webgl_lightprobe_cubecamera.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - light probe from cubeCamera</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - light probe from cubeCamera
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  16. import { LightProbeHelper } from './jsm/helpers/LightProbeHelper.js';
  17. import { LightProbeGenerator } from './jsm/lights/LightProbeGenerator.js';
  18. let renderer, scene, camera, cubeCamera;
  19. let lightProbe;
  20. init();
  21. function init() {
  22. // renderer
  23. renderer = new THREE.WebGLRenderer( { antialias: true } );
  24. renderer.setPixelRatio( window.devicePixelRatio );
  25. renderer.setSize( window.innerWidth, window.innerHeight );
  26. document.body.appendChild( renderer.domElement );
  27. renderer.outputEncoding = THREE.sRGBEncoding;
  28. // scene
  29. scene = new THREE.Scene();
  30. // camera
  31. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  32. camera.position.set( 0, 0, 30 );
  33. const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 256, {
  34. encoding: THREE.sRGBEncoding, // since gamma is applied during rendering, the cubeCamera renderTarget texture encoding must be sRGBEncoding
  35. format: THREE.RGBAFormat
  36. } );
  37. cubeCamera = new THREE.CubeCamera( 1, 1000, cubeRenderTarget );
  38. // controls
  39. const controls = new OrbitControls( camera, renderer.domElement );
  40. controls.addEventListener( 'change', render );
  41. controls.minDistance = 10;
  42. controls.maxDistance = 50;
  43. controls.enablePan = false;
  44. // probe
  45. lightProbe = new THREE.LightProbe();
  46. scene.add( lightProbe );
  47. // envmap
  48. const genCubeUrls = function ( prefix, postfix ) {
  49. return [
  50. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  51. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  52. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  53. ];
  54. };
  55. const urls = genCubeUrls( 'textures/cube/pisa/', '.png' );
  56. new THREE.CubeTextureLoader().load( urls, function ( cubeTexture ) {
  57. cubeTexture.encoding = THREE.sRGBEncoding;
  58. scene.background = cubeTexture;
  59. cubeCamera.update( renderer, scene );
  60. lightProbe.copy( LightProbeGenerator.fromCubeRenderTarget( renderer, cubeRenderTarget ) );
  61. scene.add( new LightProbeHelper( lightProbe, 5 ) );
  62. render();
  63. } );
  64. // listener
  65. window.addEventListener( 'resize', onWindowResize );
  66. }
  67. function onWindowResize() {
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. camera.aspect = window.innerWidth / window.innerHeight;
  70. camera.updateProjectionMatrix();
  71. render();
  72. }
  73. function render() {
  74. renderer.render( scene, camera );
  75. }
  76. </script>
  77. </body>
  78. </html>