 " +
  335. /// Taipei County hole.
  336. "M363.4600,128.3904 L366.6300,130.3829 L369.3732,129.3913 L369.5603,125.6695 L374.3989,125.1677 " +
  337. "L370.8412,123.6440 L371.0684,118.8252 L369.0431,117.3157 L369.6882,115.7936 L367.8578,112.8749 " +
  338. "L368.1217,110.4867 L366.5152,109.2554 L361.9554,112.3435 L358.1163,117.8678 L361.7218,120.2192 " +
  339. "L360.7261,126.3232 L362.8064,125.5221 Z" ];
  340. obj.depths = [ 19, 20, 21 ];
  341. obj.colors = [ 0xC07000, 0xC08000, 0xC0A000 ];
  342. obj.center = { x: 365, y: 125 };
  343. return obj;
  344. }
  345. function onWindowResize() {
  346. camera.aspect = window.innerWidth / window.innerHeight;
  347. camera.updateProjectionMatrix();
  348. renderer.setSize( window.innerWidth, window.innerHeight );
  349. }
  350. function animate() {
  351. requestAnimationFrame( animate );
  352. render();
  353. stats.update();
  354. }
  355. function render() {
  356. renderer.render( scene, camera );
  357. }
  358. </script>
  359. </body>
  360. </html>