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webgl_lines_sphere.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - spheres</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - lines WebGL demo
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. const SCREEN_WIDTH = window.innerWidth,
  16. SCREEN_HEIGHT = window.innerHeight,
  17. r = 450;
  18. let mouseY = 0,
  19. windowHalfY = window.innerHeight / 2,
  20. camera, scene, renderer;
  21. init();
  22. animate();
  23. function init() {
  24. camera = new THREE.PerspectiveCamera( 80, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 3000 );
  25. camera.position.z = 1000;
  26. scene = new THREE.Scene();
  27. const parameters = [[ 0.25, 0xff7700, 1 ], [ 0.5, 0xff9900, 1 ], [ 0.75, 0xffaa00, 0.75 ], [ 1, 0xffaa00, 0.5 ], [ 1.25, 0x000833, 0.8 ],
  28. [ 3.0, 0xaaaaaa, 0.75 ], [ 3.5, 0xffffff, 0.5 ], [ 4.5, 0xffffff, 0.25 ], [ 5.5, 0xffffff, 0.125 ]];
  29. const geometry = createGeometry();
  30. for ( let i = 0; i < parameters.length; ++ i ) {
  31. const p = parameters[ i ];
  32. const material = new THREE.LineBasicMaterial( { color: p[ 1 ], opacity: p[ 2 ] } );
  33. const line = new THREE.LineSegments( geometry, material );
  34. line.scale.x = line.scale.y = line.scale.z = p[ 0 ];
  35. line.userData.originalScale = p[ 0 ];
  36. line.rotation.y = Math.random() * Math.PI;
  37. line.updateMatrix();
  38. scene.add( line );
  39. }
  40. renderer = new THREE.WebGLRenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  43. document.body.appendChild( renderer.domElement );
  44. document.body.style.touchAction = 'none';
  45. document.body.addEventListener( 'pointermove', onPointerMove );
  46. //
  47. window.addEventListener( 'resize', onWindowResize );
  48. // test geometry swapability
  49. setInterval( function () {
  50. const geometry = createGeometry();
  51. scene.traverse( function ( object ) {
  52. if ( object.isLine ) {
  53. object.geometry.dispose();
  54. object.geometry = geometry;
  55. }
  56. } );
  57. }, 1000 );
  58. }
  59. function createGeometry() {
  60. const geometry = new THREE.BufferGeometry();
  61. const vertices = [];
  62. const vertex = new THREE.Vector3();
  63. for ( let i = 0; i < 1500; i ++ ) {
  64. vertex.x = Math.random() * 2 - 1;
  65. vertex.y = Math.random() * 2 - 1;
  66. vertex.z = Math.random() * 2 - 1;
  67. vertex.normalize();
  68. vertex.multiplyScalar( r );
  69. vertices.push( vertex.x, vertex.y, vertex.z );
  70. vertex.multiplyScalar( Math.random() * 0.09 + 1 );
  71. vertices.push( vertex.x, vertex.y, vertex.z );
  72. }
  73. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  74. return geometry;
  75. }
  76. function onWindowResize() {
  77. windowHalfY = window.innerHeight / 2;
  78. camera.aspect = window.innerWidth / window.innerHeight;
  79. camera.updateProjectionMatrix();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. }
  82. function onPointerMove( event ) {
  83. if ( event.isPrimary === false ) return;
  84. mouseY = event.clientY - windowHalfY;
  85. }
  86. //
  87. function animate() {
  88. requestAnimationFrame( animate );
  89. render();
  90. }
  91. function render() {
  92. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  93. camera.lookAt( scene.position );
  94. renderer.render( scene, camera );
  95. const time = Date.now() * 0.0001;
  96. for ( let i = 0; i < scene.children.length; i ++ ) {
  97. const object = scene.children[ i ];
  98. if ( object.isLine ) {
  99. object.rotation.y = time * ( i < 4 ? ( i + 1 ) : - ( i + 1 ) );
  100. if ( i < 5 ) {
  101. const scale = object.userData.originalScale * ( i / 5 + 1 ) * ( 1 + 0.5 * Math.sin( 7 * time ) );
  102. object.scale.x = object.scale.y = object.scale.z = scale;
  103. }
  104. }
  105. }
  106. }
  107. </script>
  108. </body>
  109. </html>