webgl_loader_mdd.html 2.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js WebGL - MDDLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MDDLoader
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { MDDLoader } from './jsm/loaders/MDDLoader.js';
  16. let camera, scene, renderer, mixer, clock;
  17. init();
  18. function init() {
  19. scene = new THREE.Scene();
  20. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 100 );
  21. camera.position.set( 8, 8, 8 );
  22. camera.lookAt( scene.position );
  23. clock = new THREE.Clock();
  24. //
  25. const loader = new MDDLoader();
  26. loader.load( 'models/mdd/cube.mdd', function ( result ) {
  27. const morphTargets = result.morphTargets;
  28. const clip = result.clip;
  29. // clip.optimize(); // optional
  30. const geometry = new THREE.BoxGeometry();
  31. geometry.morphAttributes.position = morphTargets; // apply morph targets
  32. const material = new THREE.MeshNormalMaterial( { morphTargets: true } );
  33. const mesh = new THREE.Mesh( geometry, material );
  34. scene.add( mesh );
  35. mixer = new THREE.AnimationMixer( mesh );
  36. mixer.clipAction( clip ).play(); // use clip
  37. animate();
  38. } );
  39. //
  40. renderer = new THREE.WebGLRenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. document.body.appendChild( renderer.domElement );
  44. window.addEventListener( 'resize', onWindowResize );
  45. }
  46. function onWindowResize() {
  47. camera.aspect = window.innerWidth / window.innerHeight;
  48. camera.updateProjectionMatrix();
  49. renderer.setSize( window.innerWidth, window.innerHeight );
  50. }
  51. function animate() {
  52. requestAnimationFrame( animate );
  53. const delta = clock.getDelta();
  54. if ( mixer ) mixer.update( delta );
  55. renderer.render( scene, camera );
  56. }
  57. </script>
  58. </body>
  59. </html>