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webgl_lights_rectarealight.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - rect area light</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - THREE.RectAreaLight<br/>
  12. by <a href="http://github.com/abelnation" target="_blank" rel="noopener">abelnation</a>
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import Stats from './jsm/libs/stats.module.js';
  17. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  18. import { RectAreaLightHelper } from './jsm/helpers/RectAreaLightHelper.js';
  19. import { RectAreaLightUniformsLib } from './jsm/lights/RectAreaLightUniformsLib.js';
  20. let renderer, scene, camera;
  21. let stats;
  22. init();
  23. function init() {
  24. renderer = new THREE.WebGLRenderer( { antialias: true } );
  25. renderer.setPixelRatio( window.devicePixelRatio );
  26. renderer.setSize( window.innerWidth, window.innerHeight );
  27. renderer.setAnimationLoop( animation );
  28. renderer.outputEncoding = THREE.sRGBEncoding;
  29. document.body.appendChild( renderer.domElement );
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  31. camera.position.set( 0, 5, - 15 );
  32. scene = new THREE.Scene();
  33. RectAreaLightUniformsLib.init();
  34. const rectLight1 = new THREE.RectAreaLight( 0xff0000, 5, 4, 10 );
  35. rectLight1.position.set( - 5, 5, 5 );
  36. scene.add( rectLight1 );
  37. const rectLight2 = new THREE.RectAreaLight( 0x00ff00, 5, 4, 10 );
  38. rectLight2.position.set( 0, 5, 5 );
  39. scene.add( rectLight2 );
  40. const rectLight3 = new THREE.RectAreaLight( 0x0000ff, 5, 4, 10 );
  41. rectLight3.position.set( 5, 5, 5 );
  42. scene.add( rectLight3 );
  43. scene.add( new RectAreaLightHelper( rectLight1 ) );
  44. scene.add( new RectAreaLightHelper( rectLight2 ) );
  45. scene.add( new RectAreaLightHelper( rectLight3 ) );
  46. const geoFloor = new THREE.BoxGeometry( 2000, 0.1, 2000 );
  47. const matStdFloor = new THREE.MeshStandardMaterial( { color: 0x808080, roughness: 0.1, metalness: 0 } );
  48. const mshStdFloor = new THREE.Mesh( geoFloor, matStdFloor );
  49. scene.add( mshStdFloor );
  50. const geoKnot = new THREE.TorusKnotGeometry( 1.5, 0.5, 200, 16 );
  51. const matKnot = new THREE.MeshStandardMaterial( { color: 0xffffff, roughness: 0, metalness: 0 } );
  52. const meshKnot = new THREE.Mesh( geoKnot, matKnot );
  53. meshKnot.name = 'meshKnot';
  54. meshKnot.position.set( 0, 5, 0 );
  55. scene.add( meshKnot );
  56. const controls = new OrbitControls( camera, renderer.domElement );
  57. controls.target.copy( meshKnot.position );
  58. controls.update();
  59. //
  60. window.addEventListener( 'resize', onWindowResize );
  61. stats = new Stats();
  62. document.body.appendChild( stats.dom );
  63. }
  64. function onWindowResize() {
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. camera.aspect = ( window.innerWidth / window.innerHeight );
  67. camera.updateProjectionMatrix();
  68. }
  69. function animation( time ) {
  70. const mesh = scene.getObjectByName( 'meshKnot' );
  71. mesh.rotation.y = time / 1000;
  72. renderer.render( scene, camera );
  73. stats.update();
  74. }
  75. </script>
  76. </body>
  77. </html>