webgl_loader_vrml.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - VRML loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - VRML loader
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import Stats from './jsm/libs/stats.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { VRMLLoader } from './jsm/loaders/VRMLLoader.js';
  18. import { GUI } from './jsm/libs/dat.gui.module.js';
  19. let camera, scene, renderer, stats, controls, loader;
  20. const params = {
  21. asset: 'house'
  22. };
  23. const assets = [
  24. 'creaseAngle',
  25. 'crystal',
  26. 'house',
  27. 'elevationGrid1',
  28. 'elevationGrid2',
  29. 'extrusion1',
  30. 'extrusion2',
  31. 'extrusion3',
  32. 'lines',
  33. 'meshWithLines',
  34. 'meshWithTexture',
  35. 'pixelTexture',
  36. 'points',
  37. ];
  38. let vrmlScene;
  39. init();
  40. animate();
  41. function init() {
  42. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1e10 );
  43. camera.position.set( - 10, 5, 10 );
  44. scene = new THREE.Scene();
  45. scene.add( camera );
  46. // light
  47. const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x000000, 1 );
  48. scene.add( hemiLight );
  49. const dirLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
  50. dirLight.position.set( 200, 200, 200 );
  51. scene.add( dirLight );
  52. loader = new VRMLLoader();
  53. loadAsset( params.asset );
  54. // renderer
  55. renderer = new THREE.WebGLRenderer();
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. document.body.appendChild( renderer.domElement );
  59. // controls
  60. controls = new OrbitControls( camera, renderer.domElement );
  61. controls.minDistance = 1;
  62. controls.maxDistance = 200;
  63. controls.enableDamping = true;
  64. //
  65. stats = new Stats();
  66. document.body.appendChild( stats.dom );
  67. //
  68. window.addEventListener( 'resize', onWindowResize );
  69. //
  70. const gui = new GUI( { width: 300 } );
  71. gui.add( params, 'asset', assets ).onChange( function ( value ) {
  72. if ( vrmlScene ) {
  73. vrmlScene.traverse( function ( object ) {
  74. if ( object.material ) object.material.dispose();
  75. if ( object.material && object.material.map ) object.material.map.dispose();
  76. if ( object.geometry ) object.geometry.dispose();
  77. } );
  78. scene.remove( vrmlScene );
  79. }
  80. loadAsset( value );
  81. } );
  82. }
  83. function loadAsset( asset ) {
  84. loader.load( 'models/vrml/' + asset + '.wrl', function ( object ) {
  85. vrmlScene = object;
  86. scene.add( object );
  87. controls.reset();
  88. } );
  89. }
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. }
  95. function animate() {
  96. requestAnimationFrame( animate );
  97. controls.update(); // to support damping
  98. renderer.render( scene, camera );
  99. stats.update();
  100. }
  101. </script>
  102. </body>
  103. </html>